[−][src]Trait gdnative::GodotObject
Internal details.
Required methods
fn class_name() -> &'static str
Implementors
impl GodotObject for ARVRAnchor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRAnchor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRAnchor
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRCamera
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRCamera
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRCamera
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRController
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRController
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRController
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRInterface
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRInterface
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRInterface
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRInterfaceGDNative
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRInterfaceGDNative
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRInterfaceGDNative
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVROrigin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVROrigin
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVROrigin
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRPositionalTracker
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRPositionalTracker
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRPositionalTracker
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRServer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRServer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRServer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AStar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AStar
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AStar
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AStar2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AStar2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AStar2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AcceptDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AcceptDialog
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AcceptDialog
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimatedSprite
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedSprite
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedSprite
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimatedSprite3D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedSprite3D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedSprite3D
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimatedTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for Animation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Animation
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Animation
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNode
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNode
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeAdd2
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeAdd2
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeAdd2
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeAdd3
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeAdd3
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeAdd3
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeAnimation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeAnimation
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeAnimation
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlend2
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlend2
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeBlend2
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlend3
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlend3
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeBlend3
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlendSpace1D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendSpace1D
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeBlendSpace1D
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obj: *mut c_void
) -> AnimationNodeBlendSpace1D
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlendSpace2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendSpace2D
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeBlendSpace2D
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obj: *mut c_void
) -> AnimationNodeBlendSpace2D
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlendTree
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendTree
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeBlendTree
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeOneShot
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeOneShot
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeOneShot
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeOutput
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeOutput
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeOutput
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeStateMachine
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachine
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachine
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obj: *mut c_void
) -> AnimationNodeStateMachine
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeStateMachinePlayback
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachinePlayback
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachinePlayback
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obj: *mut c_void
) -> AnimationNodeStateMachinePlayback
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeStateMachineTransition
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachineTransition
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachineTransition
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obj: *mut c_void
) -> AnimationNodeStateMachineTransition
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeTimeScale
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeTimeScale
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeTimeScale
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeTimeSeek
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeTimeSeek
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeTimeSeek
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeTransition
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeTransition
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeTransition
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationPlayer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationPlayer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationPlayer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationRootNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationRootNode
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationRootNode
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationTrackEditPlugin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationTrackEditPlugin
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationTrackEditPlugin
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationTree
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationTree
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationTree
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationTreePlayer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationTreePlayer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationTreePlayer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for Area
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Area
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Area
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for Area2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Area2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Area2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ArrayMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ArrayMesh
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ArrayMesh
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AtlasTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AtlasTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AtlasTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioBusLayout
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioBusLayout
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioBusLayout
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffect
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffect
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffect
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectAmplify
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectAmplify
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectAmplify
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectBandLimitFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectBandLimitFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectBandLimitFilter
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obj: *mut c_void
) -> AudioEffectBandLimitFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectBandPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectBandPassFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectBandPassFilter
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obj: *mut c_void
) -> AudioEffectBandPassFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectChorus
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectChorus
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectChorus
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectCompressor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectCompressor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectCompressor
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectDelay
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectDelay
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectDelay
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectDistortion
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectDistortion
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectDistortion
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ10
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ10
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ10
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ21
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ21
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ21
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ6
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ6
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ6
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectHighPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectHighPassFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectHighPassFilter
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obj: *mut c_void
) -> AudioEffectHighPassFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectHighShelfFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectHighShelfFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectHighShelfFilter
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obj: *mut c_void
) -> AudioEffectHighShelfFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectInstance
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectInstance
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectLimiter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLimiter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectLimiter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectLowPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLowPassFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectLowPassFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectLowShelfFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLowShelfFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectLowShelfFilter
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obj: *mut c_void
) -> AudioEffectLowShelfFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectNotchFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectNotchFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectNotchFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectPanner
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPanner
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPanner
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectPhaser
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPhaser
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPhaser
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectPitchShift
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPitchShift
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPitchShift
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectRecord
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectRecord
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectRecord
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectReverb
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectReverb
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectReverb
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectSpectrumAnalyzer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectSpectrumAnalyzer
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectSpectrumAnalyzer
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obj: *mut c_void
) -> AudioEffectSpectrumAnalyzer
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectSpectrumAnalyzerInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectSpectrumAnalyzerInstance
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectSpectrumAnalyzerInstance
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obj: *mut c_void
) -> AudioEffectSpectrumAnalyzerInstance
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectStereoEnhance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectStereoEnhance
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectStereoEnhance
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioServer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioServer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioServer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioStream
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioStream
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStream
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamGenerator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamGenerator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamGeneratorPlayback
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamGeneratorPlayback
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioStreamGeneratorPlayback
[src]
obj: *mut c_void
) -> AudioStreamGeneratorPlayback
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamMicrophone
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamMicrophone
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamMicrophone
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamOGGVorbis
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamOGGVorbis
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamOGGVorbis
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayback
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayback
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayback
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlaybackResampled
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlaybackResampled
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioStreamPlaybackResampled
[src]
obj: *mut c_void
) -> AudioStreamPlaybackResampled
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayer2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayer2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayer2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayer3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayer3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayer3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamRandomPitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamRandomPitch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamRandomPitch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamSample
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamSample
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamSample
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BackBufferCopy
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BackBufferCopy
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BackBufferCopy
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BakedLightmap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BakedLightmap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BakedLightmap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BakedLightmapData
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BakedLightmapData
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BakedLightmapData
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BaseButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BaseButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BaseButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BitMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BitMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BitMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BitmapFont
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BitmapFont
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BitmapFont
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Bone2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Bone2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Bone2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BoneAttachment
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BoneAttachment
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BoneAttachment
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BoxContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BoxContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BoxContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BoxShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BoxShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BoxShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BulletPhysicsDirectBodyState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BulletPhysicsDirectBodyState
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> BulletPhysicsDirectBodyState
[src]
obj: *mut c_void
) -> BulletPhysicsDirectBodyState
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BulletPhysicsServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BulletPhysicsServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BulletPhysicsServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Button
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Button
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Button
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ButtonGroup
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ButtonGroup
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ButtonGroup
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CPUParticles
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CPUParticles
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CPUParticles
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CPUParticles2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CPUParticles2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CPUParticles2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGCombiner
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGCombiner
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGCombiner
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGCylinder
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGCylinder
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGCylinder
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGPolygon
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGPolygon
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGPolygon
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGPrimitive
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGPrimitive
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGPrimitive
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGSphere
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGSphere
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGSphere
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGTorus
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGTorus
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGTorus
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Camera
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Camera
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Camera
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Camera2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Camera2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Camera2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CameraFeed
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CameraFeed
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraFeed
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CameraServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CameraServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CameraTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CameraTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasItem
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasItem
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasItem
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasItemMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasItemMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasItemMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasLayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasLayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasLayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasModulate
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasModulate
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasModulate
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CapsuleMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CapsuleMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CapsuleMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CapsuleShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CapsuleShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CapsuleShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CapsuleShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CapsuleShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CapsuleShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CenterContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CenterContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CenterContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CharFXTransform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CharFXTransform
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CharFXTransform
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CheckBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CheckBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CheckBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CheckButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CheckButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CheckButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CircleShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CircleShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CircleShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ClassDB
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ClassDB
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ClassDB
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ClippedCamera
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ClippedCamera
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ClippedCamera
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionObject
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionObject
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionObject
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionObject2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionObject2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionObject2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionPolygon
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionPolygon
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionPolygon
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionPolygon2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionPolygon2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionPolygon2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ColorPicker
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ColorPicker
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ColorPicker
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ColorPickerButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ColorPickerButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ColorPickerButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ColorRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ColorRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ColorRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConcavePolygonShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConcavePolygonShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConcavePolygonShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConcavePolygonShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConcavePolygonShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConcavePolygonShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConeTwistJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConeTwistJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConeTwistJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConfigFile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConfigFile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConfigFile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConfirmationDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConfirmationDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConfirmationDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Container
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Container
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Container
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Control
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Control
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Control
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConvexPolygonShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConvexPolygonShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConvexPolygonShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConvexPolygonShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConvexPolygonShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConvexPolygonShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Crypto
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Crypto
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Crypto
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CryptoKey
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CryptoKey
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CryptoKey
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CubeMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CubeMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CubeMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CubeMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CubeMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CubeMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Curve
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Curve
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Curve2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Curve2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Curve3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Curve3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CurveTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CurveTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CurveTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CylinderMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CylinderMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CylinderMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CylinderShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CylinderShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CylinderShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DampedSpringJoint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DampedSpringJoint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DampedSpringJoint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DirectionalLight
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DirectionalLight
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DirectionalLight
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Directory
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Directory
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Directory
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DynamicFont
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DynamicFont
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DynamicFont
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DynamicFontData
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DynamicFontData
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DynamicFontData
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorExportPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorExportPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorExportPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFeatureProfile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFeatureProfile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFeatureProfile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFileDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFileDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFileDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFileSystem
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFileSystem
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFileSystem
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFileSystemDirectory
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFileSystemDirectory
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorFileSystemDirectory
[src]
obj: *mut c_void
) -> EditorFileSystemDirectory
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorImportPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorImportPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorImportPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorInspector
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorInspector
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorInspector
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorInspectorPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorInspectorPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorInspectorPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorInterface
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorInterface
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorInterface
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorNavigationMeshGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorNavigationMeshGenerator
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorNavigationMeshGenerator
[src]
obj: *mut c_void
) -> EditorNavigationMeshGenerator
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorProperty
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorProperty
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorProperty
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorResourceConversionPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorResourceConversionPlugin
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorResourceConversionPlugin
[src]
obj: *mut c_void
) -> EditorResourceConversionPlugin
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorResourcePreview
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorResourcePreview
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorResourcePreview
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorResourcePreviewGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorResourcePreviewGenerator
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorResourcePreviewGenerator
[src]
obj: *mut c_void
) -> EditorResourcePreviewGenerator
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSceneImporter
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSceneImporter
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSceneImporter
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSceneImporterAssimp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSceneImporterAssimp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorSceneImporterAssimp
[src]
obj: *mut c_void
) -> EditorSceneImporterAssimp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorScenePostImport
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorScenePostImport
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorScenePostImport
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSelection
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSelection
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSelection
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSettings
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSettings
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSettings
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSpatialGizmo
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSpatialGizmo
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSpatialGizmo
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSpatialGizmoPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSpatialGizmoPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSpatialGizmoPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSpinSlider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSpinSlider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSpinSlider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorVCSInterface
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorVCSInterface
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorVCSInterface
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EncodedObjectAsID
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EncodedObjectAsID
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EncodedObjectAsID
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Engine
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Engine
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Engine
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Environment
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Environment
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Environment
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Expression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Expression
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Expression
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for File
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> File
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> File
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for FileDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> FileDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> FileDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Font
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Font
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Font
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for FuncRef
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> FuncRef
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> FuncRef
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDNativeLibrary
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDNativeLibrary
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDNativeLibrary
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDScriptFunctionState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDScriptFunctionState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDScriptFunctionState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GIProbe
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GIProbe
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GIProbe
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GIProbeData
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GIProbeData
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GIProbeData
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Generic6DOFJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Generic6DOFJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Generic6DOFJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Geometry
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Geometry
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Geometry
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GeometryInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GeometryInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GeometryInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GlobalConstants
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GlobalConstants
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GlobalConstants
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Gradient
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Gradient
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Gradient
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GradientTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GradientTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GradientTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GraphEdit
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GraphEdit
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GraphEdit
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GraphNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GraphNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GraphNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GridContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GridContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GridContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GridMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GridMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GridMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GrooveJoint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GrooveJoint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GrooveJoint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HBoxContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HBoxContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HBoxContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HScrollBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HScrollBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HSeparator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HSeparator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HSeparator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HSlider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HSlider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HSlider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HSplitContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HSplitContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HSplitContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HTTPClient
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HTTPClient
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HTTPClient
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HTTPRequest
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HTTPRequest
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HTTPRequest
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HashingContext
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HashingContext
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HashingContext
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HeightMapShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HeightMapShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HeightMapShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HingeJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HingeJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HingeJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for IP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> IP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> IP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for IP_Unix
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> IP_Unix
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> IP_Unix
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Image
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Image
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Image
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ImageTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ImageTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ImageTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ImmediateGeometry
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ImmediateGeometry
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ImmediateGeometry
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Input
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Input
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Input
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputDefault
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputDefault
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputDefault
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEvent
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEvent
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEvent
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventAction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventAction
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventAction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventGesture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventJoypadButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventJoypadButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventJoypadButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventJoypadMotion
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventJoypadMotion
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventJoypadMotion
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventKey
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventKey
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventKey
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMIDI
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMIDI
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMIDI
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMagnifyGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMagnifyGesture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMagnifyGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMouse
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMouse
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMouse
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMouseButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMouseButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMouseButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMouseMotion
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMouseMotion
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMouseMotion
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventPanGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventPanGesture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventPanGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventScreenDrag
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventScreenDrag
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventScreenDrag
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventScreenTouch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventScreenTouch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventScreenTouch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventWithModifiers
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventWithModifiers
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventWithModifiers
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InstancePlaceholder
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InstancePlaceholder
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InstancePlaceholder
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InterpolatedCamera
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InterpolatedCamera
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InterpolatedCamera
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ItemList
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ItemList
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ItemList
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JSON
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JSON
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JSON
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JSONParseResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JSONParseResult
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JSONParseResult
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JSONRPC
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JSONRPC
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JSONRPC
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JavaClass
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JavaClass
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JavaClass
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JavaClassWrapper
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JavaClassWrapper
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JavaClassWrapper
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JavaScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JavaScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JavaScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Joint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Joint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Joint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Joint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Joint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Joint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicCollision
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicCollision
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicCollision
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicCollision2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicCollision2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicCollision2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Label
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Label
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Label
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LargeTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LargeTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LargeTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Light
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Light
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Light
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Light2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Light2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Light2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LightOccluder2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LightOccluder2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LightOccluder2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Line2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Line2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Line2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LineEdit
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LineEdit
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LineEdit
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LineShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LineShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LineShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LinkButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LinkButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LinkButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Listener
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Listener
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Listener
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MainLoop
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MainLoop
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MainLoop
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MarginContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MarginContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MarginContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Marshalls
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Marshalls
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Marshalls
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Material
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Material
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Material
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MenuButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MenuButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MenuButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Mesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Mesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Mesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshDataTool
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshDataTool
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshDataTool
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshInstance2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshInstance2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshInstance2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshLibrary
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshLibrary
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshLibrary
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MobileVRInterface
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MobileVRInterface
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MobileVRInterface
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiMeshInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiMeshInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMeshInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiMeshInstance2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiMeshInstance2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMeshInstance2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiplayerAPI
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiplayerAPI
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiplayerAPI
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiplayerPeerGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiplayerPeerGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiplayerPeerGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Mutex
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Mutex
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Mutex
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NativeScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NativeScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NativeScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Navigation
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Navigation
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Navigation
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Navigation2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Navigation2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Navigation2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NavigationMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationMeshInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationMeshInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NavigationMeshInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationPolygon
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationPolygon
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NavigationPolygon
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationPolygonInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationPolygonInstance
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> NavigationPolygonInstance
[src]
obj: *mut c_void
) -> NavigationPolygonInstance
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NetworkedMultiplayerENet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NetworkedMultiplayerENet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NetworkedMultiplayerENet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NetworkedMultiplayerPeer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NetworkedMultiplayerPeer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NetworkedMultiplayerPeer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NinePatchRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NinePatchRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NinePatchRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Node
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Node
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Node
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Node2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Node2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Node2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NoiseTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NoiseTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NoiseTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OS
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OS
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OS
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Object
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Object
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Object
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OccluderPolygon2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OccluderPolygon2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OccluderPolygon2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OmniLight
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OmniLight
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OmniLight
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OpenSimplexNoise
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OpenSimplexNoise
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OpenSimplexNoise
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OptionButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OptionButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OptionButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PCKPacker
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PCKPacker
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PCKPacker
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PHashTranslation
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PHashTranslation
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PHashTranslation
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PackedDataContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PackedDataContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedDataContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PackedDataContainerRef
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PackedDataContainerRef
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedDataContainerRef
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PackedScene
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PackedScene
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedScene
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeerGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeerGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeerGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeerStream
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeerStream
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeerStream
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeerUDP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeerUDP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeerUDP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Panel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Panel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Panel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PanelContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PanelContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PanelContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PanoramaSky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PanoramaSky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PanoramaSky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ParallaxBackground
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ParallaxBackground
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ParallaxBackground
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ParallaxLayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ParallaxLayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ParallaxLayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Particles
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Particles
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Particles
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Particles2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Particles2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Particles2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ParticlesMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ParticlesMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ParticlesMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Path
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Path
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Path
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Path2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Path2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Path2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PathFollow
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PathFollow
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PathFollow
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PathFollow2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PathFollow2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PathFollow2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Performance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Performance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Performance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicalBone
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicalBone
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicalBone
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DDirectBodyState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectBodyState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Physics2DDirectBodyState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DDirectBodyStateSW
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectBodyStateSW
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DDirectBodyStateSW
[src]
obj: *mut c_void
) -> Physics2DDirectBodyStateSW
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DDirectSpaceState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectSpaceState
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DDirectSpaceState
[src]
obj: *mut c_void
) -> Physics2DDirectSpaceState
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Physics2DServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DServerSW
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DServerSW
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Physics2DServerSW
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DShapeQueryParameters
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DShapeQueryParameters
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DShapeQueryParameters
[src]
obj: *mut c_void
) -> Physics2DShapeQueryParameters
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DShapeQueryResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DShapeQueryResult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DShapeQueryResult
[src]
obj: *mut c_void
) -> Physics2DShapeQueryResult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DTestMotionResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DTestMotionResult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DTestMotionResult
[src]
obj: *mut c_void
) -> Physics2DTestMotionResult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsDirectBodyState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsDirectBodyState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsDirectBodyState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsDirectSpaceState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsDirectSpaceState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsDirectSpaceState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsShapeQueryParameters
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsShapeQueryParameters
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> PhysicsShapeQueryParameters
[src]
obj: *mut c_void
) -> PhysicsShapeQueryParameters
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsShapeQueryResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsShapeQueryResult
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsShapeQueryResult
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PinJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PinJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PinJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PinJoint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PinJoint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PinJoint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PlaneMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PlaneMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PlaneMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PlaneShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PlaneShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PlaneShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PluginScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PluginScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PluginScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PointMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PointMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PointMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Polygon2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Polygon2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Polygon2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PolygonPathFinder
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PolygonPathFinder
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PolygonPathFinder
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Popup
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Popup
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Popup
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PopupDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PopupDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PopupDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PopupMenu
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PopupMenu
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PopupMenu
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PopupPanel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PopupPanel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PopupPanel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Position2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Position2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Position2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Position3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Position3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Position3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PrimitiveMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PrimitiveMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PrimitiveMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PrismMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PrismMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PrismMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProceduralSky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProceduralSky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProceduralSky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProgressBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProgressBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProgressBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProjectSettings
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProjectSettings
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProjectSettings
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProximityGroup
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProximityGroup
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProximityGroup
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProxyTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProxyTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProxyTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for QuadMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> QuadMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> QuadMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RandomNumberGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RandomNumberGenerator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RandomNumberGenerator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Range
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Range
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Range
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayCast
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayCast
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayCast
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayCast2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayCast2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayCast2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RectangleShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RectangleShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RectangleShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Reference
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Reference
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Reference
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ReferenceRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ReferenceRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ReferenceRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ReflectionProbe
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ReflectionProbe
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ReflectionProbe
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RegEx
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RegEx
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RegEx
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RegExMatch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RegExMatch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RegExMatch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RemoteTransform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RemoteTransform
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RemoteTransform
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RemoteTransform2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RemoteTransform2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RemoteTransform2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Resource
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Resource
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Resource
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatLoader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatLoader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceFormatLoader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatLoaderCrypto
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatLoaderCrypto
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> ResourceFormatLoaderCrypto
[src]
obj: *mut c_void
) -> ResourceFormatLoaderCrypto
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatSaver
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatSaver
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceFormatSaver
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatSaverCrypto
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatSaverCrypto
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> ResourceFormatSaverCrypto
[src]
obj: *mut c_void
) -> ResourceFormatSaverCrypto
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceImporter
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceImporter
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceImporter
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceInteractiveLoader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceInteractiveLoader
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> ResourceInteractiveLoader
[src]
obj: *mut c_void
) -> ResourceInteractiveLoader
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceLoader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceLoader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceLoader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourcePreloader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourcePreloader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourcePreloader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceSaver
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceSaver
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceSaver
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RichTextEffect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RichTextEffect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RichTextEffect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RichTextLabel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RichTextLabel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RichTextLabel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RigidBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RigidBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RigidBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RigidBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RigidBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RigidBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RootMotionView
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RootMotionView
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RootMotionView
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SceneState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SceneTree
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneTree
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneTree
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SceneTreeTimer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneTreeTimer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneTreeTimer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Script
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Script
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Script
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScriptCreateDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScriptCreateDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScriptCreateDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScriptEditor
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScriptEditor
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScriptEditor
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScrollBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScrollBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScrollContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScrollContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScrollContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SegmentShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SegmentShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SegmentShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Semaphore
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Semaphore
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Semaphore
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Separator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Separator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Separator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Shader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ShaderMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ShaderMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ShaderMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Shape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Shape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ShortCut
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ShortCut
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ShortCut
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Skeleton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Skeleton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Skeleton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Skeleton2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Skeleton2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Skeleton2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SkeletonIK
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SkeletonIK
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SkeletonIK
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Skin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Skin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Skin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SkinReference
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SkinReference
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SkinReference
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Sky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Slider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Slider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Slider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SliderJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SliderJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SliderJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SoftBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SoftBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SoftBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Spatial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Spatial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Spatial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpatialGizmo
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpatialGizmo
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpatialGizmo
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpatialMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpatialMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpatialMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpatialVelocityTracker
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpatialVelocityTracker
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpatialVelocityTracker
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SphereMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SphereMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SphereMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SphereShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SphereShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SphereShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpinBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpinBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpinBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SplitContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SplitContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SplitContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpotLight
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpotLight
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpotLight
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpringArm
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpringArm
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpringArm
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Sprite
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sprite
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sprite
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Sprite3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sprite3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sprite3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpriteBase3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpriteBase3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpriteBase3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpriteFrames
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpriteFrames
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpriteFrames
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StaticBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StaticBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StaticBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StaticBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StaticBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StaticBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerBuffer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerBuffer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerBuffer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerSSL
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerSSL
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerSSL
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerTCP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerTCP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerTCP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxEmpty
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxEmpty
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxEmpty
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxFlat
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxFlat
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxFlat
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxLine
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxLine
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxLine
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SurfaceTool
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SurfaceTool
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SurfaceTool
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TCP_Server
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TCP_Server
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TCP_Server
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TabContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TabContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TabContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Tabs
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Tabs
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Tabs
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextEdit
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextEdit
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextEdit
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextFile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextFile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextFile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Texture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Texture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Texture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Texture3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Texture3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Texture3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureArray
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureArray
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureArray
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureLayered
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureLayered
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureLayered
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureProgress
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureProgress
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureProgress
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Theme
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Theme
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Theme
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Thread
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Thread
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Thread
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TileMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TileMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TileMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TileSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TileSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TileSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Timer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Timer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Timer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ToolButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ToolButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ToolButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TouchScreenButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TouchScreenButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TouchScreenButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Translation
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Translation
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Translation
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TranslationServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TranslationServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TranslationServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Tree
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Tree
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Tree
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TreeItem
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TreeItem
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TreeItem
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TriangleMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TriangleMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TriangleMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Tween
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Tween
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Tween
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for UPNP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> UPNP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> UPNP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for UPNPDevice
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> UPNPDevice
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> UPNPDevice
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for UndoRedo
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> UndoRedo
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> UndoRedo
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VBoxContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VBoxContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VBoxContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VScrollBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VScrollBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VSeparator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VSeparator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VSeparator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VSlider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VSlider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VSlider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VSplitContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VSplitContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VSplitContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VehicleBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VehicleBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VehicleBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VehicleWheel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VehicleWheel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VehicleWheel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoPlayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoPlayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoPlayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStream
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStream
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStream
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStreamGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStreamGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStreamGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStreamTheora
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStreamTheora
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStreamTheora
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStreamWebm
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStreamWebm
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStreamWebm
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Viewport
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Viewport
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Viewport
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ViewportContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ViewportContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ViewportContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ViewportTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ViewportTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ViewportTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityEnabler
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityEnabler
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityEnabler
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityEnabler2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityEnabler2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityEnabler2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityNotifier
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityNotifier
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityNotifier
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityNotifier2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityNotifier2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityNotifier2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptBasicTypeConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptBasicTypeConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptBasicTypeConstant
[src]
obj: *mut c_void
) -> VisualScriptBasicTypeConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptBuiltinFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptBuiltinFunc
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptBuiltinFunc
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptClassConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptClassConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptClassConstant
[src]
obj: *mut c_void
) -> VisualScriptClassConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptComment
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptComment
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptComment
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptComposeArray
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptComposeArray
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptComposeArray
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptCondition
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptCondition
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptCondition
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptConstant
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptConstant
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptConstructor
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptConstructor
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptConstructor
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptCustomNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptCustomNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptCustomNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptDeconstruct
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptDeconstruct
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptDeconstruct
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptEditor
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptEditor
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptEditor
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptEmitSignal
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptEmitSignal
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptEmitSignal
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptEngineSingleton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptEngineSingleton
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptEngineSingleton
[src]
obj: *mut c_void
) -> VisualScriptEngineSingleton
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptExpression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptExpression
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptExpression
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptFunction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunction
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptFunction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptFunctionCall
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunctionCall
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptFunctionCall
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptFunctionState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunctionState
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptFunctionState
[src]
obj: *mut c_void
) -> VisualScriptFunctionState
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptGlobalConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptGlobalConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptGlobalConstant
[src]
obj: *mut c_void
) -> VisualScriptGlobalConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptIndexGet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptIndexGet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptIndexGet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptIndexSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptIndexSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptIndexSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptInputAction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptInputAction
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptInputAction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptIterator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptIterator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptIterator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptLists
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptLists
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptLists
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptLocalVar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptLocalVar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptLocalVar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptLocalVarSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptLocalVarSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptLocalVarSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptMathConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptMathConstant
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptMathConstant
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptOperator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptOperator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptOperator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptPreload
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptPreload
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptPreload
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptPropertyGet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptPropertyGet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptPropertyGet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptPropertySet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptPropertySet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptPropertySet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptResourcePath
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptResourcePath
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptResourcePath
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptReturn
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptReturn
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptReturn
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSceneNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSceneNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSceneNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSceneTree
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSceneTree
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSceneTree
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSelect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSelect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSelect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSelf
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSelf
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSelf
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSequence
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSequence
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSequence
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSubCall
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSubCall
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSubCall
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSwitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSwitch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSwitch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptTypeCast
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptTypeCast
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptTypeCast
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptVariableGet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptVariableGet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptVariableGet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptVariableSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptVariableSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptVariableSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptWhile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptWhile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptWhile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptYield
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptYield
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptYield
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptYieldSignal
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptYieldSignal
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptYieldSignal
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeBooleanConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeBooleanConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeBooleanConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeBooleanConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeBooleanUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeBooleanUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeBooleanUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeBooleanUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeColorConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeColorConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeColorFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeColorFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorOp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorOp
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeColorOp
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeColorUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeColorUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCompare
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCompare
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCompare
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCubeMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCubeMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCubeMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCubeMapUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCubeMapUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeCubeMapUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeCubeMapUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCustom
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCustom
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCustom
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeDeterminant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeDeterminant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeDeterminant
[src]
obj: *mut c_void
) -> VisualShaderNodeDeterminant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeDotProduct
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeDotProduct
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeDotProduct
[src]
obj: *mut c_void
) -> VisualShaderNodeDotProduct
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeExpression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeExpression
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeExpression
[src]
obj: *mut c_void
) -> VisualShaderNodeExpression
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeFaceForward
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeFaceForward
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeFaceForward
[src]
obj: *mut c_void
) -> VisualShaderNodeFaceForward
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeFresnel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeFresnel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeFresnel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeGlobalExpression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeGlobalExpression
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeGlobalExpression
[src]
obj: *mut c_void
) -> VisualShaderNodeGlobalExpression
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeGroupBase
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeGroupBase
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeGroupBase
[src]
obj: *mut c_void
) -> VisualShaderNodeGroupBase
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeIf
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeIf
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeIf
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeInput
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeInput
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeInput
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeIs
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeIs
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeIs
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeOuterProduct
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeOuterProduct
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeOuterProduct
[src]
obj: *mut c_void
) -> VisualShaderNodeOuterProduct
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeOutput
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeOutput
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeOutput
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarClamp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarClamp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarClamp
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarClamp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarDerivativeFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarDerivativeFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarDerivativeFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarDerivativeFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarInterp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarInterp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarInterp
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarInterp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarOp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarOp
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeScalarOp
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarSmoothStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarSmoothStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarSmoothStep
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarSmoothStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarSwitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarSwitch
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarSwitch
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarSwitch
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeSwitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeSwitch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeSwitch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTextureUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTextureUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTextureUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeTextureUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTextureUniformTriplanar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTextureUniformTriplanar
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTextureUniformTriplanar
[src]
obj: *mut c_void
) -> VisualShaderNodeTextureUniformTriplanar
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformCompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformCompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformCompose
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformCompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformDecompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformDecompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformDecompose
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformDecompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformMult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformMult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformMult
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformMult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformVecMult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformVecMult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformVecMult
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformVecMult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeUniform
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeUniform
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVec3Constant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVec3Constant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVec3Constant
[src]
obj: *mut c_void
) -> VisualShaderNodeVec3Constant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVec3Uniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVec3Uniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVec3Uniform
[src]
obj: *mut c_void
) -> VisualShaderNodeVec3Uniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorClamp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorClamp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorClamp
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorClamp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorCompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorCompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorCompose
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorCompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorDecompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorDecompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorDecompose
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorDecompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorDerivativeFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorDerivativeFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorDerivativeFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorDerivativeFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorDistance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorDistance
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorDistance
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorDistance
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorInterp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorInterp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorInterp
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorInterp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorLen
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorLen
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorLen
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorLen
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorOp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorOp
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeVectorOp
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorRefract
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorRefract
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorRefract
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorRefract
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorScalarMix
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorScalarMix
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorScalarMix
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorScalarMix
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorScalarSmoothStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorScalarSmoothStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorScalarSmoothStep
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorScalarSmoothStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorScalarStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorScalarStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorScalarStep
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorScalarStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorSmoothStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorSmoothStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorSmoothStep
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorSmoothStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WeakRef
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WeakRef
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WeakRef
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCDataChannel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCDataChannel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WebRTCDataChannel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCDataChannelGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCDataChannelGDNative
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> WebRTCDataChannelGDNative
[src]
obj: *mut c_void
) -> WebRTCDataChannelGDNative
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCMultiplayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCMultiplayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WebRTCMultiplayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCPeerConnection
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCPeerConnection
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WebRTCPeerConnection
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCPeerConnectionGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCPeerConnectionGDNative
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> WebRTCPeerConnectionGDNative
[src]
obj: *mut c_void
) -> WebRTCPeerConnectionGDNative