[−][src]Struct gdnative::SceneTree
core class SceneTree
inherits MainLoop
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
SceneTree
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using SceneTree::free
.
Class hierarchy
SceneTree inherits methods from:
Methods
impl SceneTree
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Constants
pub const GROUP_CALL_REVERSE: i64
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pub const STRETCH_ASPECT_EXPAND: i64
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pub const STRETCH_ASPECT_KEEP: i64
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pub const STRETCH_MODE_2D: i64
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pub const STRETCH_ASPECT_KEEP_HEIGHT: i64
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pub const STRETCH_MODE_DISABLED: i64
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pub const STRETCH_ASPECT_IGNORE: i64
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pub const GROUP_CALL_UNIQUE: i64
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pub const GROUP_CALL_DEFAULT: i64
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pub const STRETCH_ASPECT_KEEP_WIDTH: i64
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pub const GROUP_CALL_REALTIME: i64
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pub const STRETCH_MODE_VIEWPORT: i64
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impl SceneTree
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pub fn new() -> SceneTree
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using SceneTree::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _change_scene(&mut self, arg0: Option<Node>)
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pub unsafe fn _connected_to_server(&mut self)
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pub unsafe fn _connection_failed(&mut self)
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pub unsafe fn _network_peer_connected(&mut self, arg0: i64)
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pub unsafe fn _network_peer_disconnected(&mut self, arg0: i64)
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pub unsafe fn _server_disconnected(&mut self)
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pub unsafe fn call_group(
&mut self,
group: GodotString,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
group: GodotString,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_group_flags(
&mut self,
flags: i64,
group: GodotString,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
flags: i64,
group: GodotString,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn change_scene(
&mut self,
path: GodotString
) -> Result<(), GodotError>
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&mut self,
path: GodotString
) -> Result<(), GodotError>
pub unsafe fn change_scene_to(
&mut self,
packed_scene: Option<PackedScene>
) -> Result<(), GodotError>
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&mut self,
packed_scene: Option<PackedScene>
) -> Result<(), GodotError>
pub unsafe fn create_timer(
&mut self,
time_sec: f64,
pause_mode_process: bool
) -> Option<SceneTreeTimer>
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&mut self,
time_sec: f64,
pause_mode_process: bool
) -> Option<SceneTreeTimer>
pub unsafe fn get_current_scene(&self) -> Option<Node>
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pub unsafe fn get_edited_scene_root(&self) -> Option<Node>
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pub unsafe fn get_frame(&self) -> i64
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pub unsafe fn get_multiplayer(&self) -> Option<MultiplayerAPI>
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pub unsafe fn get_network_connected_peers(&self) -> Int32Array
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pub unsafe fn get_network_peer(&self) -> Option<NetworkedMultiplayerPeer>
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pub unsafe fn get_network_unique_id(&self) -> i64
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pub unsafe fn get_node_count(&self) -> i64
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pub unsafe fn get_nodes_in_group(&mut self, group: GodotString) -> VariantArray
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pub unsafe fn get_root(&self) -> Option<Viewport>
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pub unsafe fn get_rpc_sender_id(&self) -> i64
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pub unsafe fn has_group(&self, name: GodotString) -> bool
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pub unsafe fn has_network_peer(&self) -> bool
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pub unsafe fn is_debugging_collisions_hint(&self) -> bool
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pub unsafe fn is_debugging_navigation_hint(&self) -> bool
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pub unsafe fn is_input_handled(&mut self) -> bool
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pub unsafe fn is_multiplayer_poll_enabled(&self) -> bool
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pub unsafe fn is_network_server(&self) -> bool
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pub unsafe fn is_paused(&self) -> bool
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pub unsafe fn is_refusing_new_network_connections(&self) -> bool
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pub unsafe fn is_using_font_oversampling(&self) -> bool
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pub unsafe fn notify_group(&mut self, group: GodotString, notification: i64)
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pub unsafe fn notify_group_flags(
&mut self,
call_flags: i64,
group: GodotString,
notification: i64
)
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&mut self,
call_flags: i64,
group: GodotString,
notification: i64
)
pub unsafe fn queue_delete(&mut self, obj: Option<Object>)
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pub unsafe fn quit(&mut self, exit_code: i64)
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pub unsafe fn reload_current_scene(&mut self) -> Result<(), GodotError>
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pub unsafe fn set_auto_accept_quit(&mut self, enabled: bool)
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pub unsafe fn set_current_scene(&mut self, child_node: Option<Node>)
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pub unsafe fn set_debug_collisions_hint(&mut self, enable: bool)
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pub unsafe fn set_debug_navigation_hint(&mut self, enable: bool)
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pub unsafe fn set_edited_scene_root(&mut self, scene: Option<Node>)
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pub unsafe fn set_group(
&mut self,
group: GodotString,
property: GodotString,
value: Variant
)
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&mut self,
group: GodotString,
property: GodotString,
value: Variant
)
pub unsafe fn set_group_flags(
&mut self,
call_flags: i64,
group: GodotString,
property: GodotString,
value: Variant
)
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&mut self,
call_flags: i64,
group: GodotString,
property: GodotString,
value: Variant
)
pub unsafe fn set_input_as_handled(&mut self)
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pub unsafe fn set_multiplayer(&mut self, multiplayer: Option<MultiplayerAPI>)
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pub unsafe fn set_multiplayer_poll_enabled(&mut self, enabled: bool)
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pub unsafe fn set_network_peer(
&mut self,
peer: Option<NetworkedMultiplayerPeer>
)
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&mut self,
peer: Option<NetworkedMultiplayerPeer>
)
pub unsafe fn set_pause(&mut self, enable: bool)
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pub unsafe fn set_quit_on_go_back(&mut self, enabled: bool)
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pub unsafe fn set_refuse_new_network_connections(&mut self, refuse: bool)
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pub unsafe fn set_screen_stretch(
&mut self,
mode: i64,
aspect: i64,
minsize: Vector2D<f32, UnknownUnit>,
shrink: f64
)
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&mut self,
mode: i64,
aspect: i64,
minsize: Vector2D<f32, UnknownUnit>,
shrink: f64
)
pub unsafe fn set_use_font_oversampling(&mut self, enable: bool)
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pub unsafe fn to_main_loop(&self) -> MainLoop
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = MainLoop>
pub const NOTIFICATION_OS_MEMORY_WARNING: i64
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pub const NOTIFICATION_WM_GO_BACK_REQUEST: i64
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pub const NOTIFICATION_APP_RESUMED: i64
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pub const NOTIFICATION_WM_FOCUS_IN: i64
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pub const NOTIFICATION_WM_FOCUS_OUT: i64
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pub const NOTIFICATION_WM_MOUSE_EXIT: i64
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pub const NOTIFICATION_WM_QUIT_REQUEST: i64
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pub const NOTIFICATION_OS_IME_UPDATE: i64
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pub const NOTIFICATION_APP_PAUSED: i64
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pub const NOTIFICATION_TRANSLATION_CHANGED: i64
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pub const NOTIFICATION_WM_UNFOCUS_REQUEST: i64
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pub const NOTIFICATION_WM_ABOUT: i64
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pub const NOTIFICATION_CRASH: i64
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pub const NOTIFICATION_WM_MOUSE_ENTER: i64
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pub unsafe fn _drop_files(&mut self, files: StringArray, from_screen: i64)
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pub unsafe fn _finalize(&mut self)
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pub unsafe fn _global_menu_action(&mut self, id: Variant, meta: Variant)
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pub unsafe fn _idle(&mut self, delta: f64) -> bool
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pub unsafe fn _initialize(&mut self)
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pub unsafe fn _input_event(&mut self, event: Option<InputEvent>)
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pub unsafe fn _input_text(&mut self, text: GodotString)
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pub unsafe fn _iteration(&mut self, delta: f64) -> bool
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pub unsafe fn finish(&mut self)
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pub unsafe fn idle(&mut self, delta: f64) -> bool
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pub unsafe fn init(&mut self)
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pub unsafe fn input_event(&mut self, event: Option<InputEvent>)
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pub unsafe fn input_text(&mut self, text: GodotString)
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pub unsafe fn iteration(&mut self, delta: f64) -> bool
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pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for SceneTree
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impl Copy for SceneTree
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impl Debug for SceneTree
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impl Deref for SceneTree
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impl DerefMut for SceneTree
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impl Free for SceneTree
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unsafe fn godot_free(self)
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impl FromVariant for SceneTree
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fn from_variant(variant: &Variant) -> Result<SceneTree, FromVariantError>
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impl GodotObject for SceneTree
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> SceneTree
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unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneTree
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for SceneTree
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impl ToVariant for SceneTree
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for SceneTree
impl !Send for SceneTree
impl !Sync for SceneTree
impl Unpin for SceneTree
impl UnwindSafe for SceneTree
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,