[][src]Struct gdnative::SceneTree

pub struct SceneTree { /* fields omitted */ }

core class SceneTree inherits MainLoop (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

SceneTree is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using SceneTree::free.

Class hierarchy

SceneTree inherits methods from:

Methods

impl SceneTree[src]

Constants

impl SceneTree[src]

pub fn new() -> SceneTree[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using SceneTree::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _change_scene(&mut self, arg0: Option<Node>)[src]

pub unsafe fn _connected_to_server(&mut self)[src]

pub unsafe fn _connection_failed(&mut self)[src]

pub unsafe fn _network_peer_connected(&mut self, arg0: i64)[src]

pub unsafe fn _network_peer_disconnected(&mut self, arg0: i64)[src]

pub unsafe fn _server_disconnected(&mut self)[src]

pub unsafe fn call_group(
    &mut self,
    group: GodotString,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_group_flags(
    &mut self,
    flags: i64,
    group: GodotString,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn change_scene(
    &mut self,
    path: GodotString
) -> Result<(), GodotError>
[src]

pub unsafe fn change_scene_to(
    &mut self,
    packed_scene: Option<PackedScene>
) -> Result<(), GodotError>
[src]

pub unsafe fn create_timer(
    &mut self,
    time_sec: f64,
    pause_mode_process: bool
) -> Option<SceneTreeTimer>
[src]

pub unsafe fn get_current_scene(&self) -> Option<Node>[src]

pub unsafe fn get_edited_scene_root(&self) -> Option<Node>[src]

pub unsafe fn get_frame(&self) -> i64[src]

pub unsafe fn get_multiplayer(&self) -> Option<MultiplayerAPI>[src]

pub unsafe fn get_network_connected_peers(&self) -> Int32Array[src]

pub unsafe fn get_network_peer(&self) -> Option<NetworkedMultiplayerPeer>[src]

pub unsafe fn get_network_unique_id(&self) -> i64[src]

pub unsafe fn get_node_count(&self) -> i64[src]

pub unsafe fn get_nodes_in_group(&mut self, group: GodotString) -> VariantArray[src]

pub unsafe fn get_root(&self) -> Option<Viewport>[src]

pub unsafe fn get_rpc_sender_id(&self) -> i64[src]

pub unsafe fn has_group(&self, name: GodotString) -> bool[src]

pub unsafe fn has_network_peer(&self) -> bool[src]

pub unsafe fn is_debugging_collisions_hint(&self) -> bool[src]

pub unsafe fn is_debugging_navigation_hint(&self) -> bool[src]

pub unsafe fn is_input_handled(&mut self) -> bool[src]

pub unsafe fn is_multiplayer_poll_enabled(&self) -> bool[src]

pub unsafe fn is_network_server(&self) -> bool[src]

pub unsafe fn is_paused(&self) -> bool[src]

pub unsafe fn is_refusing_new_network_connections(&self) -> bool[src]

pub unsafe fn is_using_font_oversampling(&self) -> bool[src]

pub unsafe fn notify_group(&mut self, group: GodotString, notification: i64)[src]

pub unsafe fn notify_group_flags(
    &mut self,
    call_flags: i64,
    group: GodotString,
    notification: i64
)
[src]

pub unsafe fn queue_delete(&mut self, obj: Option<Object>)[src]

pub unsafe fn quit(&mut self, exit_code: i64)[src]

pub unsafe fn reload_current_scene(&mut self) -> Result<(), GodotError>[src]

pub unsafe fn set_auto_accept_quit(&mut self, enabled: bool)[src]

pub unsafe fn set_current_scene(&mut self, child_node: Option<Node>)[src]

pub unsafe fn set_debug_collisions_hint(&mut self, enable: bool)[src]

pub unsafe fn set_debug_navigation_hint(&mut self, enable: bool)[src]

pub unsafe fn set_edited_scene_root(&mut self, scene: Option<Node>)[src]

pub unsafe fn set_group(
    &mut self,
    group: GodotString,
    property: GodotString,
    value: Variant
)
[src]

pub unsafe fn set_group_flags(
    &mut self,
    call_flags: i64,
    group: GodotString,
    property: GodotString,
    value: Variant
)
[src]

pub unsafe fn set_input_as_handled(&mut self)[src]

pub unsafe fn set_multiplayer(&mut self, multiplayer: Option<MultiplayerAPI>)[src]

pub unsafe fn set_multiplayer_poll_enabled(&mut self, enabled: bool)[src]

pub unsafe fn set_network_peer(
    &mut self,
    peer: Option<NetworkedMultiplayerPeer>
)
[src]

pub unsafe fn set_pause(&mut self, enable: bool)[src]

pub unsafe fn set_quit_on_go_back(&mut self, enabled: bool)[src]

pub unsafe fn set_refuse_new_network_connections(&mut self, refuse: bool)[src]

pub unsafe fn set_screen_stretch(
    &mut self,
    mode: i64,
    aspect: i64,
    minsize: Vector2D<f32, UnknownUnit>,
    shrink: f64
)
[src]

pub unsafe fn set_use_font_oversampling(&mut self, enable: bool)[src]

pub unsafe fn to_main_loop(&self) -> MainLoop[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = MainLoop>

pub unsafe fn _drop_files(&mut self, files: StringArray, from_screen: i64)[src]

pub unsafe fn _finalize(&mut self)[src]

pub unsafe fn _global_menu_action(&mut self, id: Variant, meta: Variant)[src]

pub unsafe fn _idle(&mut self, delta: f64) -> bool[src]

pub unsafe fn _initialize(&mut self)[src]

pub unsafe fn _input_event(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn _input_text(&mut self, text: GodotString)[src]

pub unsafe fn _iteration(&mut self, delta: f64) -> bool[src]

pub unsafe fn finish(&mut self)[src]

pub unsafe fn idle(&mut self, delta: f64) -> bool[src]

pub unsafe fn init(&mut self)[src]

pub unsafe fn input_event(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn input_text(&mut self, text: GodotString)[src]

pub unsafe fn iteration(&mut self, delta: f64) -> bool[src]

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SceneTree[src]

impl Copy for SceneTree[src]

impl Debug for SceneTree[src]

impl Deref for SceneTree[src]

type Target = MainLoop

The resulting type after dereferencing.

impl DerefMut for SceneTree[src]

impl Free for SceneTree[src]

impl FromVariant for SceneTree[src]

impl GodotObject for SceneTree[src]

impl Instanciable for SceneTree[src]

impl ToVariant for SceneTree[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.