[−][src]Struct gdnative::PackedScene
core class PackedScene
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PackedScene inherits methods from:
Methods
impl PackedScene
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Constants
pub const GEN_EDIT_STATE_INSTANCE: i64
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pub const GEN_EDIT_STATE_DISABLED: i64
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pub const GEN_EDIT_STATE_MAIN: i64
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impl PackedScene
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pub fn new() -> PackedScene
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pub fn new_ref(&self) -> PackedScene
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Creates a new reference to the same reference-counted object.
pub fn _get_bundled_scene(&self) -> Dictionary
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pub fn _set_bundled_scene(&mut self, arg0: Dictionary)
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pub fn can_instance(&self) -> bool
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pub fn get_state(&mut self) -> Option<SceneState>
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pub fn instance(&self, edit_state: i64) -> Option<Node>
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pub fn pack(&mut self, path: Option<Node>) -> Result<(), GodotError>
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for PackedScene
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fn clone(&self) -> PackedScene
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fn clone_from(&mut self, source: &Self)
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impl Debug for PackedScene
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impl Deref for PackedScene
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impl DerefMut for PackedScene
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impl Drop for PackedScene
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impl FromVariant for PackedScene
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fn from_variant(variant: &Variant) -> Result<PackedScene, FromVariantError>
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impl GodotObject for PackedScene
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> PackedScene
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unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedScene
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for PackedScene
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fn construct() -> PackedScene
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impl ToVariant for PackedScene
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PackedScene
impl !Send for PackedScene
impl !Sync for PackedScene
impl Unpin for PackedScene
impl UnwindSafe for PackedScene
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,