[−][src]Struct gdnative::OptionButton
core class OptionButton
inherits Button
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
OptionButton
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using OptionButton::free
.
Class hierarchy
OptionButton inherits methods from:
Methods
impl OptionButton
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pub fn new() -> OptionButton
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using OptionButton::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _focused(&mut self, arg0: i64)
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pub unsafe fn _get_items(&self) -> VariantArray
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pub unsafe fn _select_int(&mut self, arg0: i64)
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pub unsafe fn _selected(&mut self, arg0: i64)
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pub unsafe fn _set_items(&mut self, arg0: VariantArray)
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pub unsafe fn add_icon_item(
&mut self,
texture: Option<Texture>,
label: GodotString,
id: i64
)
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&mut self,
texture: Option<Texture>,
label: GodotString,
id: i64
)
pub unsafe fn add_item(&mut self, label: GodotString, id: i64)
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pub unsafe fn add_separator(&mut self)
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pub unsafe fn clear(&mut self)
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pub unsafe fn get_item_count(&self) -> i64
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pub unsafe fn get_item_icon(&self, idx: i64) -> Option<Texture>
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pub unsafe fn get_item_id(&self, idx: i64) -> i64
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pub unsafe fn get_item_index(&self, id: i64) -> i64
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pub unsafe fn get_item_metadata(&self, idx: i64) -> Variant
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pub unsafe fn get_item_text(&self, idx: i64) -> GodotString
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pub unsafe fn get_popup(&self) -> Option<PopupMenu>
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pub unsafe fn get_selected(&self) -> i64
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pub unsafe fn get_selected_id(&self) -> i64
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pub unsafe fn get_selected_metadata(&self) -> Variant
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pub unsafe fn is_item_disabled(&self, idx: i64) -> bool
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pub unsafe fn remove_item(&mut self, idx: i64)
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pub unsafe fn select(&mut self, idx: i64)
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pub unsafe fn set_item_disabled(&mut self, idx: i64, disabled: bool)
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pub unsafe fn set_item_icon(&mut self, idx: i64, texture: Option<Texture>)
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pub unsafe fn set_item_id(&mut self, idx: i64, id: i64)
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pub unsafe fn set_item_metadata(&mut self, idx: i64, metadata: Variant)
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pub unsafe fn set_item_text(&mut self, idx: i64, text: GodotString)
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pub unsafe fn to_button(&self) -> Button
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Up-cast.
pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Button>
pub unsafe fn get_button_icon(&self) -> Option<Texture>
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pub unsafe fn get_clip_text(&self) -> bool
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pub unsafe fn get_text(&self) -> GodotString
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pub unsafe fn get_text_align(&self) -> ButtonTextAlign
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pub unsafe fn is_expand_icon(&self) -> bool
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pub unsafe fn is_flat(&self) -> bool
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pub unsafe fn set_button_icon(&mut self, texture: Option<Texture>)
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pub unsafe fn set_clip_text(&mut self, enabled: bool)
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pub unsafe fn set_expand_icon(&mut self, arg0: bool)
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pub unsafe fn set_flat(&mut self, enabled: bool)
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pub unsafe fn set_text(&mut self, text: GodotString)
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pub unsafe fn set_text_align(&mut self, align: i64)
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pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for OptionButton
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fn clone(&self) -> OptionButton
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for OptionButton
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impl Debug for OptionButton
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impl Deref for OptionButton
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impl DerefMut for OptionButton
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impl Free for OptionButton
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unsafe fn godot_free(self)
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impl FromVariant for OptionButton
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fn from_variant(variant: &Variant) -> Result<OptionButton, FromVariantError>
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impl GodotObject for OptionButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> OptionButton
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unsafe fn from_return_position_sys(obj: *mut c_void) -> OptionButton
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for OptionButton
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fn construct() -> OptionButton
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impl QueueFree for OptionButton
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for OptionButton
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for OptionButton
impl !Send for OptionButton
impl !Sync for OptionButton
impl Unpin for OptionButton
impl UnwindSafe for OptionButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,