[][src]Struct gdnative::OptionButton

pub struct OptionButton { /* fields omitted */ }

core class OptionButton inherits Button (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

OptionButton is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using OptionButton::free.

Class hierarchy

OptionButton inherits methods from:

Methods

impl OptionButton[src]

pub fn new() -> OptionButton[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using OptionButton::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _focused(&mut self, arg0: i64)[src]

pub unsafe fn _get_items(&self) -> VariantArray[src]

pub unsafe fn _select_int(&mut self, arg0: i64)[src]

pub unsafe fn _selected(&mut self, arg0: i64)[src]

pub unsafe fn _set_items(&mut self, arg0: VariantArray)[src]

pub unsafe fn add_icon_item(
    &mut self,
    texture: Option<Texture>,
    label: GodotString,
    id: i64
)
[src]

pub unsafe fn add_item(&mut self, label: GodotString, id: i64)[src]

pub unsafe fn add_separator(&mut self)[src]

pub unsafe fn clear(&mut self)[src]

pub unsafe fn get_item_count(&self) -> i64[src]

pub unsafe fn get_item_icon(&self, idx: i64) -> Option<Texture>[src]

pub unsafe fn get_item_id(&self, idx: i64) -> i64[src]

pub unsafe fn get_item_index(&self, id: i64) -> i64[src]

pub unsafe fn get_item_metadata(&self, idx: i64) -> Variant[src]

pub unsafe fn get_item_text(&self, idx: i64) -> GodotString[src]

pub unsafe fn get_popup(&self) -> Option<PopupMenu>[src]

pub unsafe fn get_selected(&self) -> i64[src]

pub unsafe fn get_selected_id(&self) -> i64[src]

pub unsafe fn get_selected_metadata(&self) -> Variant[src]

pub unsafe fn is_item_disabled(&self, idx: i64) -> bool[src]

pub unsafe fn remove_item(&mut self, idx: i64)[src]

pub unsafe fn select(&mut self, idx: i64)[src]

pub unsafe fn set_item_disabled(&mut self, idx: i64, disabled: bool)[src]

pub unsafe fn set_item_icon(&mut self, idx: i64, texture: Option<Texture>)[src]

pub unsafe fn set_item_id(&mut self, idx: i64, id: i64)[src]

pub unsafe fn set_item_metadata(&mut self, idx: i64, metadata: Variant)[src]

pub unsafe fn set_item_text(&mut self, idx: i64, text: GodotString)[src]

pub unsafe fn to_button(&self) -> Button[src]

Up-cast.

pub unsafe fn to_base_button(&self) -> BaseButton[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Button>

pub unsafe fn get_button_icon(&self) -> Option<Texture>[src]

pub unsafe fn get_clip_text(&self) -> bool[src]

pub unsafe fn get_text(&self) -> GodotString[src]

pub unsafe fn get_text_align(&self) -> ButtonTextAlign[src]

pub unsafe fn is_expand_icon(&self) -> bool[src]

pub unsafe fn is_flat(&self) -> bool[src]

pub unsafe fn set_button_icon(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_clip_text(&mut self, enabled: bool)[src]

pub unsafe fn set_expand_icon(&mut self, arg0: bool)[src]

pub unsafe fn set_flat(&mut self, enabled: bool)[src]

pub unsafe fn set_text(&mut self, text: GodotString)[src]

pub unsafe fn set_text_align(&mut self, align: i64)[src]

pub unsafe fn to_base_button(&self) -> BaseButton[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for OptionButton[src]

impl Copy for OptionButton[src]

impl Debug for OptionButton[src]

impl Deref for OptionButton[src]

type Target = Button

The resulting type after dereferencing.

impl DerefMut for OptionButton[src]

impl Free for OptionButton[src]

impl FromVariant for OptionButton[src]

impl GodotObject for OptionButton[src]

impl Instanciable for OptionButton[src]

impl QueueFree for OptionButton[src]

impl ToVariant for OptionButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.