[][src]Struct gdnative::BaseButton

pub struct BaseButton { /* fields omitted */ }

core class BaseButton inherits Control (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

BaseButton inherits methods from:

Methods

impl BaseButton[src]

Constants

impl BaseButton[src]

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _pressed(&mut self)[src]

pub unsafe fn _toggled(&mut self, button_pressed: bool)[src]

pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn get_action_mode(&self) -> BaseButtonActionMode[src]

pub unsafe fn get_button_group(&self) -> Option<ButtonGroup>[src]

pub unsafe fn get_button_mask(&self) -> i64[src]

pub unsafe fn get_draw_mode(&self) -> BaseButtonDrawMode[src]

pub unsafe fn get_enabled_focus_mode(&self) -> ControlFocusMode[src]

pub unsafe fn get_shortcut(&self) -> Option<ShortCut>[src]

pub unsafe fn is_disabled(&self) -> bool[src]

pub unsafe fn is_hovered(&self) -> bool[src]

pub unsafe fn is_keep_pressed_outside(&self) -> bool[src]

pub unsafe fn is_pressed(&self) -> bool[src]

pub unsafe fn is_shortcut_in_tooltip_enabled(&self) -> bool[src]

pub unsafe fn is_toggle_mode(&self) -> bool[src]

pub unsafe fn set_action_mode(&mut self, mode: i64)[src]

pub unsafe fn set_button_group(&mut self, button_group: Option<ButtonGroup>)[src]

pub unsafe fn set_button_mask(&mut self, mask: i64)[src]

pub unsafe fn set_disabled(&mut self, disabled: bool)[src]

pub unsafe fn set_enabled_focus_mode(&mut self, mode: i64)[src]

pub unsafe fn set_keep_pressed_outside(&mut self, enabled: bool)[src]

pub unsafe fn set_pressed(&mut self, pressed: bool)[src]

pub unsafe fn set_shortcut(&mut self, shortcut: Option<ShortCut>)[src]

pub unsafe fn set_shortcut_in_tooltip(&mut self, enabled: bool)[src]

pub unsafe fn set_toggle_mode(&mut self, enabled: bool)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Control>

pub const CURSOR_VSPLIT: i64[src]

pub const CURSOR_CAN_DROP: i64[src]

pub const PRESET_RIGHT_WIDE: i64[src]

pub const CURSOR_BDIAGSIZE: i64[src]

pub const CURSOR_HELP: i64[src]

pub const MOUSE_FILTER_PASS: i64[src]

pub const PRESET_VCENTER_WIDE: i64[src]

pub const CURSOR_BUSY: i64[src]

pub const CURSOR_ARROW: i64[src]

pub const PRESET_BOTTOM_RIGHT: i64[src]

pub const PRESET_CENTER_BOTTOM: i64[src]

pub const CURSOR_FDIAGSIZE: i64[src]

pub const FOCUS_CLICK: i64[src]

pub const NOTIFICATION_FOCUS_ENTER: i64[src]

pub const SIZE_EXPAND_FILL: i64[src]

pub const NOTIFICATION_MOUSE_ENTER: i64[src]

pub const NOTIFICATION_RESIZED: i64[src]

pub const CURSOR_WAIT: i64[src]

pub const NOTIFICATION_THEME_CHANGED: i64[src]

pub const PRESET_BOTTOM_WIDE: i64[src]

pub const ANCHOR_END: i64[src]

pub const PRESET_CENTER_TOP: i64[src]

pub const PRESET_MODE_KEEP_SIZE: i64[src]

pub const PRESET_MODE_KEEP_WIDTH: i64[src]

pub const SIZE_SHRINK_CENTER: i64[src]

pub const PRESET_HCENTER_WIDE: i64[src]

pub const PRESET_CENTER_RIGHT: i64[src]

pub const FOCUS_ALL: i64[src]

pub const NOTIFICATION_MOUSE_EXIT: i64[src]

pub const PRESET_TOP_RIGHT: i64[src]

pub const PRESET_MODE_KEEP_HEIGHT: i64[src]

pub const SIZE_FILL: i64[src]

pub const CURSOR_HSPLIT: i64[src]

pub const FOCUS_NONE: i64[src]

pub const GROW_DIRECTION_BOTH: i64[src]

pub const PRESET_CENTER_LEFT: i64[src]

pub const CURSOR_HSIZE: i64[src]

pub const PRESET_MODE_MINSIZE: i64[src]

pub const PRESET_TOP_LEFT: i64[src]

pub const CURSOR_POINTING_HAND: i64[src]

pub const CURSOR_VSIZE: i64[src]

pub const MOUSE_FILTER_IGNORE: i64[src]

pub const NOTIFICATION_SCROLL_END: i64[src]

pub const NOTIFICATION_FOCUS_EXIT: i64[src]

pub const CURSOR_DRAG: i64[src]

pub const PRESET_WIDE: i64[src]

pub const ANCHOR_BEGIN: i64[src]

pub const GROW_DIRECTION_BEGIN: i64[src]

pub const CURSOR_IBEAM: i64[src]

pub const PRESET_LEFT_WIDE: i64[src]

pub const NOTIFICATION_MODAL_CLOSE: i64[src]

pub const PRESET_BOTTOM_LEFT: i64[src]

pub const CURSOR_MOVE: i64[src]

pub const PRESET_TOP_WIDE: i64[src]

pub const MOUSE_FILTER_STOP: i64[src]

pub const SIZE_SHRINK_END: i64[src]

pub const CURSOR_FORBIDDEN: i64[src]

pub const CURSOR_CROSS: i64[src]

pub const GROW_DIRECTION_END: i64[src]

pub const NOTIFICATION_SCROLL_BEGIN: i64[src]

pub const SIZE_EXPAND: i64[src]

pub const PRESET_CENTER: i64[src]

pub unsafe fn _clips_input(&mut self) -> bool[src]

pub unsafe fn _get_minimum_size(&mut self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn _get_tooltip(&self) -> GodotString[src]

pub unsafe fn _gui_input(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn _make_custom_tooltip(
    &mut self,
    for_text: GodotString
) -> Option<Object>
[src]

pub unsafe fn _override_changed(&mut self)[src]

pub unsafe fn _set_anchor(&mut self, margin: i64, anchor: f64)[src]

pub unsafe fn _set_global_position(
    &mut self,
    position: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn _set_position(&mut self, margin: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn _set_size(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn _size_changed(&mut self)[src]

pub unsafe fn _theme_changed(&mut self)[src]

pub unsafe fn _update_minimum_size(&mut self)[src]

pub unsafe fn accept_event(&mut self)[src]

pub unsafe fn add_color_override(&mut self, name: GodotString, color: Color)[src]

pub unsafe fn add_constant_override(&mut self, name: GodotString, constant: i64)[src]

pub unsafe fn add_font_override(
    &mut self,
    name: GodotString,
    font: Option<Font>
)
[src]

pub unsafe fn add_icon_override(
    &mut self,
    name: GodotString,
    texture: Option<Texture>
)
[src]

pub unsafe fn add_shader_override(
    &mut self,
    name: GodotString,
    shader: Option<Shader>
)
[src]

pub unsafe fn add_stylebox_override(
    &mut self,
    name: GodotString,
    stylebox: Option<StyleBox>
)
[src]

pub unsafe fn can_drop_data(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    data: Variant
) -> bool
[src]

pub unsafe fn drop_data(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    data: Variant
)
[src]

pub unsafe fn force_drag(&mut self, data: Variant, preview: Option<Control>)[src]

pub unsafe fn get_anchor(&self, margin: i64) -> f64[src]

pub unsafe fn get_begin(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_color(&self, name: GodotString, _type: GodotString) -> Color[src]

pub unsafe fn get_combined_minimum_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_constant(&self, name: GodotString, _type: GodotString) -> i64[src]

pub unsafe fn get_cursor_shape(
    &self,
    position: Vector2D<f32, UnknownUnit>
) -> ControlCursorShape
[src]

pub unsafe fn get_custom_minimum_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_default_cursor_shape(&self) -> ControlCursorShape[src]

pub unsafe fn get_drag_data(
    &mut self,
    position: Vector2D<f32, UnknownUnit>
) -> Variant
[src]

pub unsafe fn get_end(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_focus_mode(&self) -> ControlFocusMode[src]

pub unsafe fn get_focus_neighbour(&self, margin: i64) -> NodePath[src]

pub unsafe fn get_focus_next(&self) -> NodePath[src]

pub unsafe fn get_focus_owner(&self) -> Option<Control>[src]

pub unsafe fn get_focus_previous(&self) -> NodePath[src]

pub unsafe fn get_font(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<Font>
[src]

pub unsafe fn get_global_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_global_rect(&self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn get_h_grow_direction(&self) -> ControlGrowDirection[src]

pub unsafe fn get_h_size_flags(&self) -> i64[src]

pub unsafe fn get_icon(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<Texture>
[src]

pub unsafe fn get_margin(&self, margin: i64) -> f64[src]

pub unsafe fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_mouse_filter(&self) -> ControlMouseFilter[src]

pub unsafe fn get_parent_area_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_parent_control(&self) -> Option<Control>[src]

pub unsafe fn get_pivot_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_rect(&self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_stretch_ratio(&self) -> f64[src]

pub unsafe fn get_stylebox(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<StyleBox>
[src]

pub unsafe fn get_theme(&self) -> Option<Theme>[src]

pub unsafe fn get_tooltip(
    &self,
    at_position: Vector2D<f32, UnknownUnit>
) -> GodotString
[src]

pub unsafe fn get_v_grow_direction(&self) -> ControlGrowDirection[src]

pub unsafe fn get_v_size_flags(&self) -> i64[src]

pub unsafe fn grab_click_focus(&mut self)[src]

pub unsafe fn grab_focus(&mut self)[src]

pub unsafe fn has_color(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_color_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_constant(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_constant_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_focus(&self) -> bool[src]

pub unsafe fn has_font(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_font_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_icon(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_icon_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_point(&mut self, point: Vector2D<f32, UnknownUnit>) -> bool[src]

pub unsafe fn has_shader_override(&self, name: GodotString) -> bool[src]

pub unsafe fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool[src]

pub unsafe fn has_stylebox_override(&self, name: GodotString) -> bool[src]

pub unsafe fn is_clipping_contents(&mut self) -> bool[src]

pub unsafe fn minimum_size_changed(&mut self)[src]

pub unsafe fn release_focus(&mut self)[src]

pub unsafe fn set_anchor(
    &mut self,
    margin: i64,
    anchor: f64,
    keep_margin: bool,
    push_opposite_anchor: bool
)
[src]

pub unsafe fn set_anchor_and_margin(
    &mut self,
    margin: i64,
    anchor: f64,
    offset: f64,
    push_opposite_anchor: bool
)
[src]

pub unsafe fn set_anchors_and_margins_preset(
    &mut self,
    preset: i64,
    resize_mode: i64,
    margin: i64
)
[src]

pub unsafe fn set_anchors_preset(&mut self, preset: i64, keep_margins: bool)[src]

pub unsafe fn set_begin(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_clip_contents(&mut self, enable: bool)[src]

pub unsafe fn set_custom_minimum_size(
    &mut self,
    size: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_default_cursor_shape(&mut self, shape: i64)[src]

pub unsafe fn set_drag_forwarding(&mut self, target: Option<Control>)[src]

pub unsafe fn set_drag_preview(&mut self, control: Option<Control>)[src]

pub unsafe fn set_end(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_focus_mode(&mut self, mode: i64)[src]

pub unsafe fn set_focus_neighbour(&mut self, margin: i64, neighbour: NodePath)[src]

pub unsafe fn set_focus_next(&mut self, next: NodePath)[src]

pub unsafe fn set_focus_previous(&mut self, previous: NodePath)[src]

pub unsafe fn set_global_position(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    keep_margins: bool
)
[src]

pub unsafe fn set_h_grow_direction(&mut self, direction: i64)[src]

pub unsafe fn set_h_size_flags(&mut self, flags: i64)[src]

pub unsafe fn set_margin(&mut self, margin: i64, offset: f64)[src]

pub unsafe fn set_margins_preset(
    &mut self,
    preset: i64,
    resize_mode: i64,
    margin: i64
)
[src]

pub unsafe fn set_mouse_filter(&mut self, filter: i64)[src]

pub unsafe fn set_pivot_offset(
    &mut self,
    pivot_offset: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_position(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    keep_margins: bool
)
[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_size(
    &mut self,
    size: Vector2D<f32, UnknownUnit>,
    keep_margins: bool
)
[src]

pub unsafe fn set_stretch_ratio(&mut self, ratio: f64)[src]

pub unsafe fn set_theme(&mut self, theme: Option<Theme>)[src]

pub unsafe fn set_tooltip(&mut self, tooltip: GodotString)[src]

pub unsafe fn set_v_grow_direction(&mut self, direction: i64)[src]

pub unsafe fn set_v_size_flags(&mut self, flags: i64)[src]

pub unsafe fn show_modal(&mut self, exclusive: bool)[src]

pub unsafe fn warp_mouse(&mut self, to_position: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for BaseButton[src]

impl Copy for BaseButton[src]

impl Debug for BaseButton[src]

impl Deref for BaseButton[src]

type Target = Control

The resulting type after dereferencing.

impl DerefMut for BaseButton[src]

impl FromVariant for BaseButton[src]

impl GodotObject for BaseButton[src]

impl QueueFree for BaseButton[src]

impl ToVariant for BaseButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.