[−][src]Struct gdnative::ScrollBar
core class ScrollBar
inherits Range
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
ScrollBar inherits methods from:
Methods
impl ScrollBar
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pub unsafe fn _drag_node_exit(&mut self)
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pub unsafe fn _drag_node_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn get_custom_step(&self) -> f64
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pub unsafe fn set_custom_step(&mut self, step: f64)
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pub unsafe fn to_range(&self) -> Range
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Range>
pub unsafe fn get_as_ratio(&self) -> f64
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pub unsafe fn get_max(&self) -> f64
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pub unsafe fn get_min(&self) -> f64
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pub unsafe fn get_page(&self) -> f64
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pub unsafe fn get_step(&self) -> f64
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pub unsafe fn get_value(&self) -> f64
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pub unsafe fn is_greater_allowed(&self) -> bool
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pub unsafe fn is_lesser_allowed(&self) -> bool
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pub unsafe fn is_ratio_exp(&self) -> bool
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pub unsafe fn is_using_rounded_values(&self) -> bool
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pub unsafe fn set_allow_greater(&mut self, allow: bool)
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pub unsafe fn set_allow_lesser(&mut self, allow: bool)
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pub unsafe fn set_as_ratio(&mut self, value: f64)
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pub unsafe fn set_exp_ratio(&mut self, enabled: bool)
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pub unsafe fn set_max(&mut self, maximum: f64)
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pub unsafe fn set_min(&mut self, minimum: f64)
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pub unsafe fn set_page(&mut self, pagesize: f64)
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pub unsafe fn set_step(&mut self, step: f64)
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pub unsafe fn set_use_rounded_values(&mut self, enabled: bool)
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pub unsafe fn set_value(&mut self, value: f64)
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pub unsafe fn share(&mut self, with: Option<Node>)
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pub unsafe fn unshare(&mut self)
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pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ScrollBar
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impl Copy for ScrollBar
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impl Debug for ScrollBar
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impl Deref for ScrollBar
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impl DerefMut for ScrollBar
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impl FromVariant for ScrollBar
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fn from_variant(variant: &Variant) -> Result<ScrollBar, FromVariantError>
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impl GodotObject for ScrollBar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ScrollBar
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ScrollBar
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unsafe fn to_sys(&self) -> *mut c_void
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impl QueueFree for ScrollBar
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ScrollBar
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ScrollBar
impl !Send for ScrollBar
impl !Sync for ScrollBar
impl Unpin for ScrollBar
impl UnwindSafe for ScrollBar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,