[−][src]Trait gdnative::FromVariant
Types that can be converted from a Variant
.
Option<T>
and MaybeNot<T>
Option<T>
requires the Variant to be T
or Nil
, in that order. For looser semantics,
use MaybeNot<T>
, which will catch all variant values that are not T
as well.
Vec<T>
The FromVariant
implementation for Vec<T>
only allow homogeneous arrays. If you want to
manually handle potentially heterogeneous values e.g. for error reporting, use VariantArray
directly or compose with an appropriate wrapper: Vec<Option<T>>
or Vec<MaybeNot<T>>
.
Deriving FromVariant
The derive macro provides implementation consistent with derived ToVariant
. See ToVariant
for detailed documentation.
Required methods
fn from_variant(variant: &Variant) -> Option<Self>
Implementations on Foreign Types
impl<T> FromVariant for Vec<T> where
T: FromVariant,
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T: FromVariant,
fn from_variant(variant: &Variant) -> Option<Vec<T>>
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impl FromVariant for usize
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fn from_variant(variant: &Variant) -> Option<usize>
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impl FromVariant for Vector3D<f32, UnknownUnit>
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fn from_variant(variant: &Variant) -> Option<Vector3D<f32, UnknownUnit>>
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impl FromVariant for u8
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fn from_variant(variant: &Variant) -> Option<u8>
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impl FromVariant for i16
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fn from_variant(variant: &Variant) -> Option<i16>
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impl<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12> FromVariant for (T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12) where
T1: FromVariant,
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T2: FromVariant,
T3: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T1: FromVariant,
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T2: FromVariant,
T3: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12> FromVariant for (T3, T4, T5, T6, T7, T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T3: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T3: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12> FromVariant for (T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T2: FromVariant,
T3: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T2: FromVariant,
T3: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl<T> FromVariant for Option<T> where
T: FromVariant,
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T: FromVariant,
fn from_variant(variant: &Variant) -> Option<Option<T>>
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impl<T, E> FromVariant for Result<T, E> where
E: FromVariant,
T: FromVariant,
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E: FromVariant,
T: FromVariant,
fn from_variant(variant: &Variant) -> Option<Result<T, E>>
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impl FromVariant for isize
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fn from_variant(variant: &Variant) -> Option<isize>
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impl FromVariant for i8
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fn from_variant(variant: &Variant) -> Option<i8>
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impl<T7, T8, T9, T10, T11, T12> FromVariant for (T7, T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl<T11, T12> FromVariant for (T11, T12) where
T11: FromVariant,
T12: FromVariant,
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T11: FromVariant,
T12: FromVariant,
impl<T9, T10, T11, T12> FromVariant for (T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T9: FromVariant,
impl FromVariant for Vector2D<f32, UnknownUnit>
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fn from_variant(variant: &Variant) -> Option<Vector2D<f32, UnknownUnit>>
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impl<T10, T11, T12> FromVariant for (T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
impl<T4, T5, T6, T7, T8, T9, T10, T11, T12> FromVariant for (T4, T5, T6, T7, T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T4: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl<T> FromVariant for PhantomData<T>
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fn from_variant(variant: &Variant) -> Option<PhantomData<T>>
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impl FromVariant for u32
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fn from_variant(variant: &Variant) -> Option<u32>
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impl FromVariant for u64
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fn from_variant(variant: &Variant) -> Option<u64>
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impl FromVariant for f64
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fn from_variant(variant: &Variant) -> Option<f64>
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impl FromVariant for i32
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fn from_variant(variant: &Variant) -> Option<i32>
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impl<T5, T6, T7, T8, T9, T10, T11, T12> FromVariant for (T5, T6, T7, T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T5: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl FromVariant for i64
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fn from_variant(variant: &Variant) -> Option<i64>
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impl<T8, T9, T10, T11, T12> FromVariant for (T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl FromVariant for ()
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fn from_variant(variant: &Variant) -> Option<()>
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impl<T6, T7, T8, T9, T10, T11, T12> FromVariant for (T6, T7, T8, T9, T10, T11, T12) where
T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
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T10: FromVariant,
T11: FromVariant,
T12: FromVariant,
T6: FromVariant,
T7: FromVariant,
T8: FromVariant,
T9: FromVariant,
impl FromVariant for f32
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fn from_variant(variant: &Variant) -> Option<f32>
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impl<T12> FromVariant for (T12,) where
T12: FromVariant,
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T12: FromVariant,
impl FromVariant for u16
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fn from_variant(variant: &Variant) -> Option<u16>
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impl FromVariant for String
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fn from_variant(variant: &Variant) -> Option<String>
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impl FromVariant for bool
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fn from_variant(variant: &Variant) -> Option<bool>
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Implementors
impl FromVariant for ARVRAnchor
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fn from_variant(variant: &Variant) -> Option<ARVRAnchor>
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impl FromVariant for ARVRCamera
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fn from_variant(variant: &Variant) -> Option<ARVRCamera>
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impl FromVariant for ARVRController
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fn from_variant(variant: &Variant) -> Option<ARVRController>
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impl FromVariant for ARVRInterface
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fn from_variant(variant: &Variant) -> Option<ARVRInterface>
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impl FromVariant for ARVRInterfaceGDNative
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fn from_variant(variant: &Variant) -> Option<ARVRInterfaceGDNative>
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impl FromVariant for ARVROrigin
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fn from_variant(variant: &Variant) -> Option<ARVROrigin>
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impl FromVariant for ARVRPositionalTracker
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fn from_variant(variant: &Variant) -> Option<ARVRPositionalTracker>
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impl FromVariant for ARVRServer
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fn from_variant(variant: &Variant) -> Option<ARVRServer>
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impl FromVariant for AStar
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fn from_variant(variant: &Variant) -> Option<AStar>
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impl FromVariant for AcceptDialog
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fn from_variant(variant: &Variant) -> Option<AcceptDialog>
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impl FromVariant for AnimatedSprite
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fn from_variant(variant: &Variant) -> Option<AnimatedSprite>
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impl FromVariant for AnimatedSprite3D
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fn from_variant(variant: &Variant) -> Option<AnimatedSprite3D>
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impl FromVariant for AnimatedTexture
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fn from_variant(variant: &Variant) -> Option<AnimatedTexture>
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impl FromVariant for Animation
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fn from_variant(variant: &Variant) -> Option<Animation>
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impl FromVariant for AnimationNode
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fn from_variant(variant: &Variant) -> Option<AnimationNode>
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impl FromVariant for AnimationNodeAdd2
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fn from_variant(variant: &Variant) -> Option<AnimationNodeAdd2>
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impl FromVariant for AnimationNodeAdd3
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fn from_variant(variant: &Variant) -> Option<AnimationNodeAdd3>
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impl FromVariant for AnimationNodeAnimation
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fn from_variant(variant: &Variant) -> Option<AnimationNodeAnimation>
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impl FromVariant for AnimationNodeBlend2
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fn from_variant(variant: &Variant) -> Option<AnimationNodeBlend2>
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impl FromVariant for AnimationNodeBlend3
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fn from_variant(variant: &Variant) -> Option<AnimationNodeBlend3>
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impl FromVariant for AnimationNodeBlendSpace1D
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fn from_variant(variant: &Variant) -> Option<AnimationNodeBlendSpace1D>
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impl FromVariant for AnimationNodeBlendSpace2D
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fn from_variant(variant: &Variant) -> Option<AnimationNodeBlendSpace2D>
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impl FromVariant for AnimationNodeBlendTree
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fn from_variant(variant: &Variant) -> Option<AnimationNodeBlendTree>
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impl FromVariant for AnimationNodeOneShot
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fn from_variant(variant: &Variant) -> Option<AnimationNodeOneShot>
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impl FromVariant for AnimationNodeOutput
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fn from_variant(variant: &Variant) -> Option<AnimationNodeOutput>
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impl FromVariant for AnimationNodeStateMachine
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fn from_variant(variant: &Variant) -> Option<AnimationNodeStateMachine>
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impl FromVariant for AnimationNodeStateMachinePlayback
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fn from_variant(variant: &Variant) -> Option<AnimationNodeStateMachinePlayback>
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impl FromVariant for AnimationNodeStateMachineTransition
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fn from_variant(
variant: &Variant
) -> Option<AnimationNodeStateMachineTransition>
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variant: &Variant
) -> Option<AnimationNodeStateMachineTransition>
impl FromVariant for AnimationNodeTimeScale
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fn from_variant(variant: &Variant) -> Option<AnimationNodeTimeScale>
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impl FromVariant for AnimationNodeTimeSeek
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fn from_variant(variant: &Variant) -> Option<AnimationNodeTimeSeek>
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impl FromVariant for AnimationNodeTransition
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fn from_variant(variant: &Variant) -> Option<AnimationNodeTransition>
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impl FromVariant for AnimationPlayer
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fn from_variant(variant: &Variant) -> Option<AnimationPlayer>
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impl FromVariant for AnimationRootNode
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fn from_variant(variant: &Variant) -> Option<AnimationRootNode>
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impl FromVariant for AnimationTrackEditPlugin
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fn from_variant(variant: &Variant) -> Option<AnimationTrackEditPlugin>
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impl FromVariant for AnimationTree
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fn from_variant(variant: &Variant) -> Option<AnimationTree>
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impl FromVariant for AnimationTreePlayer
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fn from_variant(variant: &Variant) -> Option<AnimationTreePlayer>
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impl FromVariant for Area
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fn from_variant(variant: &Variant) -> Option<Area>
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impl FromVariant for Area2D
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fn from_variant(variant: &Variant) -> Option<Area2D>
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impl FromVariant for ArrayMesh
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fn from_variant(variant: &Variant) -> Option<ArrayMesh>
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impl FromVariant for AtlasTexture
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fn from_variant(variant: &Variant) -> Option<AtlasTexture>
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impl FromVariant for AudioBusLayout
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fn from_variant(variant: &Variant) -> Option<AudioBusLayout>
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impl FromVariant for AudioEffect
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fn from_variant(variant: &Variant) -> Option<AudioEffect>
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impl FromVariant for AudioEffectAmplify
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fn from_variant(variant: &Variant) -> Option<AudioEffectAmplify>
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impl FromVariant for AudioEffectBandLimitFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectBandLimitFilter>
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impl FromVariant for AudioEffectBandPassFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectBandPassFilter>
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impl FromVariant for AudioEffectChorus
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fn from_variant(variant: &Variant) -> Option<AudioEffectChorus>
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impl FromVariant for AudioEffectCompressor
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fn from_variant(variant: &Variant) -> Option<AudioEffectCompressor>
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impl FromVariant for AudioEffectDelay
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fn from_variant(variant: &Variant) -> Option<AudioEffectDelay>
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impl FromVariant for AudioEffectDistortion
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fn from_variant(variant: &Variant) -> Option<AudioEffectDistortion>
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impl FromVariant for AudioEffectEQ
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fn from_variant(variant: &Variant) -> Option<AudioEffectEQ>
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impl FromVariant for AudioEffectEQ10
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fn from_variant(variant: &Variant) -> Option<AudioEffectEQ10>
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impl FromVariant for AudioEffectEQ21
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fn from_variant(variant: &Variant) -> Option<AudioEffectEQ21>
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impl FromVariant for AudioEffectEQ6
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fn from_variant(variant: &Variant) -> Option<AudioEffectEQ6>
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impl FromVariant for AudioEffectFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectFilter>
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impl FromVariant for AudioEffectHighPassFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectHighPassFilter>
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impl FromVariant for AudioEffectHighShelfFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectHighShelfFilter>
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impl FromVariant for AudioEffectInstance
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fn from_variant(variant: &Variant) -> Option<AudioEffectInstance>
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impl FromVariant for AudioEffectLimiter
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fn from_variant(variant: &Variant) -> Option<AudioEffectLimiter>
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impl FromVariant for AudioEffectLowPassFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectLowPassFilter>
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impl FromVariant for AudioEffectLowShelfFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectLowShelfFilter>
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impl FromVariant for AudioEffectNotchFilter
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fn from_variant(variant: &Variant) -> Option<AudioEffectNotchFilter>
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impl FromVariant for AudioEffectPanner
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fn from_variant(variant: &Variant) -> Option<AudioEffectPanner>
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impl FromVariant for AudioEffectPhaser
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fn from_variant(variant: &Variant) -> Option<AudioEffectPhaser>
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impl FromVariant for AudioEffectPitchShift
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fn from_variant(variant: &Variant) -> Option<AudioEffectPitchShift>
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impl FromVariant for AudioEffectRecord
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fn from_variant(variant: &Variant) -> Option<AudioEffectRecord>
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impl FromVariant for AudioEffectReverb
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fn from_variant(variant: &Variant) -> Option<AudioEffectReverb>
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impl FromVariant for AudioEffectSpectrumAnalyzer
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fn from_variant(variant: &Variant) -> Option<AudioEffectSpectrumAnalyzer>
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impl FromVariant for AudioEffectSpectrumAnalyzerInstance
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fn from_variant(
variant: &Variant
) -> Option<AudioEffectSpectrumAnalyzerInstance>
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variant: &Variant
) -> Option<AudioEffectSpectrumAnalyzerInstance>
impl FromVariant for AudioEffectStereoEnhance
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fn from_variant(variant: &Variant) -> Option<AudioEffectStereoEnhance>
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impl FromVariant for AudioServer
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fn from_variant(variant: &Variant) -> Option<AudioServer>
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impl FromVariant for AudioStream
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fn from_variant(variant: &Variant) -> Option<AudioStream>
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impl FromVariant for AudioStreamGenerator
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fn from_variant(variant: &Variant) -> Option<AudioStreamGenerator>
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impl FromVariant for AudioStreamGeneratorPlayback
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fn from_variant(variant: &Variant) -> Option<AudioStreamGeneratorPlayback>
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impl FromVariant for AudioStreamMicrophone
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fn from_variant(variant: &Variant) -> Option<AudioStreamMicrophone>
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impl FromVariant for AudioStreamOGGVorbis
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fn from_variant(variant: &Variant) -> Option<AudioStreamOGGVorbis>
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impl FromVariant for AudioStreamPlayback
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fn from_variant(variant: &Variant) -> Option<AudioStreamPlayback>
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impl FromVariant for AudioStreamPlaybackResampled
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fn from_variant(variant: &Variant) -> Option<AudioStreamPlaybackResampled>
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impl FromVariant for AudioStreamPlayer
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fn from_variant(variant: &Variant) -> Option<AudioStreamPlayer>
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impl FromVariant for AudioStreamPlayer2D
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fn from_variant(variant: &Variant) -> Option<AudioStreamPlayer2D>
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impl FromVariant for AudioStreamPlayer3D
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fn from_variant(variant: &Variant) -> Option<AudioStreamPlayer3D>
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impl FromVariant for AudioStreamRandomPitch
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fn from_variant(variant: &Variant) -> Option<AudioStreamRandomPitch>
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impl FromVariant for AudioStreamSample
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fn from_variant(variant: &Variant) -> Option<AudioStreamSample>
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impl FromVariant for BackBufferCopy
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fn from_variant(variant: &Variant) -> Option<BackBufferCopy>
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impl FromVariant for BakedLightmap
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fn from_variant(variant: &Variant) -> Option<BakedLightmap>
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impl FromVariant for BakedLightmapData
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fn from_variant(variant: &Variant) -> Option<BakedLightmapData>
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impl FromVariant for BaseButton
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fn from_variant(variant: &Variant) -> Option<BaseButton>
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impl FromVariant for BitMap
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fn from_variant(variant: &Variant) -> Option<BitMap>
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impl FromVariant for BitmapFont
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fn from_variant(variant: &Variant) -> Option<BitmapFont>
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impl FromVariant for Bone2D
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fn from_variant(variant: &Variant) -> Option<Bone2D>
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impl FromVariant for BoneAttachment
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fn from_variant(variant: &Variant) -> Option<BoneAttachment>
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impl FromVariant for BoxContainer
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fn from_variant(variant: &Variant) -> Option<BoxContainer>
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impl FromVariant for BoxShape
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fn from_variant(variant: &Variant) -> Option<BoxShape>
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impl FromVariant for BulletPhysicsDirectBodyState
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fn from_variant(variant: &Variant) -> Option<BulletPhysicsDirectBodyState>
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impl FromVariant for BulletPhysicsServer
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fn from_variant(variant: &Variant) -> Option<BulletPhysicsServer>
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impl FromVariant for Button
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fn from_variant(variant: &Variant) -> Option<Button>
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impl FromVariant for ButtonGroup
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fn from_variant(variant: &Variant) -> Option<ButtonGroup>
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impl FromVariant for ByteArray
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fn from_variant(variant: &Variant) -> Option<ByteArray>
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impl FromVariant for CPUParticles
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fn from_variant(variant: &Variant) -> Option<CPUParticles>
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impl FromVariant for CPUParticles2D
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fn from_variant(variant: &Variant) -> Option<CPUParticles2D>
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impl FromVariant for CSGBox
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fn from_variant(variant: &Variant) -> Option<CSGBox>
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impl FromVariant for CSGCombiner
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fn from_variant(variant: &Variant) -> Option<CSGCombiner>
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impl FromVariant for CSGCylinder
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fn from_variant(variant: &Variant) -> Option<CSGCylinder>
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impl FromVariant for CSGMesh
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fn from_variant(variant: &Variant) -> Option<CSGMesh>
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impl FromVariant for CSGPolygon
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fn from_variant(variant: &Variant) -> Option<CSGPolygon>
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impl FromVariant for CSGPrimitive
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fn from_variant(variant: &Variant) -> Option<CSGPrimitive>
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impl FromVariant for CSGShape
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fn from_variant(variant: &Variant) -> Option<CSGShape>
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impl FromVariant for CSGSphere
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fn from_variant(variant: &Variant) -> Option<CSGSphere>
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impl FromVariant for CSGTorus
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fn from_variant(variant: &Variant) -> Option<CSGTorus>
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impl FromVariant for Camera
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fn from_variant(variant: &Variant) -> Option<Camera>
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impl FromVariant for Camera2D
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fn from_variant(variant: &Variant) -> Option<Camera2D>
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impl FromVariant for CanvasItem
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fn from_variant(variant: &Variant) -> Option<CanvasItem>
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impl FromVariant for CanvasItemMaterial
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fn from_variant(variant: &Variant) -> Option<CanvasItemMaterial>
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impl FromVariant for CanvasLayer
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fn from_variant(variant: &Variant) -> Option<CanvasLayer>
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impl FromVariant for CanvasModulate
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fn from_variant(variant: &Variant) -> Option<CanvasModulate>
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impl FromVariant for CapsuleMesh
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fn from_variant(variant: &Variant) -> Option<CapsuleMesh>
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impl FromVariant for CapsuleShape
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fn from_variant(variant: &Variant) -> Option<CapsuleShape>
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impl FromVariant for CapsuleShape2D
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fn from_variant(variant: &Variant) -> Option<CapsuleShape2D>
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impl FromVariant for CenterContainer
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fn from_variant(variant: &Variant) -> Option<CenterContainer>
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impl FromVariant for CheckBox
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fn from_variant(variant: &Variant) -> Option<CheckBox>
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impl FromVariant for CheckButton
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fn from_variant(variant: &Variant) -> Option<CheckButton>
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impl FromVariant for CircleShape2D
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fn from_variant(variant: &Variant) -> Option<CircleShape2D>
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impl FromVariant for ClassDB
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fn from_variant(variant: &Variant) -> Option<ClassDB>
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impl FromVariant for ClippedCamera
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fn from_variant(variant: &Variant) -> Option<ClippedCamera>
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impl FromVariant for CollisionObject
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fn from_variant(variant: &Variant) -> Option<CollisionObject>
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impl FromVariant for CollisionObject2D
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fn from_variant(variant: &Variant) -> Option<CollisionObject2D>
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impl FromVariant for CollisionPolygon
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fn from_variant(variant: &Variant) -> Option<CollisionPolygon>
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impl FromVariant for CollisionPolygon2D
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fn from_variant(variant: &Variant) -> Option<CollisionPolygon2D>
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impl FromVariant for CollisionShape
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fn from_variant(variant: &Variant) -> Option<CollisionShape>
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impl FromVariant for CollisionShape2D
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fn from_variant(variant: &Variant) -> Option<CollisionShape2D>
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impl FromVariant for ColorArray
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fn from_variant(variant: &Variant) -> Option<ColorArray>
[src]
impl FromVariant for ColorPicker
[src]
fn from_variant(variant: &Variant) -> Option<ColorPicker>
[src]
impl FromVariant for ColorPickerButton
[src]
fn from_variant(variant: &Variant) -> Option<ColorPickerButton>
[src]
impl FromVariant for ColorRect
[src]
fn from_variant(variant: &Variant) -> Option<ColorRect>
[src]
impl FromVariant for ConcavePolygonShape
[src]
fn from_variant(variant: &Variant) -> Option<ConcavePolygonShape>
[src]
impl FromVariant for ConcavePolygonShape2D
[src]
fn from_variant(variant: &Variant) -> Option<ConcavePolygonShape2D>
[src]
impl FromVariant for ConeTwistJoint
[src]
fn from_variant(variant: &Variant) -> Option<ConeTwistJoint>
[src]
impl FromVariant for ConfigFile
[src]
fn from_variant(variant: &Variant) -> Option<ConfigFile>
[src]
impl FromVariant for ConfirmationDialog
[src]
fn from_variant(variant: &Variant) -> Option<ConfirmationDialog>
[src]
impl FromVariant for Container
[src]
fn from_variant(variant: &Variant) -> Option<Container>
[src]
impl FromVariant for Control
[src]
fn from_variant(variant: &Variant) -> Option<Control>
[src]
impl FromVariant for ConvexPolygonShape
[src]
fn from_variant(variant: &Variant) -> Option<ConvexPolygonShape>
[src]
impl FromVariant for ConvexPolygonShape2D
[src]
fn from_variant(variant: &Variant) -> Option<ConvexPolygonShape2D>
[src]
impl FromVariant for CubeMap
[src]
fn from_variant(variant: &Variant) -> Option<CubeMap>
[src]
impl FromVariant for CubeMesh
[src]
fn from_variant(variant: &Variant) -> Option<CubeMesh>
[src]
impl FromVariant for Curve
[src]
fn from_variant(variant: &Variant) -> Option<Curve>
[src]
impl FromVariant for Curve2D
[src]
fn from_variant(variant: &Variant) -> Option<Curve2D>
[src]
impl FromVariant for Curve3D
[src]
fn from_variant(variant: &Variant) -> Option<Curve3D>
[src]
impl FromVariant for CurveTexture
[src]
fn from_variant(variant: &Variant) -> Option<CurveTexture>
[src]
impl FromVariant for CylinderMesh
[src]
fn from_variant(variant: &Variant) -> Option<CylinderMesh>
[src]
impl FromVariant for CylinderShape
[src]
fn from_variant(variant: &Variant) -> Option<CylinderShape>
[src]
impl FromVariant for DampedSpringJoint2D
[src]
fn from_variant(variant: &Variant) -> Option<DampedSpringJoint2D>
[src]
impl FromVariant for Dictionary
[src]
fn from_variant(variant: &Variant) -> Option<Dictionary>
[src]
impl FromVariant for DirectionalLight
[src]
fn from_variant(variant: &Variant) -> Option<DirectionalLight>
[src]
impl FromVariant for Directory
[src]
fn from_variant(variant: &Variant) -> Option<Directory>
[src]
impl FromVariant for DynamicFont
[src]
fn from_variant(variant: &Variant) -> Option<DynamicFont>
[src]
impl FromVariant for DynamicFontData
[src]
fn from_variant(variant: &Variant) -> Option<DynamicFontData>
[src]
impl FromVariant for EditorExportPlugin
[src]
fn from_variant(variant: &Variant) -> Option<EditorExportPlugin>
[src]
impl FromVariant for EditorFileDialog
[src]
fn from_variant(variant: &Variant) -> Option<EditorFileDialog>
[src]
impl FromVariant for EditorFileSystem
[src]
fn from_variant(variant: &Variant) -> Option<EditorFileSystem>
[src]
impl FromVariant for EditorFileSystemDirectory
[src]
fn from_variant(variant: &Variant) -> Option<EditorFileSystemDirectory>
[src]
impl FromVariant for EditorImportPlugin
[src]
fn from_variant(variant: &Variant) -> Option<EditorImportPlugin>
[src]
impl FromVariant for EditorInspector
[src]
fn from_variant(variant: &Variant) -> Option<EditorInspector>
[src]
impl FromVariant for EditorInspectorPlugin
[src]
fn from_variant(variant: &Variant) -> Option<EditorInspectorPlugin>
[src]
impl FromVariant for EditorInterface
[src]
fn from_variant(variant: &Variant) -> Option<EditorInterface>
[src]
impl FromVariant for EditorPlugin
[src]
fn from_variant(variant: &Variant) -> Option<EditorPlugin>
[src]
impl FromVariant for EditorProperty
[src]
fn from_variant(variant: &Variant) -> Option<EditorProperty>
[src]
impl FromVariant for EditorResourceConversionPlugin
[src]
fn from_variant(variant: &Variant) -> Option<EditorResourceConversionPlugin>
[src]
impl FromVariant for EditorResourcePreview
[src]
fn from_variant(variant: &Variant) -> Option<EditorResourcePreview>
[src]
impl FromVariant for EditorResourcePreviewGenerator
[src]
fn from_variant(variant: &Variant) -> Option<EditorResourcePreviewGenerator>
[src]
impl FromVariant for EditorSceneImporter
[src]
fn from_variant(variant: &Variant) -> Option<EditorSceneImporter>
[src]
impl FromVariant for EditorScenePostImport
[src]
fn from_variant(variant: &Variant) -> Option<EditorScenePostImport>
[src]
impl FromVariant for EditorScript
[src]
fn from_variant(variant: &Variant) -> Option<EditorScript>
[src]
impl FromVariant for EditorSelection
[src]
fn from_variant(variant: &Variant) -> Option<EditorSelection>
[src]
impl FromVariant for EditorSettings
[src]
fn from_variant(variant: &Variant) -> Option<EditorSettings>
[src]
impl FromVariant for EditorSpatialGizmo
[src]
fn from_variant(variant: &Variant) -> Option<EditorSpatialGizmo>
[src]
impl FromVariant for EditorSpatialGizmoPlugin
[src]
fn from_variant(variant: &Variant) -> Option<EditorSpatialGizmoPlugin>
[src]
impl FromVariant for EncodedObjectAsID
[src]
fn from_variant(variant: &Variant) -> Option<EncodedObjectAsID>
[src]
impl FromVariant for Engine
[src]
fn from_variant(variant: &Variant) -> Option<Engine>
[src]
impl FromVariant for Environment
[src]
fn from_variant(variant: &Variant) -> Option<Environment>
[src]
impl FromVariant for Expression
[src]
fn from_variant(variant: &Variant) -> Option<Expression>
[src]
impl FromVariant for File
[src]
fn from_variant(variant: &Variant) -> Option<File>
[src]
impl FromVariant for FileDialog
[src]
fn from_variant(variant: &Variant) -> Option<FileDialog>
[src]
impl FromVariant for Float32Array
[src]
fn from_variant(variant: &Variant) -> Option<Float32Array>
[src]
impl FromVariant for Font
[src]
fn from_variant(variant: &Variant) -> Option<Font>
[src]
impl FromVariant for FuncRef
[src]
fn from_variant(variant: &Variant) -> Option<FuncRef>
[src]
impl FromVariant for GDNative
[src]
fn from_variant(variant: &Variant) -> Option<GDNative>
[src]
impl FromVariant for GDNativeLibrary
[src]
fn from_variant(variant: &Variant) -> Option<GDNativeLibrary>
[src]
impl FromVariant for GDNativeLibraryResourceLoader
[src]
fn from_variant(variant: &Variant) -> Option<GDNativeLibraryResourceLoader>
[src]
impl FromVariant for GDNativeLibraryResourceSaver
[src]
fn from_variant(variant: &Variant) -> Option<GDNativeLibraryResourceSaver>
[src]
impl FromVariant for GDScript
[src]
fn from_variant(variant: &Variant) -> Option<GDScript>
[src]
impl FromVariant for GDScriptFunctionState
[src]
fn from_variant(variant: &Variant) -> Option<GDScriptFunctionState>
[src]
impl FromVariant for GIProbe
[src]
fn from_variant(variant: &Variant) -> Option<GIProbe>
[src]
impl FromVariant for GIProbeData
[src]
fn from_variant(variant: &Variant) -> Option<GIProbeData>
[src]
impl FromVariant for Generic6DOFJoint
[src]
fn from_variant(variant: &Variant) -> Option<Generic6DOFJoint>
[src]
impl FromVariant for Geometry
[src]
fn from_variant(variant: &Variant) -> Option<Geometry>
[src]
impl FromVariant for GeometryInstance
[src]
fn from_variant(variant: &Variant) -> Option<GeometryInstance>
[src]
impl FromVariant for GlobalConstants
[src]
fn from_variant(variant: &Variant) -> Option<GlobalConstants>
[src]
impl FromVariant for GodotString
[src]
fn from_variant(variant: &Variant) -> Option<GodotString>
[src]
impl FromVariant for Gradient
[src]
fn from_variant(variant: &Variant) -> Option<Gradient>
[src]
impl FromVariant for GradientTexture
[src]
fn from_variant(variant: &Variant) -> Option<GradientTexture>
[src]
impl FromVariant for GraphEdit
[src]
fn from_variant(variant: &Variant) -> Option<GraphEdit>
[src]
impl FromVariant for GraphNode
[src]
fn from_variant(variant: &Variant) -> Option<GraphNode>
[src]
impl FromVariant for GridContainer
[src]
fn from_variant(variant: &Variant) -> Option<GridContainer>
[src]
impl FromVariant for GridMap
[src]
fn from_variant(variant: &Variant) -> Option<GridMap>
[src]
impl FromVariant for GrooveJoint2D
[src]
fn from_variant(variant: &Variant) -> Option<GrooveJoint2D>
[src]
impl FromVariant for HBoxContainer
[src]
fn from_variant(variant: &Variant) -> Option<HBoxContainer>
[src]
impl FromVariant for HScrollBar
[src]
fn from_variant(variant: &Variant) -> Option<HScrollBar>
[src]
impl FromVariant for HSeparator
[src]
fn from_variant(variant: &Variant) -> Option<HSeparator>
[src]
impl FromVariant for HSlider
[src]
fn from_variant(variant: &Variant) -> Option<HSlider>
[src]
impl FromVariant for HSplitContainer
[src]
fn from_variant(variant: &Variant) -> Option<HSplitContainer>
[src]
impl FromVariant for HTTPClient
[src]
fn from_variant(variant: &Variant) -> Option<HTTPClient>
[src]
impl FromVariant for HTTPRequest
[src]
fn from_variant(variant: &Variant) -> Option<HTTPRequest>
[src]
impl FromVariant for HeightMapShape
[src]
fn from_variant(variant: &Variant) -> Option<HeightMapShape>
[src]
impl FromVariant for HingeJoint
[src]
fn from_variant(variant: &Variant) -> Option<HingeJoint>
[src]
impl FromVariant for IP
[src]
fn from_variant(variant: &Variant) -> Option<IP>
[src]
impl FromVariant for IP_Unix
[src]
fn from_variant(variant: &Variant) -> Option<IP_Unix>
[src]
impl FromVariant for Image
[src]
fn from_variant(variant: &Variant) -> Option<Image>
[src]
impl FromVariant for ImageTexture
[src]
fn from_variant(variant: &Variant) -> Option<ImageTexture>
[src]
impl FromVariant for ImmediateGeometry
[src]
fn from_variant(variant: &Variant) -> Option<ImmediateGeometry>
[src]
impl FromVariant for Input
[src]
fn from_variant(variant: &Variant) -> Option<Input>
[src]
impl FromVariant for InputDefault
[src]
fn from_variant(variant: &Variant) -> Option<InputDefault>
[src]
impl FromVariant for InputEvent
[src]
fn from_variant(variant: &Variant) -> Option<InputEvent>
[src]
impl FromVariant for InputEventAction
[src]
fn from_variant(variant: &Variant) -> Option<InputEventAction>
[src]
impl FromVariant for InputEventGesture
[src]
fn from_variant(variant: &Variant) -> Option<InputEventGesture>
[src]
impl FromVariant for InputEventJoypadButton
[src]
fn from_variant(variant: &Variant) -> Option<InputEventJoypadButton>
[src]
impl FromVariant for InputEventJoypadMotion
[src]
fn from_variant(variant: &Variant) -> Option<InputEventJoypadMotion>
[src]
impl FromVariant for InputEventKey
[src]
fn from_variant(variant: &Variant) -> Option<InputEventKey>
[src]
impl FromVariant for InputEventMIDI
[src]
fn from_variant(variant: &Variant) -> Option<InputEventMIDI>
[src]
impl FromVariant for InputEventMagnifyGesture
[src]
fn from_variant(variant: &Variant) -> Option<InputEventMagnifyGesture>
[src]
impl FromVariant for InputEventMouse
[src]
fn from_variant(variant: &Variant) -> Option<InputEventMouse>
[src]
impl FromVariant for InputEventMouseButton
[src]
fn from_variant(variant: &Variant) -> Option<InputEventMouseButton>
[src]
impl FromVariant for InputEventMouseMotion
[src]
fn from_variant(variant: &Variant) -> Option<InputEventMouseMotion>
[src]
impl FromVariant for InputEventPanGesture
[src]
fn from_variant(variant: &Variant) -> Option<InputEventPanGesture>
[src]
impl FromVariant for InputEventScreenDrag
[src]
fn from_variant(variant: &Variant) -> Option<InputEventScreenDrag>
[src]
impl FromVariant for InputEventScreenTouch
[src]
fn from_variant(variant: &Variant) -> Option<InputEventScreenTouch>
[src]
impl FromVariant for InputEventWithModifiers
[src]
fn from_variant(variant: &Variant) -> Option<InputEventWithModifiers>
[src]
impl FromVariant for InputMap
[src]
fn from_variant(variant: &Variant) -> Option<InputMap>
[src]
impl FromVariant for InstancePlaceholder
[src]
fn from_variant(variant: &Variant) -> Option<InstancePlaceholder>
[src]
impl FromVariant for Int32Array
[src]
fn from_variant(variant: &Variant) -> Option<Int32Array>
[src]
impl FromVariant for InterpolatedCamera
[src]
fn from_variant(variant: &Variant) -> Option<InterpolatedCamera>
[src]
impl FromVariant for ItemList
[src]
fn from_variant(variant: &Variant) -> Option<ItemList>
[src]
impl FromVariant for JSON
[src]
fn from_variant(variant: &Variant) -> Option<JSON>
[src]
impl FromVariant for JSONParseResult
[src]
fn from_variant(variant: &Variant) -> Option<JSONParseResult>
[src]
impl FromVariant for JavaScript
[src]
fn from_variant(variant: &Variant) -> Option<JavaScript>
[src]
impl FromVariant for Joint
[src]
fn from_variant(variant: &Variant) -> Option<Joint>
[src]
impl FromVariant for Joint2D
[src]
fn from_variant(variant: &Variant) -> Option<Joint2D>
[src]
impl FromVariant for KinematicBody
[src]
fn from_variant(variant: &Variant) -> Option<KinematicBody>
[src]
impl FromVariant for KinematicBody2D
[src]
fn from_variant(variant: &Variant) -> Option<KinematicBody2D>
[src]
impl FromVariant for KinematicCollision
[src]
fn from_variant(variant: &Variant) -> Option<KinematicCollision>
[src]
impl FromVariant for KinematicCollision2D
[src]
fn from_variant(variant: &Variant) -> Option<KinematicCollision2D>
[src]
impl FromVariant for Label
[src]
fn from_variant(variant: &Variant) -> Option<Label>
[src]
impl FromVariant for LargeTexture
[src]
fn from_variant(variant: &Variant) -> Option<LargeTexture>
[src]
impl FromVariant for Light
[src]
fn from_variant(variant: &Variant) -> Option<Light>
[src]
impl FromVariant for Light2D
[src]
fn from_variant(variant: &Variant) -> Option<Light2D>
[src]
impl FromVariant for LightOccluder2D
[src]
fn from_variant(variant: &Variant) -> Option<LightOccluder2D>
[src]
impl FromVariant for Line2D
[src]
fn from_variant(variant: &Variant) -> Option<Line2D>
[src]
impl FromVariant for LineEdit
[src]
fn from_variant(variant: &Variant) -> Option<LineEdit>
[src]
impl FromVariant for LineShape2D
[src]
fn from_variant(variant: &Variant) -> Option<LineShape2D>
[src]
impl FromVariant for LinkButton
[src]
fn from_variant(variant: &Variant) -> Option<LinkButton>
[src]
impl FromVariant for Listener
[src]
fn from_variant(variant: &Variant) -> Option<Listener>
[src]
impl FromVariant for MainLoop
[src]
fn from_variant(variant: &Variant) -> Option<MainLoop>
[src]
impl FromVariant for MarginContainer
[src]
fn from_variant(variant: &Variant) -> Option<MarginContainer>
[src]
impl FromVariant for Marshalls
[src]
fn from_variant(variant: &Variant) -> Option<Marshalls>
[src]
impl FromVariant for Material
[src]
fn from_variant(variant: &Variant) -> Option<Material>
[src]
impl FromVariant for MenuButton
[src]
fn from_variant(variant: &Variant) -> Option<MenuButton>
[src]
impl FromVariant for Mesh
[src]
fn from_variant(variant: &Variant) -> Option<Mesh>
[src]
impl FromVariant for MeshDataTool
[src]
fn from_variant(variant: &Variant) -> Option<MeshDataTool>
[src]
impl FromVariant for MeshInstance
[src]
fn from_variant(variant: &Variant) -> Option<MeshInstance>
[src]
impl FromVariant for MeshInstance2D
[src]
fn from_variant(variant: &Variant) -> Option<MeshInstance2D>
[src]
impl FromVariant for MeshLibrary
[src]
fn from_variant(variant: &Variant) -> Option<MeshLibrary>
[src]
impl FromVariant for MobileVRInterface
[src]
fn from_variant(variant: &Variant) -> Option<MobileVRInterface>
[src]
impl FromVariant for MultiMesh
[src]
fn from_variant(variant: &Variant) -> Option<MultiMesh>
[src]
impl FromVariant for MultiMeshInstance
[src]
fn from_variant(variant: &Variant) -> Option<MultiMeshInstance>
[src]
impl FromVariant for MultiplayerAPI
[src]
fn from_variant(variant: &Variant) -> Option<MultiplayerAPI>
[src]
impl FromVariant for MultiplayerPeerGDNative
[src]
fn from_variant(variant: &Variant) -> Option<MultiplayerPeerGDNative>
[src]
impl FromVariant for Mutex
[src]
fn from_variant(variant: &Variant) -> Option<Mutex>
[src]
impl FromVariant for NativeScript
[src]
fn from_variant(variant: &Variant) -> Option<NativeScript>
[src]
impl FromVariant for Navigation
[src]
fn from_variant(variant: &Variant) -> Option<Navigation>
[src]
impl FromVariant for Navigation2D
[src]
fn from_variant(variant: &Variant) -> Option<Navigation2D>
[src]
impl FromVariant for NavigationMesh
[src]
fn from_variant(variant: &Variant) -> Option<NavigationMesh>
[src]
impl FromVariant for NavigationMeshInstance
[src]
fn from_variant(variant: &Variant) -> Option<NavigationMeshInstance>
[src]
impl FromVariant for NavigationPolygon
[src]
fn from_variant(variant: &Variant) -> Option<NavigationPolygon>
[src]
impl FromVariant for NavigationPolygonInstance
[src]
fn from_variant(variant: &Variant) -> Option<NavigationPolygonInstance>
[src]
impl FromVariant for NetworkedMultiplayerENet
[src]
fn from_variant(variant: &Variant) -> Option<NetworkedMultiplayerENet>
[src]
impl FromVariant for NetworkedMultiplayerPeer
[src]
fn from_variant(variant: &Variant) -> Option<NetworkedMultiplayerPeer>
[src]
impl FromVariant for NinePatchRect
[src]
fn from_variant(variant: &Variant) -> Option<NinePatchRect>
[src]
impl FromVariant for Node
[src]
fn from_variant(variant: &Variant) -> Option<Node>
[src]
impl FromVariant for Node2D
[src]
fn from_variant(variant: &Variant) -> Option<Node2D>
[src]
impl FromVariant for NodePath
[src]
fn from_variant(variant: &Variant) -> Option<NodePath>
[src]
impl FromVariant for NoiseTexture
[src]
fn from_variant(variant: &Variant) -> Option<NoiseTexture>
[src]
impl FromVariant for OS
[src]
fn from_variant(variant: &Variant) -> Option<OS>
[src]
impl FromVariant for Object
[src]
fn from_variant(variant: &Variant) -> Option<Object>
[src]
impl FromVariant for OccluderPolygon2D
[src]
fn from_variant(variant: &Variant) -> Option<OccluderPolygon2D>
[src]
impl FromVariant for OmniLight
[src]
fn from_variant(variant: &Variant) -> Option<OmniLight>
[src]
impl FromVariant for OpenSimplexNoise
[src]
fn from_variant(variant: &Variant) -> Option<OpenSimplexNoise>
[src]
impl FromVariant for OptionButton
[src]
fn from_variant(variant: &Variant) -> Option<OptionButton>
[src]
impl FromVariant for PCKPacker
[src]
fn from_variant(variant: &Variant) -> Option<PCKPacker>
[src]
impl FromVariant for PHashTranslation
[src]
fn from_variant(variant: &Variant) -> Option<PHashTranslation>
[src]
impl FromVariant for PackedDataContainer
[src]
fn from_variant(variant: &Variant) -> Option<PackedDataContainer>
[src]
impl FromVariant for PackedDataContainerRef
[src]
fn from_variant(variant: &Variant) -> Option<PackedDataContainerRef>
[src]
impl FromVariant for PackedScene
[src]
fn from_variant(variant: &Variant) -> Option<PackedScene>
[src]
impl FromVariant for PacketPeer
[src]
fn from_variant(variant: &Variant) -> Option<PacketPeer>
[src]
impl FromVariant for PacketPeerGDNative
[src]
fn from_variant(variant: &Variant) -> Option<PacketPeerGDNative>
[src]
impl FromVariant for PacketPeerStream
[src]
fn from_variant(variant: &Variant) -> Option<PacketPeerStream>
[src]
impl FromVariant for PacketPeerUDP
[src]
fn from_variant(variant: &Variant) -> Option<PacketPeerUDP>
[src]
impl FromVariant for Panel
[src]
fn from_variant(variant: &Variant) -> Option<Panel>
[src]
impl FromVariant for PanelContainer
[src]
fn from_variant(variant: &Variant) -> Option<PanelContainer>
[src]
impl FromVariant for PanoramaSky
[src]
fn from_variant(variant: &Variant) -> Option<PanoramaSky>
[src]
impl FromVariant for ParallaxBackground
[src]
fn from_variant(variant: &Variant) -> Option<ParallaxBackground>
[src]
impl FromVariant for ParallaxLayer
[src]
fn from_variant(variant: &Variant) -> Option<ParallaxLayer>
[src]
impl FromVariant for Particles
[src]
fn from_variant(variant: &Variant) -> Option<Particles>
[src]
impl FromVariant for Particles2D
[src]
fn from_variant(variant: &Variant) -> Option<Particles2D>
[src]
impl FromVariant for ParticlesMaterial
[src]
fn from_variant(variant: &Variant) -> Option<ParticlesMaterial>
[src]
impl FromVariant for Path
[src]
fn from_variant(variant: &Variant) -> Option<Path>
[src]
impl FromVariant for Path2D
[src]
fn from_variant(variant: &Variant) -> Option<Path2D>
[src]
impl FromVariant for PathFollow
[src]
fn from_variant(variant: &Variant) -> Option<PathFollow>
[src]
impl FromVariant for PathFollow2D
[src]
fn from_variant(variant: &Variant) -> Option<PathFollow2D>
[src]
impl FromVariant for Performance
[src]
fn from_variant(variant: &Variant) -> Option<Performance>
[src]
impl FromVariant for PhysicalBone
[src]
fn from_variant(variant: &Variant) -> Option<PhysicalBone>
[src]
impl FromVariant for Physics2DDirectBodyState
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DDirectBodyState>
[src]
impl FromVariant for Physics2DDirectBodyStateSW
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DDirectBodyStateSW>
[src]
impl FromVariant for Physics2DDirectSpaceState
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DDirectSpaceState>
[src]
impl FromVariant for Physics2DServer
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DServer>
[src]
impl FromVariant for Physics2DServerSW
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DServerSW>
[src]
impl FromVariant for Physics2DShapeQueryParameters
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DShapeQueryParameters>
[src]
impl FromVariant for Physics2DShapeQueryResult
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DShapeQueryResult>
[src]
impl FromVariant for Physics2DTestMotionResult
[src]
fn from_variant(variant: &Variant) -> Option<Physics2DTestMotionResult>
[src]
impl FromVariant for PhysicsBody
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsBody>
[src]
impl FromVariant for PhysicsBody2D
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsBody2D>
[src]
impl FromVariant for PhysicsDirectBodyState
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsDirectBodyState>
[src]
impl FromVariant for PhysicsDirectSpaceState
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsDirectSpaceState>
[src]
impl FromVariant for PhysicsMaterial
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsMaterial>
[src]
impl FromVariant for PhysicsServer
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsServer>
[src]
impl FromVariant for PhysicsShapeQueryParameters
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsShapeQueryParameters>
[src]
impl FromVariant for PhysicsShapeQueryResult
[src]
fn from_variant(variant: &Variant) -> Option<PhysicsShapeQueryResult>
[src]
impl FromVariant for PinJoint
[src]
fn from_variant(variant: &Variant) -> Option<PinJoint>
[src]
impl FromVariant for PinJoint2D
[src]
fn from_variant(variant: &Variant) -> Option<PinJoint2D>
[src]
impl FromVariant for PlaneMesh
[src]
fn from_variant(variant: &Variant) -> Option<PlaneMesh>
[src]
impl FromVariant for PlaneShape
[src]
fn from_variant(variant: &Variant) -> Option<PlaneShape>
[src]
impl FromVariant for PluginScript
[src]
fn from_variant(variant: &Variant) -> Option<PluginScript>
[src]
impl FromVariant for Polygon2D
[src]
fn from_variant(variant: &Variant) -> Option<Polygon2D>
[src]
impl FromVariant for PolygonPathFinder
[src]
fn from_variant(variant: &Variant) -> Option<PolygonPathFinder>
[src]
impl FromVariant for Popup
[src]
fn from_variant(variant: &Variant) -> Option<Popup>
[src]
impl FromVariant for PopupDialog
[src]
fn from_variant(variant: &Variant) -> Option<PopupDialog>
[src]
impl FromVariant for PopupMenu
[src]
fn from_variant(variant: &Variant) -> Option<PopupMenu>
[src]
impl FromVariant for PopupPanel
[src]
fn from_variant(variant: &Variant) -> Option<PopupPanel>
[src]
impl FromVariant for Position2D
[src]
fn from_variant(variant: &Variant) -> Option<Position2D>
[src]
impl FromVariant for Position3D
[src]
fn from_variant(variant: &Variant) -> Option<Position3D>
[src]
impl FromVariant for PrimitiveMesh
[src]
fn from_variant(variant: &Variant) -> Option<PrimitiveMesh>
[src]
impl FromVariant for PrismMesh
[src]
fn from_variant(variant: &Variant) -> Option<PrismMesh>
[src]
impl FromVariant for ProceduralSky
[src]
fn from_variant(variant: &Variant) -> Option<ProceduralSky>
[src]
impl FromVariant for ProgressBar
[src]
fn from_variant(variant: &Variant) -> Option<ProgressBar>
[src]
impl FromVariant for ProjectSettings
[src]
fn from_variant(variant: &Variant) -> Option<ProjectSettings>
[src]
impl FromVariant for ProximityGroup
[src]
fn from_variant(variant: &Variant) -> Option<ProximityGroup>
[src]
impl FromVariant for ProxyTexture
[src]
fn from_variant(variant: &Variant) -> Option<ProxyTexture>
[src]
impl FromVariant for QuadMesh
[src]
fn from_variant(variant: &Variant) -> Option<QuadMesh>
[src]
impl FromVariant for RandomNumberGenerator
[src]
fn from_variant(variant: &Variant) -> Option<RandomNumberGenerator>
[src]
impl FromVariant for Range
[src]
fn from_variant(variant: &Variant) -> Option<Range>
[src]
impl FromVariant for RayCast
[src]
fn from_variant(variant: &Variant) -> Option<RayCast>
[src]
impl FromVariant for RayCast2D
[src]
fn from_variant(variant: &Variant) -> Option<RayCast2D>
[src]
impl FromVariant for RayShape
[src]
fn from_variant(variant: &Variant) -> Option<RayShape>
[src]
impl FromVariant for RayShape2D
[src]
fn from_variant(variant: &Variant) -> Option<RayShape2D>
[src]
impl FromVariant for RectangleShape2D
[src]
fn from_variant(variant: &Variant) -> Option<RectangleShape2D>
[src]
impl FromVariant for Reference
[src]
fn from_variant(variant: &Variant) -> Option<Reference>
[src]
impl FromVariant for ReferenceRect
[src]
fn from_variant(variant: &Variant) -> Option<ReferenceRect>
[src]
impl FromVariant for ReflectionProbe
[src]
fn from_variant(variant: &Variant) -> Option<ReflectionProbe>
[src]
impl FromVariant for RegEx
[src]
fn from_variant(variant: &Variant) -> Option<RegEx>
[src]
impl FromVariant for RegExMatch
[src]
fn from_variant(variant: &Variant) -> Option<RegExMatch>
[src]
impl FromVariant for RemoteTransform
[src]
fn from_variant(variant: &Variant) -> Option<RemoteTransform>
[src]
impl FromVariant for RemoteTransform2D
[src]
fn from_variant(variant: &Variant) -> Option<RemoteTransform2D>
[src]
impl FromVariant for Resource
[src]
fn from_variant(variant: &Variant) -> Option<Resource>
[src]
impl FromVariant for ResourceFormatDDS
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatDDS>
[src]
impl FromVariant for ResourceFormatImporter
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatImporter>
[src]
impl FromVariant for ResourceFormatLoader
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoader>
[src]
impl FromVariant for ResourceFormatLoaderBMFont
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderBMFont>
[src]
impl FromVariant for ResourceFormatLoaderBinary
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderBinary>
[src]
impl FromVariant for ResourceFormatLoaderDynamicFont
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderDynamicFont>
[src]
impl FromVariant for ResourceFormatLoaderGDScript
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderGDScript>
[src]
impl FromVariant for ResourceFormatLoaderImage
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderImage>
[src]
impl FromVariant for ResourceFormatLoaderNativeScript
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderNativeScript>
[src]
impl FromVariant for ResourceFormatLoaderShader
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderShader>
[src]
impl FromVariant for ResourceFormatLoaderStreamTexture
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderStreamTexture>
[src]
impl FromVariant for ResourceFormatLoaderText
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderText>
[src]
impl FromVariant for ResourceFormatLoaderTextureLayered
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderTextureLayered>
[src]
impl FromVariant for ResourceFormatLoaderTheora
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderTheora>
[src]
impl FromVariant for ResourceFormatLoaderVideoStreamGDNative
[src]
fn from_variant(
variant: &Variant
) -> Option<ResourceFormatLoaderVideoStreamGDNative>
[src]
variant: &Variant
) -> Option<ResourceFormatLoaderVideoStreamGDNative>
impl FromVariant for ResourceFormatLoaderWebm
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatLoaderWebm>
[src]
impl FromVariant for ResourceFormatPKM
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatPKM>
[src]
impl FromVariant for ResourceFormatPVR
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatPVR>
[src]
impl FromVariant for ResourceFormatSaver
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatSaver>
[src]
impl FromVariant for ResourceFormatSaverBinary
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatSaverBinary>
[src]
impl FromVariant for ResourceFormatSaverGDScript
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatSaverGDScript>
[src]
impl FromVariant for ResourceFormatSaverNativeScript
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatSaverNativeScript>
[src]
impl FromVariant for ResourceFormatSaverShader
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatSaverShader>
[src]
impl FromVariant for ResourceFormatSaverText
[src]
fn from_variant(variant: &Variant) -> Option<ResourceFormatSaverText>
[src]
impl FromVariant for ResourceImporter
[src]
fn from_variant(variant: &Variant) -> Option<ResourceImporter>
[src]
impl FromVariant for ResourceImporterOGGVorbis
[src]
fn from_variant(variant: &Variant) -> Option<ResourceImporterOGGVorbis>
[src]
impl FromVariant for ResourceInteractiveLoader
[src]
fn from_variant(variant: &Variant) -> Option<ResourceInteractiveLoader>
[src]
impl FromVariant for ResourceLoader
[src]
fn from_variant(variant: &Variant) -> Option<ResourceLoader>
[src]
impl FromVariant for ResourcePreloader
[src]
fn from_variant(variant: &Variant) -> Option<ResourcePreloader>
[src]
impl FromVariant for ResourceSaver
[src]
fn from_variant(variant: &Variant) -> Option<ResourceSaver>
[src]
impl FromVariant for ResourceSaverPNG
[src]
fn from_variant(variant: &Variant) -> Option<ResourceSaverPNG>
[src]
impl FromVariant for RichTextLabel
[src]
fn from_variant(variant: &Variant) -> Option<RichTextLabel>
[src]
impl FromVariant for RigidBody
[src]
fn from_variant(variant: &Variant) -> Option<RigidBody>
[src]
impl FromVariant for RigidBody2D
[src]
fn from_variant(variant: &Variant) -> Option<RigidBody2D>
[src]
impl FromVariant for RootMotionView
[src]
fn from_variant(variant: &Variant) -> Option<RootMotionView>
[src]
impl FromVariant for SceneState
[src]
fn from_variant(variant: &Variant) -> Option<SceneState>
[src]
impl FromVariant for SceneTree
[src]
fn from_variant(variant: &Variant) -> Option<SceneTree>
[src]
impl FromVariant for SceneTreeTimer
[src]
fn from_variant(variant: &Variant) -> Option<SceneTreeTimer>
[src]
impl FromVariant for Script
[src]
fn from_variant(variant: &Variant) -> Option<Script>
[src]
impl FromVariant for ScriptCreateDialog
[src]
fn from_variant(variant: &Variant) -> Option<ScriptCreateDialog>
[src]
impl FromVariant for ScriptEditor
[src]
fn from_variant(variant: &Variant) -> Option<ScriptEditor>
[src]
impl FromVariant for ScrollBar
[src]
fn from_variant(variant: &Variant) -> Option<ScrollBar>
[src]
impl FromVariant for ScrollContainer
[src]
fn from_variant(variant: &Variant) -> Option<ScrollContainer>
[src]
impl FromVariant for SegmentShape2D
[src]
fn from_variant(variant: &Variant) -> Option<SegmentShape2D>
[src]
impl FromVariant for Semaphore
[src]
fn from_variant(variant: &Variant) -> Option<Semaphore>
[src]
impl FromVariant for Separator
[src]
fn from_variant(variant: &Variant) -> Option<Separator>
[src]
impl FromVariant for Shader
[src]
fn from_variant(variant: &Variant) -> Option<Shader>
[src]
impl FromVariant for ShaderMaterial
[src]
fn from_variant(variant: &Variant) -> Option<ShaderMaterial>
[src]
impl FromVariant for Shape
[src]
fn from_variant(variant: &Variant) -> Option<Shape>
[src]
impl FromVariant for Shape2D
[src]
fn from_variant(variant: &Variant) -> Option<Shape2D>
[src]
impl FromVariant for ShortCut
[src]
fn from_variant(variant: &Variant) -> Option<ShortCut>
[src]
impl FromVariant for Skeleton
[src]
fn from_variant(variant: &Variant) -> Option<Skeleton>
[src]
impl FromVariant for Skeleton2D
[src]
fn from_variant(variant: &Variant) -> Option<Skeleton2D>
[src]
impl FromVariant for SkeletonIK
[src]
fn from_variant(variant: &Variant) -> Option<SkeletonIK>
[src]
impl FromVariant for Sky
[src]
fn from_variant(variant: &Variant) -> Option<Sky>
[src]
impl FromVariant for Slider
[src]
fn from_variant(variant: &Variant) -> Option<Slider>
[src]
impl FromVariant for SliderJoint
[src]
fn from_variant(variant: &Variant) -> Option<SliderJoint>
[src]
impl FromVariant for SoftBody
[src]
fn from_variant(variant: &Variant) -> Option<SoftBody>
[src]
impl FromVariant for Spatial
[src]
fn from_variant(variant: &Variant) -> Option<Spatial>
[src]
impl FromVariant for SpatialGizmo
[src]
fn from_variant(variant: &Variant) -> Option<SpatialGizmo>
[src]
impl FromVariant for SpatialMaterial
[src]
fn from_variant(variant: &Variant) -> Option<SpatialMaterial>
[src]
impl FromVariant for SpatialVelocityTracker
[src]
fn from_variant(variant: &Variant) -> Option<SpatialVelocityTracker>
[src]
impl FromVariant for SphereMesh
[src]
fn from_variant(variant: &Variant) -> Option<SphereMesh>
[src]
impl FromVariant for SphereShape
[src]
fn from_variant(variant: &Variant) -> Option<SphereShape>
[src]
impl FromVariant for SpinBox
[src]
fn from_variant(variant: &Variant) -> Option<SpinBox>
[src]
impl FromVariant for SplitContainer
[src]
fn from_variant(variant: &Variant) -> Option<SplitContainer>
[src]
impl FromVariant for SpotLight
[src]
fn from_variant(variant: &Variant) -> Option<SpotLight>
[src]
impl FromVariant for SpringArm
[src]
fn from_variant(variant: &Variant) -> Option<SpringArm>
[src]
impl FromVariant for Sprite
[src]
fn from_variant(variant: &Variant) -> Option<Sprite>
[src]
impl FromVariant for Sprite3D
[src]
fn from_variant(variant: &Variant) -> Option<Sprite3D>
[src]
impl FromVariant for SpriteBase3D
[src]
fn from_variant(variant: &Variant) -> Option<SpriteBase3D>
[src]
impl FromVariant for SpriteFrames
[src]
fn from_variant(variant: &Variant) -> Option<SpriteFrames>
[src]
impl FromVariant for StaticBody
[src]
fn from_variant(variant: &Variant) -> Option<StaticBody>
[src]
impl FromVariant for StaticBody2D
[src]
fn from_variant(variant: &Variant) -> Option<StaticBody2D>
[src]
impl FromVariant for StreamPeer
[src]
fn from_variant(variant: &Variant) -> Option<StreamPeer>
[src]
impl FromVariant for StreamPeerBuffer
[src]
fn from_variant(variant: &Variant) -> Option<StreamPeerBuffer>
[src]
impl FromVariant for StreamPeerGDNative
[src]
fn from_variant(variant: &Variant) -> Option<StreamPeerGDNative>
[src]
impl FromVariant for StreamPeerSSL
[src]
fn from_variant(variant: &Variant) -> Option<StreamPeerSSL>
[src]
impl FromVariant for StreamPeerTCP
[src]
fn from_variant(variant: &Variant) -> Option<StreamPeerTCP>
[src]
impl FromVariant for StreamTexture
[src]
fn from_variant(variant: &Variant) -> Option<StreamTexture>
[src]
impl FromVariant for StringArray
[src]
fn from_variant(variant: &Variant) -> Option<StringArray>
[src]
impl FromVariant for StyleBox
[src]
fn from_variant(variant: &Variant) -> Option<StyleBox>
[src]
impl FromVariant for StyleBoxEmpty
[src]
fn from_variant(variant: &Variant) -> Option<StyleBoxEmpty>
[src]
impl FromVariant for StyleBoxFlat
[src]
fn from_variant(variant: &Variant) -> Option<StyleBoxFlat>
[src]
impl FromVariant for StyleBoxLine
[src]
fn from_variant(variant: &Variant) -> Option<StyleBoxLine>
[src]
impl FromVariant for StyleBoxTexture
[src]
fn from_variant(variant: &Variant) -> Option<StyleBoxTexture>
[src]
impl FromVariant for SurfaceTool
[src]
fn from_variant(variant: &Variant) -> Option<SurfaceTool>
[src]
impl FromVariant for TCP_Server
[src]
fn from_variant(variant: &Variant) -> Option<TCP_Server>
[src]
impl FromVariant for TabContainer
[src]
fn from_variant(variant: &Variant) -> Option<TabContainer>
[src]
impl FromVariant for Tabs
[src]
fn from_variant(variant: &Variant) -> Option<Tabs>
[src]
impl FromVariant for TextEdit
[src]
fn from_variant(variant: &Variant) -> Option<TextEdit>
[src]
impl FromVariant for TextFile
[src]
fn from_variant(variant: &Variant) -> Option<TextFile>
[src]
impl FromVariant for Texture
[src]
fn from_variant(variant: &Variant) -> Option<Texture>
[src]
impl FromVariant for Texture3D
[src]
fn from_variant(variant: &Variant) -> Option<Texture3D>
[src]
impl FromVariant for TextureArray
[src]
fn from_variant(variant: &Variant) -> Option<TextureArray>
[src]
impl FromVariant for TextureButton
[src]
fn from_variant(variant: &Variant) -> Option<TextureButton>
[src]
impl FromVariant for TextureLayered
[src]
fn from_variant(variant: &Variant) -> Option<TextureLayered>
[src]
impl FromVariant for TextureProgress
[src]
fn from_variant(variant: &Variant) -> Option<TextureProgress>
[src]
impl FromVariant for TextureRect
[src]
fn from_variant(variant: &Variant) -> Option<TextureRect>
[src]
impl FromVariant for Theme
[src]
fn from_variant(variant: &Variant) -> Option<Theme>
[src]
impl FromVariant for Thread
[src]
fn from_variant(variant: &Variant) -> Option<Thread>
[src]
impl FromVariant for TileMap
[src]
fn from_variant(variant: &Variant) -> Option<TileMap>
[src]
impl FromVariant for TileSet
[src]
fn from_variant(variant: &Variant) -> Option<TileSet>
[src]
impl FromVariant for Timer
[src]
fn from_variant(variant: &Variant) -> Option<Timer>
[src]
impl FromVariant for ToolButton
[src]
fn from_variant(variant: &Variant) -> Option<ToolButton>
[src]
impl FromVariant for TouchScreenButton
[src]
fn from_variant(variant: &Variant) -> Option<TouchScreenButton>
[src]
impl FromVariant for Translation
[src]
fn from_variant(variant: &Variant) -> Option<Translation>
[src]
impl FromVariant for TranslationLoaderPO
[src]
fn from_variant(variant: &Variant) -> Option<TranslationLoaderPO>
[src]
impl FromVariant for TranslationServer
[src]
fn from_variant(variant: &Variant) -> Option<TranslationServer>
[src]
impl FromVariant for Tree
[src]
fn from_variant(variant: &Variant) -> Option<Tree>
[src]
impl FromVariant for TreeItem
[src]
fn from_variant(variant: &Variant) -> Option<TreeItem>
[src]
impl FromVariant for TriangleMesh
[src]
fn from_variant(variant: &Variant) -> Option<TriangleMesh>
[src]
impl FromVariant for Tween
[src]
fn from_variant(variant: &Variant) -> Option<Tween>
[src]
impl FromVariant for UPNP
[src]
fn from_variant(variant: &Variant) -> Option<UPNP>
[src]
impl FromVariant for UPNPDevice
[src]
fn from_variant(variant: &Variant) -> Option<UPNPDevice>
[src]
impl FromVariant for UndoRedo
[src]
fn from_variant(variant: &Variant) -> Option<UndoRedo>
[src]
impl FromVariant for VBoxContainer
[src]
fn from_variant(variant: &Variant) -> Option<VBoxContainer>
[src]
impl FromVariant for VScrollBar
[src]
fn from_variant(variant: &Variant) -> Option<VScrollBar>
[src]
impl FromVariant for VSeparator
[src]
fn from_variant(variant: &Variant) -> Option<VSeparator>
[src]
impl FromVariant for VSlider
[src]
fn from_variant(variant: &Variant) -> Option<VSlider>
[src]
impl FromVariant for VSplitContainer
[src]
fn from_variant(variant: &Variant) -> Option<VSplitContainer>
[src]
impl FromVariant for Variant
[src]
fn from_variant(variant: &Variant) -> Option<Variant>
[src]
impl FromVariant for VariantArray
[src]
fn from_variant(variant: &Variant) -> Option<VariantArray>
[src]
impl FromVariant for Vector2Array
[src]
fn from_variant(variant: &Variant) -> Option<Vector2Array>
[src]
impl FromVariant for Vector3Array
[src]
fn from_variant(variant: &Variant) -> Option<Vector3Array>
[src]
impl FromVariant for VehicleBody
[src]
fn from_variant(variant: &Variant) -> Option<VehicleBody>
[src]
impl FromVariant for VehicleWheel
[src]
fn from_variant(variant: &Variant) -> Option<VehicleWheel>
[src]
impl FromVariant for VideoPlayer
[src]
fn from_variant(variant: &Variant) -> Option<VideoPlayer>
[src]
impl FromVariant for VideoStream
[src]
fn from_variant(variant: &Variant) -> Option<VideoStream>
[src]
impl FromVariant for VideoStreamGDNative
[src]
fn from_variant(variant: &Variant) -> Option<VideoStreamGDNative>
[src]
impl FromVariant for VideoStreamTheora
[src]
fn from_variant(variant: &Variant) -> Option<VideoStreamTheora>
[src]
impl FromVariant for VideoStreamWebm
[src]
fn from_variant(variant: &Variant) -> Option<VideoStreamWebm>
[src]
impl FromVariant for Viewport
[src]
fn from_variant(variant: &Variant) -> Option<Viewport>
[src]
impl FromVariant for ViewportContainer
[src]
fn from_variant(variant: &Variant) -> Option<ViewportContainer>
[src]
impl FromVariant for ViewportTexture
[src]
fn from_variant(variant: &Variant) -> Option<ViewportTexture>
[src]
impl FromVariant for VisibilityEnabler
[src]
fn from_variant(variant: &Variant) -> Option<VisibilityEnabler>
[src]
impl FromVariant for VisibilityEnabler2D
[src]
fn from_variant(variant: &Variant) -> Option<VisibilityEnabler2D>
[src]
impl FromVariant for VisibilityNotifier
[src]
fn from_variant(variant: &Variant) -> Option<VisibilityNotifier>
[src]
impl FromVariant for VisibilityNotifier2D
[src]
fn from_variant(variant: &Variant) -> Option<VisibilityNotifier2D>
[src]
impl FromVariant for VisualInstance
[src]
fn from_variant(variant: &Variant) -> Option<VisualInstance>
[src]
impl FromVariant for VisualScript
[src]
fn from_variant(variant: &Variant) -> Option<VisualScript>
[src]
impl FromVariant for VisualScriptBasicTypeConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptBasicTypeConstant>
[src]
impl FromVariant for VisualScriptBuiltinFunc
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptBuiltinFunc>
[src]
impl FromVariant for VisualScriptClassConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptClassConstant>
[src]
impl FromVariant for VisualScriptComment
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptComment>
[src]
impl FromVariant for VisualScriptCondition
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptCondition>
[src]
impl FromVariant for VisualScriptConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptConstant>
[src]
impl FromVariant for VisualScriptConstructor
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptConstructor>
[src]
impl FromVariant for VisualScriptCustomNode
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptCustomNode>
[src]
impl FromVariant for VisualScriptDeconstruct
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptDeconstruct>
[src]
impl FromVariant for VisualScriptEditor
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptEditor>
[src]
impl FromVariant for VisualScriptEmitSignal
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptEmitSignal>
[src]
impl FromVariant for VisualScriptEngineSingleton
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptEngineSingleton>
[src]
impl FromVariant for VisualScriptExpression
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptExpression>
[src]
impl FromVariant for VisualScriptFunction
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptFunction>
[src]
impl FromVariant for VisualScriptFunctionCall
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptFunctionCall>
[src]
impl FromVariant for VisualScriptFunctionState
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptFunctionState>
[src]
impl FromVariant for VisualScriptGlobalConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptGlobalConstant>
[src]
impl FromVariant for VisualScriptIndexGet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptIndexGet>
[src]
impl FromVariant for VisualScriptIndexSet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptIndexSet>
[src]
impl FromVariant for VisualScriptInputAction
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptInputAction>
[src]
impl FromVariant for VisualScriptIterator
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptIterator>
[src]
impl FromVariant for VisualScriptLocalVar
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptLocalVar>
[src]
impl FromVariant for VisualScriptLocalVarSet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptLocalVarSet>
[src]
impl FromVariant for VisualScriptMathConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptMathConstant>
[src]
impl FromVariant for VisualScriptNode
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptNode>
[src]
impl FromVariant for VisualScriptOperator
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptOperator>
[src]
impl FromVariant for VisualScriptPreload
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptPreload>
[src]
impl FromVariant for VisualScriptPropertyGet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptPropertyGet>
[src]
impl FromVariant for VisualScriptPropertySet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptPropertySet>
[src]
impl FromVariant for VisualScriptResourcePath
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptResourcePath>
[src]
impl FromVariant for VisualScriptReturn
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptReturn>
[src]
impl FromVariant for VisualScriptSceneNode
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSceneNode>
[src]
impl FromVariant for VisualScriptSceneTree
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSceneTree>
[src]
impl FromVariant for VisualScriptSelect
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSelect>
[src]
impl FromVariant for VisualScriptSelf
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSelf>
[src]
impl FromVariant for VisualScriptSequence
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSequence>
[src]
impl FromVariant for VisualScriptSubCall
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSubCall>
[src]
impl FromVariant for VisualScriptSwitch
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptSwitch>
[src]
impl FromVariant for VisualScriptTypeCast
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptTypeCast>
[src]
impl FromVariant for VisualScriptVariableGet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptVariableGet>
[src]
impl FromVariant for VisualScriptVariableSet
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptVariableSet>
[src]
impl FromVariant for VisualScriptWhile
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptWhile>
[src]
impl FromVariant for VisualScriptYield
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptYield>
[src]
impl FromVariant for VisualScriptYieldSignal
[src]
fn from_variant(variant: &Variant) -> Option<VisualScriptYieldSignal>
[src]
impl FromVariant for VisualServer
[src]
fn from_variant(variant: &Variant) -> Option<VisualServer>
[src]
impl FromVariant for VisualShader
[src]
fn from_variant(variant: &Variant) -> Option<VisualShader>
[src]
impl FromVariant for VisualShaderNode
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNode>
[src]
impl FromVariant for VisualShaderNodeColorConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeColorConstant>
[src]
impl FromVariant for VisualShaderNodeColorOp
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeColorOp>
[src]
impl FromVariant for VisualShaderNodeColorUniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeColorUniform>
[src]
impl FromVariant for VisualShaderNodeCubeMap
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeCubeMap>
[src]
impl FromVariant for VisualShaderNodeCubeMapUniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeCubeMapUniform>
[src]
impl FromVariant for VisualShaderNodeDotProduct
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeDotProduct>
[src]
impl FromVariant for VisualShaderNodeInput
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeInput>
[src]
impl FromVariant for VisualShaderNodeOutput
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeOutput>
[src]
impl FromVariant for VisualShaderNodeScalarConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeScalarConstant>
[src]
impl FromVariant for VisualShaderNodeScalarFunc
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeScalarFunc>
[src]
impl FromVariant for VisualShaderNodeScalarInterp
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeScalarInterp>
[src]
impl FromVariant for VisualShaderNodeScalarOp
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeScalarOp>
[src]
impl FromVariant for VisualShaderNodeScalarUniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeScalarUniform>
[src]
impl FromVariant for VisualShaderNodeTexture
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTexture>
[src]
impl FromVariant for VisualShaderNodeTextureUniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTextureUniform>
[src]
impl FromVariant for VisualShaderNodeTransformCompose
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTransformCompose>
[src]
impl FromVariant for VisualShaderNodeTransformConstant
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTransformConstant>
[src]
impl FromVariant for VisualShaderNodeTransformDecompose
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTransformDecompose>
[src]
impl FromVariant for VisualShaderNodeTransformMult
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTransformMult>
[src]
impl FromVariant for VisualShaderNodeTransformUniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTransformUniform>
[src]
impl FromVariant for VisualShaderNodeTransformVecMult
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeTransformVecMult>
[src]
impl FromVariant for VisualShaderNodeUniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeUniform>
[src]
impl FromVariant for VisualShaderNodeVec3Constant
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVec3Constant>
[src]
impl FromVariant for VisualShaderNodeVec3Uniform
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVec3Uniform>
[src]
impl FromVariant for VisualShaderNodeVectorCompose
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorCompose>
[src]
impl FromVariant for VisualShaderNodeVectorDecompose
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorDecompose>
[src]
impl FromVariant for VisualShaderNodeVectorFunc
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorFunc>
[src]
impl FromVariant for VisualShaderNodeVectorInterp
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorInterp>
[src]
impl FromVariant for VisualShaderNodeVectorLen
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorLen>
[src]
impl FromVariant for VisualShaderNodeVectorOp
[src]
fn from_variant(variant: &Variant) -> Option<VisualShaderNodeVectorOp>
[src]
impl FromVariant for WeakRef
[src]
fn from_variant(variant: &Variant) -> Option<WeakRef>
[src]
impl FromVariant for WebSocketClient
[src]
fn from_variant(variant: &Variant) -> Option<WebSocketClient>
[src]
impl FromVariant for WebSocketMultiplayerPeer
[src]
fn from_variant(variant: &Variant) -> Option<WebSocketMultiplayerPeer>
[src]
impl FromVariant for WebSocketPeer
[src]
fn from_variant(variant: &Variant) -> Option<WebSocketPeer>
[src]
impl FromVariant for WebSocketServer
[src]
fn from_variant(variant: &Variant) -> Option<WebSocketServer>
[src]
impl FromVariant for WindowDialog
[src]
fn from_variant(variant: &Variant) -> Option<WindowDialog>
[src]
impl FromVariant for World
[src]
fn from_variant(variant: &Variant) -> Option<World>
[src]
impl FromVariant for World2D
[src]
fn from_variant(variant: &Variant) -> Option<World2D>
[src]
impl FromVariant for WorldEnvironment
[src]
fn from_variant(variant: &Variant) -> Option<WorldEnvironment>
[src]
impl FromVariant for XMLParser
[src]
fn from_variant(variant: &Variant) -> Option<XMLParser>
[src]
impl FromVariant for YSort
[src]
fn from_variant(variant: &Variant) -> Option<YSort>
[src]
impl<T> FromVariant for Instance<T> where
T: NativeClass,
<T as NativeClass>::Base: FromVariant,
<T as NativeClass>::Base: Clone,
[src]
T: NativeClass,
<T as NativeClass>::Base: FromVariant,
<T as NativeClass>::Base: Clone,
fn from_variant(variant: &Variant) -> Option<Instance<T>>
[src]
impl<T> FromVariant for MaybeNot<T> where
T: FromVariant,
[src]
T: FromVariant,