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use crate::access::{Aligned, MaybeUnaligned};
use crate::get_api;
use crate::sys;
use crate::FromVariant;
use crate::ToVariant;
use crate::Variant;
use crate::VariantArray;
use crate::Vector3;
use std::mem::transmute;
pub struct Vector3Array(pub(crate) sys::godot_pool_vector3_array);
pub type Read<'a> = Aligned<ReadGuard<'a>>;
pub type Write<'a> = Aligned<WriteGuard<'a>>;
impl Vector3Array {
pub fn new() -> Self {
Vector3Array::default()
}
pub fn from_variant_array(array: &VariantArray) -> Self {
unsafe {
let mut result = sys::godot_pool_vector3_array::default();
(get_api().godot_pool_vector3_array_new_with_array)(&mut result, &array.0);
Vector3Array(result)
}
}
pub fn push(&mut self, vector: &Vector3) {
unsafe {
(get_api().godot_pool_vector3_array_append)(&mut self.0, transmute(vector));
}
}
pub fn push_array(&mut self, vectors: &Vector3Array) {
unsafe {
(get_api().godot_pool_vector3_array_append_array)(&mut self.0, transmute(vectors));
}
}
pub fn insert(&mut self, offset: i32, vector: &Vector3) -> bool {
unsafe {
let status =
(get_api().godot_pool_vector3_array_insert)(&mut self.0, offset, transmute(vector));
status != sys::godot_error_GODOT_OK
}
}
pub fn invert(&mut self) {
unsafe { (get_api().godot_pool_vector3_array_invert)(&mut self.0) }
}
pub fn remove(&mut self, idx: i32) {
unsafe {
(get_api().godot_pool_vector3_array_remove)(&mut self.0, idx);
}
}
pub fn resize(&mut self, size: i32) {
unsafe {
(get_api().godot_pool_vector3_array_resize)(&mut self.0, size);
}
}
pub fn get(&self, idx: i32) -> Vector3 {
unsafe { transmute((get_api().godot_pool_vector3_array_get)(&self.0, idx)) }
}
pub fn set(&mut self, idx: i32, vector: &Vector3) {
unsafe {
(get_api().godot_pool_vector3_array_set)(&mut self.0, idx, transmute(vector));
}
}
pub fn len(&self) -> i32 {
unsafe { (get_api().godot_pool_vector3_array_size)(&self.0) }
}
pub fn read<'a>(&'a self) -> Read<'a> {
unsafe {
MaybeUnaligned::new(ReadGuard::new(self.sys()))
.try_into_aligned()
.expect("Pool array access should be aligned. This indicates a bug in Godot")
}
}
pub fn write<'a>(&'a mut self) -> Write<'a> {
unsafe {
MaybeUnaligned::new(WriteGuard::new(self.sys() as *mut _))
.try_into_aligned()
.expect("Pool array access should be aligned. This indicates a bug in Godot")
}
}
#[doc(hidden)]
pub fn sys(&self) -> *const sys::godot_pool_vector3_array {
&self.0
}
#[doc(hidden)]
pub fn from_sys(sys: sys::godot_pool_vector3_array) -> Self {
Vector3Array(sys)
}
impl_common_methods! {
pub fn new_ref(&self) -> Vector3Array : godot_pool_vector3_array_new_copy;
}
}
impl_basic_traits!(
for Vector3Array as godot_pool_vector3_array {
Drop => godot_pool_vector3_array_destroy;
Default => godot_pool_vector3_array_new;
}
);
impl ToVariant for Vector3Array {
fn to_variant(&self) -> Variant {
Variant::from_vector3_array(self)
}
}
impl FromVariant for Vector3Array {
fn from_variant(variant: &Variant) -> Option<Self> {
variant.try_to_vector3_array()
}
}
define_access_guard! {
pub struct ReadGuard<'a> : sys::godot_pool_vector3_array_read_access {
access = godot_pool_vector3_array_read(*const sys::godot_pool_vector3_array),
len = godot_pool_vector3_array_size,
}
Guard<Target=Vector3> => godot_pool_vector3_array_read_access_ptr -> *const sys::godot_vector3;
Drop => godot_pool_vector3_array_read_access_destroy;
Clone => godot_pool_vector3_array_read_access_copy;
}
define_access_guard! {
pub struct WriteGuard<'a> : sys::godot_pool_vector3_array_write_access {
access = godot_pool_vector3_array_write(*mut sys::godot_pool_vector3_array),
len = godot_pool_vector3_array_size,
}
Guard<Target=Vector3> + WritePtr => godot_pool_vector3_array_write_access_ptr -> *mut sys::godot_vector3;
Drop => godot_pool_vector3_array_write_access_destroy;
}
godot_test!(
test_vector3_array_access {
let mut arr = Vector3Array::new();
arr.push(&Vector3::new(1.0, 2.0, 3.0));
arr.push(&Vector3::new(3.0, 4.0, 5.0));
arr.push(&Vector3::new(5.0, 6.0, 7.0));
let original_read = {
let read = arr.read();
assert_eq!(&[
Vector3::new(1.0, 2.0, 3.0),
Vector3::new(3.0, 4.0, 5.0),
Vector3::new(5.0, 6.0, 7.0),
], read.as_slice());
read.clone()
};
let mut cow_arr = arr.new_ref();
{
let mut write = cow_arr.write();
assert_eq!(3, write.len());
for s in write.as_mut_slice() {
s.x += 2.0;
s.y += 1.0;
}
}
assert_eq!(Vector3::new(3.0, 3.0, 3.0), cow_arr.get(0));
assert_eq!(Vector3::new(5.0, 5.0, 5.0), cow_arr.get(1));
assert_eq!(Vector3::new(7.0, 7.0, 7.0), cow_arr.get(2));
assert_eq!(&[
Vector3::new(1.0, 2.0, 3.0),
Vector3::new(3.0, 4.0, 5.0),
Vector3::new(5.0, 6.0, 7.0),
], original_read.as_slice());
}
);