Struct gdnative::EditorPlugin [−][src]
pub struct EditorPlugin { /* fields omitted */ }
tools class EditorPlugin : Node
(manually managed)
Base class
EditorPlugin inherits Node and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using EditorPlugin::free
.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorPlugin
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impl EditorPlugin
pub fn as_node(&self) -> Node
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pub fn as_node(&self) -> Node
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using EditorPlugin::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn forward_canvas_gui_input(&mut self, event: Option<InputEvent>) -> bool
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pub fn forward_canvas_gui_input(&mut self, event: Option<InputEvent>) -> bool
pub fn forward_draw_over_viewport(&mut self, overlay: Option<Control>)
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pub fn forward_draw_over_viewport(&mut self, overlay: Option<Control>)
pub fn forward_force_draw_over_viewport(&mut self, overlay: Option<Control>)
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pub fn forward_force_draw_over_viewport(&mut self, overlay: Option<Control>)
pub fn forward_spatial_gui_input(
&mut self,
camera: Option<Camera>,
event: Option<InputEvent>
) -> bool
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pub fn forward_spatial_gui_input(
&mut self,
camera: Option<Camera>,
event: Option<InputEvent>
) -> bool
pub fn create_spatial_gizmo(
&mut self,
for_spatial: Option<Spatial>
) -> Option<EditorSpatialGizmo>
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pub fn create_spatial_gizmo(
&mut self,
for_spatial: Option<Spatial>
) -> Option<EditorSpatialGizmo>
pub fn get_plugin_name(&mut self) -> GodotString
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pub fn get_plugin_name(&mut self) -> GodotString
pub fn get_plugin_icon(&mut self) -> Option<Object>
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pub fn get_plugin_icon(&mut self) -> Option<Object>
pub fn has_main_screen(&mut self) -> bool
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pub fn has_main_screen(&mut self) -> bool
pub fn make_visible(&mut self, visible: bool)
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pub fn make_visible(&mut self, visible: bool)
pub fn edit(&mut self, object: Option<Object>)
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pub fn edit(&mut self, object: Option<Object>)
pub fn handles(&mut self, object: Option<Object>) -> bool
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pub fn handles(&mut self, object: Option<Object>) -> bool
pub fn get_state(&mut self) -> Dictionary
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pub fn get_state(&mut self) -> Dictionary
pub fn set_state(&mut self, state: Dictionary)
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pub fn set_state(&mut self, state: Dictionary)
pub fn clear(&mut self)
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pub fn clear(&mut self)
pub fn save_external_data(&mut self)
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pub fn save_external_data(&mut self)
pub fn apply_changes(&mut self)
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pub fn apply_changes(&mut self)
pub fn get_breakpoints(&mut self) -> StringArray
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pub fn get_breakpoints(&mut self) -> StringArray
pub fn set_window_layout(&mut self, layout: Option<ConfigFile>)
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pub fn set_window_layout(&mut self, layout: Option<ConfigFile>)
pub fn get_window_layout(&mut self, layout: Option<ConfigFile>)
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pub fn get_window_layout(&mut self, layout: Option<ConfigFile>)
pub fn add_control_to_container(
&mut self,
container: i64,
control: Option<Object>
)
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pub fn add_control_to_container(
&mut self,
container: i64,
control: Option<Object>
)
pub fn add_control_to_bottom_panel(
&mut self,
control: Option<Object>,
title: GodotString
) -> Option<ToolButton>
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pub fn add_control_to_bottom_panel(
&mut self,
control: Option<Object>,
title: GodotString
) -> Option<ToolButton>
pub fn add_control_to_dock(&mut self, slot: i64, control: Option<Object>)
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pub fn add_control_to_dock(&mut self, slot: i64, control: Option<Object>)
pub fn remove_control_from_docks(&mut self, control: Option<Object>)
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pub fn remove_control_from_docks(&mut self, control: Option<Object>)
pub fn remove_control_from_bottom_panel(&mut self, control: Option<Object>)
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pub fn remove_control_from_bottom_panel(&mut self, control: Option<Object>)
pub fn add_custom_type(
&mut self,
_type: GodotString,
base: GodotString,
script: Option<Script>,
icon: Option<Texture>
)
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pub fn add_custom_type(
&mut self,
_type: GodotString,
base: GodotString,
script: Option<Script>,
icon: Option<Texture>
)
pub fn remove_custom_type(&mut self, _type: GodotString)
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pub fn remove_custom_type(&mut self, _type: GodotString)
pub fn update_overlays(&self) -> i64
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pub fn update_overlays(&self) -> i64
pub fn make_bottom_panel_item_visible(&mut self, item: Option<Object>)
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pub fn make_bottom_panel_item_visible(&mut self, item: Option<Object>)
pub fn hide_bottom_panel(&mut self)
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pub fn hide_bottom_panel(&mut self)
pub fn get_undo_redo(&mut self) -> Option<UndoRedo>
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pub fn get_undo_redo(&mut self) -> Option<UndoRedo>
pub fn queue_save_layout(&self)
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pub fn queue_save_layout(&self)
pub fn add_import_plugin(&mut self, importer: Option<EditorImportPlugin>)
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pub fn add_import_plugin(&mut self, importer: Option<EditorImportPlugin>)
pub fn remove_import_plugin(&mut self, importer: Option<EditorImportPlugin>)
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pub fn remove_import_plugin(&mut self, importer: Option<EditorImportPlugin>)
pub fn add_scene_import_plugin(
&mut self,
scene_importer: Option<EditorSceneImporter>
)
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pub fn add_scene_import_plugin(
&mut self,
scene_importer: Option<EditorSceneImporter>
)
pub fn remove_scene_import_plugin(
&mut self,
scene_importer: Option<EditorSceneImporter>
)
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pub fn remove_scene_import_plugin(
&mut self,
scene_importer: Option<EditorSceneImporter>
)
pub fn add_export_plugin(&mut self, exporter: Option<EditorExportPlugin>)
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pub fn add_export_plugin(&mut self, exporter: Option<EditorExportPlugin>)
pub fn remove_export_plugin(&mut self, exporter: Option<EditorExportPlugin>)
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pub fn remove_export_plugin(&mut self, exporter: Option<EditorExportPlugin>)
pub fn set_input_event_forwarding_always_enabled(&mut self)
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pub fn set_input_event_forwarding_always_enabled(&mut self)
pub fn set_force_draw_over_forwarding_enabled(&mut self)
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pub fn set_force_draw_over_forwarding_enabled(&mut self)
pub fn get_editor_interface(&mut self) -> Option<EditorInterface>
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pub fn get_editor_interface(&mut self) -> Option<EditorInterface>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Node>
pub fn as_object(&self) -> Object
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pub fn as_object(&self) -> Object
Up-cast.
pub fn _process(&mut self, delta: f64)
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pub fn _process(&mut self, delta: f64)
pub fn _physics_process(&mut self, delta: f64)
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pub fn _physics_process(&mut self, delta: f64)
pub fn _enter_tree(&mut self)
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pub fn _enter_tree(&mut self)
pub fn _exit_tree(&mut self)
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pub fn _exit_tree(&mut self)
pub fn _ready(&mut self)
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pub fn _ready(&mut self)
pub fn _input(&mut self, event: Option<InputEvent>)
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pub fn _input(&mut self, event: Option<InputEvent>)
pub fn _unhandled_input(&mut self, event: Option<InputEvent>)
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pub fn _unhandled_input(&mut self, event: Option<InputEvent>)
pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
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pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
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pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
pub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)
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pub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)
pub fn remove_child(&mut self, node: Option<Object>)
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pub fn remove_child(&mut self, node: Option<Object>)
pub fn get_child_count(&self) -> i64
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pub fn get_child_count(&self) -> i64
pub fn get_children(&self) -> VariantArray
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pub fn get_children(&self) -> VariantArray
pub fn get_child(&self, idx: i64) -> Option<Node>
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pub fn get_child(&self, idx: i64) -> Option<Node>
pub fn has_node(&self, path: NodePath) -> bool
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pub fn has_node(&self, path: NodePath) -> bool
pub fn get_node(&self, path: NodePath) -> Option<Node>
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pub fn get_node(&self, path: NodePath) -> Option<Node>
pub fn get_parent(&self) -> Option<Node>
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pub fn get_parent(&self) -> Option<Node>
pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
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pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
pub fn has_node_and_resource(&self, path: NodePath) -> bool
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pub fn has_node_and_resource(&self, path: NodePath) -> bool
pub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
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pub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
pub fn is_inside_tree(&self) -> bool
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pub fn is_inside_tree(&self) -> bool
pub fn is_a_parent_of(&self, node: Option<Object>) -> bool
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pub fn is_a_parent_of(&self, node: Option<Object>) -> bool
pub fn is_greater_than(&self, node: Option<Object>) -> bool
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pub fn is_greater_than(&self, node: Option<Object>) -> bool
pub fn get_path(&self) -> NodePath
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pub fn get_path(&self) -> NodePath
pub fn get_path_to(&self, node: Option<Object>) -> NodePath
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pub fn get_path_to(&self, node: Option<Object>) -> NodePath
pub fn add_to_group(&mut self, group: GodotString, persistent: bool)
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pub fn add_to_group(&mut self, group: GodotString, persistent: bool)
pub fn remove_from_group(&mut self, group: GodotString)
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pub fn remove_from_group(&mut self, group: GodotString)
pub fn is_in_group(&self, group: GodotString) -> bool
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pub fn is_in_group(&self, group: GodotString) -> bool
pub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)
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pub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)
pub fn get_groups(&self) -> VariantArray
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pub fn get_groups(&self) -> VariantArray
pub fn raise(&mut self)
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pub fn raise(&mut self)
pub fn set_owner(&mut self, owner: Option<Object>)
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pub fn set_owner(&mut self, owner: Option<Object>)
pub fn get_owner(&self) -> Option<Node>
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pub fn get_owner(&self) -> Option<Node>
pub fn remove_and_skip(&mut self)
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pub fn remove_and_skip(&mut self)
pub fn get_index(&self) -> i64
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pub fn get_index(&self) -> i64
pub fn print_tree(&mut self)
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pub fn print_tree(&mut self)
pub fn set_filename(&mut self, filename: GodotString)
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pub fn set_filename(&mut self, filename: GodotString)
pub fn get_filename(&self) -> GodotString
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pub fn get_filename(&self) -> GodotString
pub fn propagate_notification(&mut self, what: i64)
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pub fn propagate_notification(&mut self, what: i64)
pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
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pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
pub fn set_physics_process(&mut self, enable: bool)
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pub fn set_physics_process(&mut self, enable: bool)
pub fn get_physics_process_delta_time(&self) -> f64
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pub fn get_physics_process_delta_time(&self) -> f64
pub fn is_physics_processing(&self) -> bool
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pub fn is_physics_processing(&self) -> bool
pub fn get_process_delta_time(&self) -> f64
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pub fn get_process_delta_time(&self) -> f64
pub fn set_process(&mut self, enable: bool)
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pub fn set_process(&mut self, enable: bool)
pub fn is_processing(&self) -> bool
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pub fn is_processing(&self) -> bool
pub fn set_process_input(&mut self, enable: bool)
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pub fn set_process_input(&mut self, enable: bool)
pub fn is_processing_input(&self) -> bool
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pub fn is_processing_input(&self) -> bool
pub fn set_process_unhandled_input(&mut self, enable: bool)
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pub fn set_process_unhandled_input(&mut self, enable: bool)
pub fn is_processing_unhandled_input(&self) -> bool
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pub fn is_processing_unhandled_input(&self) -> bool
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
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pub fn set_process_unhandled_key_input(&mut self, enable: bool)
pub fn is_processing_unhandled_key_input(&self) -> bool
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pub fn is_processing_unhandled_key_input(&self) -> bool
pub fn set_pause_mode(&mut self, mode: i64)
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pub fn set_pause_mode(&mut self, mode: i64)
pub fn can_process(&self) -> bool
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pub fn can_process(&self) -> bool
pub fn print_stray_nodes(&mut self)
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pub fn print_stray_nodes(&mut self)
pub fn get_position_in_parent(&self) -> i64
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pub fn get_position_in_parent(&self) -> i64
pub fn set_display_folded(&mut self, fold: bool)
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pub fn set_display_folded(&mut self, fold: bool)
pub fn is_displayed_folded(&self) -> bool
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pub fn is_displayed_folded(&self) -> bool
pub fn set_process_internal(&mut self, enable: bool)
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pub fn set_process_internal(&mut self, enable: bool)
pub fn is_processing_internal(&self) -> bool
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pub fn is_processing_internal(&self) -> bool
pub fn set_physics_process_internal(&mut self, enable: bool)
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pub fn set_physics_process_internal(&mut self, enable: bool)
pub fn is_physics_processing_internal(&self) -> bool
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pub fn is_physics_processing_internal(&self) -> bool
pub fn get_tree(&self) -> Option<SceneTree>
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pub fn get_tree(&self) -> Option<SceneTree>
pub fn duplicate(&self, flags: i64) -> Option<Node>
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pub fn duplicate(&self, flags: i64) -> Option<Node>
pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)
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pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
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pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
pub fn get_scene_instance_load_placeholder(&self) -> bool
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pub fn get_scene_instance_load_placeholder(&self) -> bool
pub fn get_viewport(&self) -> Option<Viewport>
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pub fn get_viewport(&self) -> Option<Viewport>
pub fn queue_free(&mut self)
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pub fn queue_free(&mut self)
pub fn request_ready(&mut self)
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pub fn request_ready(&mut self)
pub fn set_network_master(&mut self, id: i64, recursive: bool)
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pub fn set_network_master(&mut self, id: i64, recursive: bool)
pub fn get_network_master(&self) -> i64
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pub fn get_network_master(&self) -> i64
pub fn is_network_master(&self) -> bool
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pub fn is_network_master(&self) -> bool
pub fn rpc_config(&mut self, method: GodotString, mode: i64)
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pub fn rpc_config(&mut self, method: GodotString, mode: i64)
pub fn rset_config(&mut self, property: GodotString, mode: i64)
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pub fn rset_config(&mut self, property: GodotString, mode: i64)
pub fn _set_import_path(&mut self, import_path: NodePath)
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pub fn _set_import_path(&mut self, import_path: NodePath)
pub fn _get_import_path(&self) -> NodePath
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pub fn _get_import_path(&self) -> NodePath
pub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rset(&mut self, property: GodotString, value: Variant)
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pub fn rset(&mut self, property: GodotString, value: Variant)
pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)
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pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)
pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)
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pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)
pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
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pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for EditorPlugin
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impl GodotObject for EditorPlugin
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for EditorPlugin
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impl Deref for EditorPlugin
type Target = Node
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for EditorPlugin
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impl DerefMut for EditorPlugin
Auto Trait Implementations
impl !Send for EditorPlugin
impl !Send for EditorPlugin
impl !Sync for EditorPlugin
impl !Sync for EditorPlugin