Struct gdnative::EditorSceneImporter [−][src]
pub struct EditorSceneImporter { /* fields omitted */ }
tools class EditorSceneImporter : Reference
(reference counted)
Base class
EditorSceneImporter inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorSceneImporter
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impl EditorSceneImporter
pub fn as_reference(&self) -> Reference
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pub fn as_reference(&self) -> Reference
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn _get_import_flags(&mut self) -> i64
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pub fn _get_import_flags(&mut self) -> i64
pub fn _get_extensions(&mut self) -> VariantArray
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pub fn _get_extensions(&mut self) -> VariantArray
pub fn _import_scene(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
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pub fn _import_scene(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
pub fn _import_animation(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
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pub fn _import_animation(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
pub fn import_scene_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
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pub fn import_scene_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
pub fn import_animation_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
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pub fn import_animation_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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pub fn as_object(&self) -> Object
Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn init_ref(&mut self) -> bool
pub fn reference(&mut self) -> bool
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pub fn reference(&mut self) -> bool
pub fn unreference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for EditorSceneImporter
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impl GodotObject for EditorSceneImporter
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for EditorSceneImporter
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impl Deref for EditorSceneImporter
type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for EditorSceneImporter
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impl DerefMut for EditorSceneImporter
impl Drop for EditorSceneImporter
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impl Drop for EditorSceneImporter
Auto Trait Implementations
impl !Send for EditorSceneImporter
impl !Send for EditorSceneImporter
impl !Sync for EditorSceneImporter
impl !Sync for EditorSceneImporter