Struct gdnative::VehicleWheel [−][src]
pub struct VehicleWheel { /* fields omitted */ }
core class VehicleWheel : Spatial
(manually managed)
Base class
VehicleWheel inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using VehicleWheel::free
.
Methods
impl VehicleWheel
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impl VehicleWheel
pub fn as_spatial(&self) -> Spatial
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pub fn as_spatial(&self) -> Spatial
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VehicleWheel::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_radius(&mut self, length: f64)
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pub fn set_radius(&mut self, length: f64)
pub fn get_radius(&self) -> f64
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pub fn get_radius(&self) -> f64
pub fn set_suspension_rest_length(&mut self, length: f64)
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pub fn set_suspension_rest_length(&mut self, length: f64)
pub fn get_suspension_rest_length(&self) -> f64
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pub fn get_suspension_rest_length(&self) -> f64
pub fn set_suspension_travel(&mut self, length: f64)
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pub fn set_suspension_travel(&mut self, length: f64)
pub fn get_suspension_travel(&self) -> f64
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pub fn get_suspension_travel(&self) -> f64
pub fn set_suspension_stiffness(&mut self, length: f64)
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pub fn set_suspension_stiffness(&mut self, length: f64)
pub fn get_suspension_stiffness(&self) -> f64
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pub fn get_suspension_stiffness(&self) -> f64
pub fn set_suspension_max_force(&mut self, length: f64)
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pub fn set_suspension_max_force(&mut self, length: f64)
pub fn get_suspension_max_force(&self) -> f64
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pub fn get_suspension_max_force(&self) -> f64
pub fn set_damping_compression(&mut self, length: f64)
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pub fn set_damping_compression(&mut self, length: f64)
pub fn get_damping_compression(&self) -> f64
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pub fn get_damping_compression(&self) -> f64
pub fn set_damping_relaxation(&mut self, length: f64)
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pub fn set_damping_relaxation(&mut self, length: f64)
pub fn get_damping_relaxation(&self) -> f64
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pub fn get_damping_relaxation(&self) -> f64
pub fn set_use_as_traction(&mut self, enable: bool)
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pub fn set_use_as_traction(&mut self, enable: bool)
pub fn is_used_as_traction(&self) -> bool
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pub fn is_used_as_traction(&self) -> bool
pub fn set_use_as_steering(&mut self, enable: bool)
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pub fn set_use_as_steering(&mut self, enable: bool)
pub fn is_used_as_steering(&self) -> bool
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pub fn is_used_as_steering(&self) -> bool
pub fn set_friction_slip(&mut self, length: f64)
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pub fn set_friction_slip(&mut self, length: f64)
pub fn get_friction_slip(&self) -> f64
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pub fn get_friction_slip(&self) -> f64
pub fn is_in_contact(&self) -> bool
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pub fn is_in_contact(&self) -> bool
pub fn set_roll_influence(&mut self, roll_influence: f64)
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pub fn set_roll_influence(&mut self, roll_influence: f64)
pub fn get_roll_influence(&self) -> f64
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pub fn get_roll_influence(&self) -> f64
pub fn get_skidinfo(&self) -> f64
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pub fn get_skidinfo(&self) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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pub fn as_node(&self) -> Node
Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn set_transform(&mut self, local: Transform)
pub fn get_transform(&self) -> Transform
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pub fn get_transform(&self) -> Transform
pub fn set_translation(&mut self, translation: Vector3)
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pub fn set_translation(&mut self, translation: Vector3)
pub fn get_translation(&self) -> Vector3
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pub fn get_translation(&self) -> Vector3
pub fn set_rotation(&mut self, euler: Vector3)
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pub fn set_rotation(&mut self, euler: Vector3)
pub fn get_rotation(&self) -> Vector3
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pub fn get_rotation(&self) -> Vector3
pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
pub fn get_rotation_degrees(&self) -> Vector3
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pub fn get_rotation_degrees(&self) -> Vector3
pub fn set_scale(&mut self, scale: Vector3)
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pub fn set_scale(&mut self, scale: Vector3)
pub fn get_scale(&self) -> Vector3
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pub fn get_scale(&self) -> Vector3
pub fn set_global_transform(&mut self, global: Transform)
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pub fn set_global_transform(&mut self, global: Transform)
pub fn get_global_transform(&self) -> Transform
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pub fn get_global_transform(&self) -> Transform
pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn get_parent_spatial(&self) -> Option<Spatial>
pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
pub fn is_set_as_toplevel(&self) -> bool
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pub fn is_set_as_toplevel(&self) -> bool
pub fn get_world(&self) -> Option<World>
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pub fn get_world(&self) -> Option<World>
pub fn _update_gizmo(&mut self)
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pub fn _update_gizmo(&mut self)
pub fn update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
pub fn set_visible(&mut self, visible: bool)
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pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
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pub fn is_visible(&self) -> bool
pub fn is_visible_in_tree(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
pub fn show(&mut self)
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pub fn show(&mut self)
pub fn hide(&mut self)
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pub fn hide(&mut self)
pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn set_notify_local_transform(&mut self, enable: bool)
pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn is_local_transform_notification_enabled(&self) -> bool
pub fn set_notify_transform(&mut self, enable: bool)
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pub fn set_notify_transform(&mut self, enable: bool)
pub fn is_transform_notification_enabled(&self) -> bool
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pub fn is_transform_notification_enabled(&self) -> bool
pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_scale(&mut self, scale: Vector3)
pub fn global_translate(&mut self, offset: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn scale_object_local(&mut self, scale: Vector3)
pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_x(&mut self, angle: f64)
pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
pub fn rotate_z(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
pub fn translate(&mut self, offset: Vector3)
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pub fn translate(&mut self, offset: Vector3)
pub fn orthonormalize(&mut self)
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pub fn orthonormalize(&mut self)
pub fn set_identity(&mut self)
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pub fn set_identity(&mut self)
pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_local(&self, global_point: Vector3) -> Vector3
pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for VehicleWheel
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impl GodotObject for VehicleWheel
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for VehicleWheel
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impl Deref for VehicleWheel
type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for VehicleWheel
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impl DerefMut for VehicleWheel
Auto Trait Implementations
impl !Send for VehicleWheel
impl !Send for VehicleWheel
impl !Sync for VehicleWheel
impl !Sync for VehicleWheel