Struct gdnative::World [−][src]
pub struct World { /* fields omitted */ }
core class World : Resource
(reference counted)
Base class
World inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl World
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impl World
pub fn as_resource(&self) -> Resource
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pub fn as_resource(&self) -> Resource
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn get_space(&self) -> Rid
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pub fn get_space(&self) -> Rid
pub fn get_scenario(&self) -> Rid
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pub fn get_scenario(&self) -> Rid
pub fn set_environment(&mut self, env: Option<Environment>)
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pub fn set_environment(&mut self, env: Option<Environment>)
pub fn get_environment(&self) -> Option<Environment>
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pub fn get_environment(&self) -> Option<Environment>
pub fn set_fallback_environment(&mut self, env: Option<Environment>)
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pub fn set_fallback_environment(&mut self, env: Option<Environment>)
pub fn get_fallback_environment(&self) -> Option<Environment>
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pub fn get_fallback_environment(&self) -> Option<Environment>
pub fn get_direct_space_state(&mut self) -> Option<PhysicsDirectSpaceState>
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pub fn get_direct_space_state(&mut self) -> Option<PhysicsDirectSpaceState>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
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pub fn as_reference(&self) -> Reference
Up-cast.
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
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pub fn _setup_local_to_scene(&mut self)
pub fn set_path(&mut self, path: GodotString)
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pub fn set_path(&mut self, path: GodotString)
pub fn take_over_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
pub fn get_path(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
pub fn get_rid(&self) -> Rid
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pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
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pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_local_scene(&self) -> Option<Node>
pub fn setup_local_to_scene(&mut self)
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pub fn setup_local_to_scene(&mut self)
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for World
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impl GodotObject for World
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for World
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impl Deref for World
type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for World
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impl DerefMut for World
impl Drop for World
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impl Drop for World