Struct gdnative::Tree [−][src]
pub struct Tree { /* fields omitted */ }
core class Tree : Control
(manually managed)
Base class
Tree inherits Control and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Tree::free
.
Methods
impl Tree
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impl Tree
pub fn as_control(&self) -> Control
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pub fn as_control(&self) -> Control
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Tree::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn _range_click_timeout(&mut self)
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pub fn _range_click_timeout(&mut self)
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
pub fn _popup_select(&mut self, arg0: i64)
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pub fn _popup_select(&mut self, arg0: i64)
pub fn _text_editor_enter(&mut self, arg0: GodotString)
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pub fn _text_editor_enter(&mut self, arg0: GodotString)
pub fn _text_editor_modal_close(&mut self)
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pub fn _text_editor_modal_close(&mut self)
pub fn _value_editor_changed(&mut self, arg0: f64)
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pub fn _value_editor_changed(&mut self, arg0: f64)
pub fn _scroll_moved(&mut self, arg0: f64)
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pub fn _scroll_moved(&mut self, arg0: f64)
pub fn clear(&mut self)
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pub fn clear(&mut self)
pub fn create_item(
&mut self,
parent: Option<Object>,
idx: i64
) -> Option<Object>
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pub fn create_item(
&mut self,
parent: Option<Object>,
idx: i64
) -> Option<Object>
pub fn get_root(&mut self) -> Option<TreeItem>
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pub fn get_root(&mut self) -> Option<TreeItem>
pub fn set_column_min_width(&mut self, column: i64, min_width: i64)
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pub fn set_column_min_width(&mut self, column: i64, min_width: i64)
pub fn set_column_expand(&mut self, column: i64, expand: bool)
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pub fn set_column_expand(&mut self, column: i64, expand: bool)
pub fn get_column_width(&self, column: i64) -> i64
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pub fn get_column_width(&self, column: i64) -> i64
pub fn set_hide_root(&mut self, enable: bool)
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pub fn set_hide_root(&mut self, enable: bool)
pub fn get_next_selected(&mut self, from: Option<Object>) -> Option<TreeItem>
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pub fn get_next_selected(&mut self, from: Option<Object>) -> Option<TreeItem>
pub fn get_selected(&self) -> Option<TreeItem>
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pub fn get_selected(&self) -> Option<TreeItem>
pub fn get_selected_column(&self) -> i64
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pub fn get_selected_column(&self) -> i64
pub fn set_select_mode(&mut self, mode: i64)
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pub fn set_select_mode(&mut self, mode: i64)
pub fn set_columns(&mut self, amount: i64)
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pub fn set_columns(&mut self, amount: i64)
pub fn get_columns(&self) -> i64
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pub fn get_columns(&self) -> i64
pub fn get_edited(&self) -> Option<TreeItem>
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pub fn get_edited(&self) -> Option<TreeItem>
pub fn get_edited_column(&self) -> i64
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pub fn get_edited_column(&self) -> i64
pub fn get_custom_popup_rect(&self) -> Rect2
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pub fn get_custom_popup_rect(&self) -> Rect2
pub fn get_item_area_rect(&self, item: Option<Object>, column: i64) -> Rect2
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pub fn get_item_area_rect(&self, item: Option<Object>, column: i64) -> Rect2
pub fn get_item_at_position(&self, position: Vector2) -> Option<TreeItem>
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pub fn get_item_at_position(&self, position: Vector2) -> Option<TreeItem>
pub fn get_column_at_position(&self, position: Vector2) -> i64
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pub fn get_column_at_position(&self, position: Vector2) -> i64
pub fn get_drop_section_at_position(&self, position: Vector2) -> i64
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pub fn get_drop_section_at_position(&self, position: Vector2) -> i64
pub fn ensure_cursor_is_visible(&mut self)
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pub fn ensure_cursor_is_visible(&mut self)
pub fn set_column_titles_visible(&mut self, visible: bool)
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pub fn set_column_titles_visible(&mut self, visible: bool)
pub fn are_column_titles_visible(&self) -> bool
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pub fn are_column_titles_visible(&self) -> bool
pub fn set_column_title(&mut self, column: i64, title: GodotString)
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pub fn set_column_title(&mut self, column: i64, title: GodotString)
pub fn get_column_title(&self, column: i64) -> GodotString
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pub fn get_column_title(&self, column: i64) -> GodotString
pub fn get_scroll(&self) -> Vector2
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pub fn get_scroll(&self) -> Vector2
pub fn set_hide_folding(&mut self, hide: bool)
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pub fn set_hide_folding(&mut self, hide: bool)
pub fn set_drop_mode_flags(&mut self, flags: i64)
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pub fn set_drop_mode_flags(&mut self, flags: i64)
pub fn get_drop_mode_flags(&self) -> i64
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pub fn get_drop_mode_flags(&self) -> i64
pub fn set_allow_rmb_select(&mut self, allow: bool)
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pub fn set_allow_rmb_select(&mut self, allow: bool)
pub fn get_allow_rmb_select(&self) -> bool
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pub fn get_allow_rmb_select(&self) -> bool
pub fn set_allow_reselect(&mut self, allow: bool)
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pub fn set_allow_reselect(&mut self, allow: bool)
pub fn get_allow_reselect(&self) -> bool
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pub fn get_allow_reselect(&self) -> bool
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Control>
pub fn as_canvas_item(&self) -> CanvasItem
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pub fn as_canvas_item(&self) -> CanvasItem
Up-cast.
pub fn _gui_input(&mut self, event: Option<InputEvent>)
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pub fn _gui_input(&mut self, event: Option<InputEvent>)
pub fn _get_minimum_size(&mut self) -> Vector2
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pub fn _get_minimum_size(&mut self) -> Vector2
pub fn get_drag_data(&mut self, position: Vector2) -> Option<Object>
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pub fn get_drag_data(&mut self, position: Vector2) -> Option<Object>
pub fn can_drop_data(&mut self, position: Vector2, data: Variant) -> bool
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pub fn can_drop_data(&mut self, position: Vector2, data: Variant) -> bool
pub fn drop_data(&mut self, position: Vector2, data: Variant)
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pub fn drop_data(&mut self, position: Vector2, data: Variant)
pub fn has_point(&mut self, point: Vector2) -> bool
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pub fn has_point(&mut self, point: Vector2) -> bool
pub fn _size_changed(&mut self)
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pub fn _size_changed(&mut self)
pub fn _update_minimum_size(&mut self)
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pub fn _update_minimum_size(&mut self)
pub fn accept_event(&mut self)
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pub fn accept_event(&mut self)
pub fn get_minimum_size(&self) -> Vector2
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pub fn get_minimum_size(&self) -> Vector2
pub fn get_combined_minimum_size(&self) -> Vector2
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pub fn get_combined_minimum_size(&self) -> Vector2
pub fn set_anchors_preset(&mut self, preset: i64, keep_margin: bool)
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pub fn set_anchors_preset(&mut self, preset: i64, keep_margin: bool)
pub fn set_margins_preset(&mut self, preset: i64, resize_mode: i64, margin: i64)
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pub fn set_margins_preset(&mut self, preset: i64, resize_mode: i64, margin: i64)
pub fn set_anchors_and_margins_preset(
&mut self,
preset: i64,
resize_mode: i64,
margin: i64
)
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pub fn set_anchors_and_margins_preset(
&mut self,
preset: i64,
resize_mode: i64,
margin: i64
)
pub fn set_anchor(
&mut self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
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pub fn set_anchor(
&mut self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
pub fn _set_anchor(&mut self, margin: i64, anchor: f64)
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pub fn _set_anchor(&mut self, margin: i64, anchor: f64)
pub fn get_anchor(&self, margin: i64) -> f64
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pub fn get_anchor(&self, margin: i64) -> f64
pub fn set_margin(&mut self, margin: i64, offset: f64)
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pub fn set_margin(&mut self, margin: i64, offset: f64)
pub fn set_anchor_and_margin(
&mut self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
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pub fn set_anchor_and_margin(
&mut self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
pub fn set_begin(&mut self, position: Vector2)
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pub fn set_begin(&mut self, position: Vector2)
pub fn set_end(&mut self, position: Vector2)
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pub fn set_end(&mut self, position: Vector2)
pub fn set_position(&mut self, position: Vector2)
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pub fn set_position(&mut self, position: Vector2)
pub fn set_size(&mut self, size: Vector2)
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pub fn set_size(&mut self, size: Vector2)
pub fn set_custom_minimum_size(&mut self, size: Vector2)
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pub fn set_custom_minimum_size(&mut self, size: Vector2)
pub fn set_global_position(&mut self, position: Vector2)
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pub fn set_global_position(&mut self, position: Vector2)
pub fn set_rotation(&mut self, radians: f64)
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pub fn set_rotation(&mut self, radians: f64)
pub fn set_rotation_degrees(&mut self, degrees: f64)
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pub fn set_rotation_degrees(&mut self, degrees: f64)
pub fn set_scale(&mut self, scale: Vector2)
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pub fn set_scale(&mut self, scale: Vector2)
pub fn set_pivot_offset(&mut self, pivot_offset: Vector2)
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pub fn set_pivot_offset(&mut self, pivot_offset: Vector2)
pub fn get_margin(&self, margin: i64) -> f64
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pub fn get_margin(&self, margin: i64) -> f64
pub fn get_begin(&self) -> Vector2
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pub fn get_begin(&self) -> Vector2
pub fn get_end(&self) -> Vector2
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pub fn get_end(&self) -> Vector2
pub fn get_position(&self) -> Vector2
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pub fn get_position(&self) -> Vector2
pub fn get_size(&self) -> Vector2
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pub fn get_size(&self) -> Vector2
pub fn get_rotation(&self) -> f64
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pub fn get_rotation(&self) -> f64
pub fn get_rotation_degrees(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
pub fn get_scale(&self) -> Vector2
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pub fn get_scale(&self) -> Vector2
pub fn get_pivot_offset(&self) -> Vector2
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pub fn get_pivot_offset(&self) -> Vector2
pub fn get_custom_minimum_size(&self) -> Vector2
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pub fn get_custom_minimum_size(&self) -> Vector2
pub fn get_parent_area_size(&self) -> Vector2
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pub fn get_parent_area_size(&self) -> Vector2
pub fn get_global_position(&self) -> Vector2
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pub fn get_global_position(&self) -> Vector2
pub fn get_rect(&self) -> Rect2
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pub fn get_rect(&self) -> Rect2
pub fn get_global_rect(&self) -> Rect2
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pub fn get_global_rect(&self) -> Rect2
pub fn show_modal(&mut self, exclusive: bool)
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pub fn show_modal(&mut self, exclusive: bool)
pub fn set_focus_mode(&mut self, mode: i64)
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pub fn set_focus_mode(&mut self, mode: i64)
pub fn has_focus(&self) -> bool
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pub fn has_focus(&self) -> bool
pub fn grab_focus(&mut self)
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pub fn grab_focus(&mut self)
pub fn release_focus(&mut self)
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pub fn release_focus(&mut self)
pub fn get_focus_owner(&self) -> Option<Control>
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pub fn get_focus_owner(&self) -> Option<Control>
pub fn set_h_size_flags(&mut self, flags: i64)
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pub fn set_h_size_flags(&mut self, flags: i64)
pub fn get_h_size_flags(&self) -> i64
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pub fn get_h_size_flags(&self) -> i64
pub fn set_stretch_ratio(&mut self, ratio: f64)
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pub fn set_stretch_ratio(&mut self, ratio: f64)
pub fn get_stretch_ratio(&self) -> f64
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pub fn get_stretch_ratio(&self) -> f64
pub fn set_v_size_flags(&mut self, flags: i64)
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pub fn set_v_size_flags(&mut self, flags: i64)
pub fn get_v_size_flags(&self) -> i64
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pub fn get_v_size_flags(&self) -> i64
pub fn set_theme(&mut self, theme: Option<Theme>)
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pub fn set_theme(&mut self, theme: Option<Theme>)
pub fn get_theme(&self) -> Option<Theme>
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pub fn get_theme(&self) -> Option<Theme>
pub fn add_icon_override(&mut self, name: GodotString, texture: Option<Texture>)
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pub fn add_icon_override(&mut self, name: GodotString, texture: Option<Texture>)
pub fn add_shader_override(&mut self, name: GodotString, shader: Option<Shader>)
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pub fn add_shader_override(&mut self, name: GodotString, shader: Option<Shader>)
pub fn add_stylebox_override(
&mut self,
name: GodotString,
stylebox: Option<StyleBox>
)
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pub fn add_stylebox_override(
&mut self,
name: GodotString,
stylebox: Option<StyleBox>
)
pub fn add_font_override(&mut self, name: GodotString, font: Option<Font>)
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pub fn add_font_override(&mut self, name: GodotString, font: Option<Font>)
pub fn add_color_override(&mut self, name: GodotString, color: Color)
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pub fn add_color_override(&mut self, name: GodotString, color: Color)
pub fn add_constant_override(&mut self, name: GodotString, constant: i64)
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pub fn add_constant_override(&mut self, name: GodotString, constant: i64)
pub fn get_icon(&self, name: GodotString, _type: GodotString) -> Option<Texture>
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pub fn get_icon(&self, name: GodotString, _type: GodotString) -> Option<Texture>
pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
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pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
pub fn get_font(&self, name: GodotString, _type: GodotString) -> Option<Font>
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pub fn get_font(&self, name: GodotString, _type: GodotString) -> Option<Font>
pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
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pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
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pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
pub fn has_icon_override(&self, name: GodotString) -> bool
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pub fn has_icon_override(&self, name: GodotString) -> bool
pub fn has_shader_override(&self, name: GodotString) -> bool
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pub fn has_shader_override(&self, name: GodotString) -> bool
pub fn has_stylebox_override(&self, name: GodotString) -> bool
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pub fn has_stylebox_override(&self, name: GodotString) -> bool
pub fn has_font_override(&self, name: GodotString) -> bool
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pub fn has_font_override(&self, name: GodotString) -> bool
pub fn has_color_override(&self, name: GodotString) -> bool
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pub fn has_color_override(&self, name: GodotString) -> bool
pub fn has_constant_override(&self, name: GodotString) -> bool
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pub fn has_constant_override(&self, name: GodotString) -> bool
pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
pub fn get_parent_control(&self) -> Option<Control>
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pub fn get_parent_control(&self) -> Option<Control>
pub fn set_h_grow_direction(&mut self, direction: i64)
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pub fn set_h_grow_direction(&mut self, direction: i64)
pub fn set_v_grow_direction(&mut self, direction: i64)
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pub fn set_v_grow_direction(&mut self, direction: i64)
pub fn set_tooltip(&mut self, tooltip: GodotString)
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pub fn set_tooltip(&mut self, tooltip: GodotString)
pub fn get_tooltip(&self, at_position: Vector2) -> GodotString
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pub fn get_tooltip(&self, at_position: Vector2) -> GodotString
pub fn _get_tooltip(&self) -> GodotString
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pub fn _get_tooltip(&self) -> GodotString
pub fn set_default_cursor_shape(&mut self, shape: i64)
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pub fn set_default_cursor_shape(&mut self, shape: i64)
pub fn set_focus_neighbour(&mut self, margin: i64, neighbour: NodePath)
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pub fn set_focus_neighbour(&mut self, margin: i64, neighbour: NodePath)
pub fn get_focus_neighbour(&self, margin: i64) -> NodePath
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pub fn get_focus_neighbour(&self, margin: i64) -> NodePath
pub fn set_focus_next(&mut self, next: NodePath)
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pub fn set_focus_next(&mut self, next: NodePath)
pub fn get_focus_next(&self) -> NodePath
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pub fn get_focus_next(&self) -> NodePath
pub fn set_focus_previous(&mut self, previous: NodePath)
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pub fn set_focus_previous(&mut self, previous: NodePath)
pub fn get_focus_previous(&self) -> NodePath
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pub fn get_focus_previous(&self) -> NodePath
pub fn force_drag(&mut self, data: Variant, preview: Option<Object>)
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pub fn force_drag(&mut self, data: Variant, preview: Option<Object>)
pub fn set_mouse_filter(&mut self, filter: i64)
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pub fn set_mouse_filter(&mut self, filter: i64)
pub fn set_clip_contents(&mut self, enable: bool)
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pub fn set_clip_contents(&mut self, enable: bool)
pub fn is_clipping_contents(&mut self) -> bool
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pub fn is_clipping_contents(&mut self) -> bool
pub fn grab_click_focus(&mut self)
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pub fn grab_click_focus(&mut self)
pub fn set_drag_forwarding(&mut self, target: Option<Object>)
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pub fn set_drag_forwarding(&mut self, target: Option<Object>)
pub fn set_drag_preview(&mut self, control: Option<Object>)
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pub fn set_drag_preview(&mut self, control: Option<Object>)
pub fn warp_mouse(&mut self, to_position: Vector2)
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pub fn warp_mouse(&mut self, to_position: Vector2)
pub fn minimum_size_changed(&mut self)
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pub fn minimum_size_changed(&mut self)
pub fn _theme_changed(&mut self)
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pub fn _theme_changed(&mut self)
pub fn _font_changed(&mut self)
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pub fn _font_changed(&mut self)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for Tree
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impl GodotObject for Tree
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for Tree
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impl Deref for Tree
type Target = Control
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for Tree
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impl DerefMut for Tree