Struct gdnative::CanvasItem [−][src]
pub struct CanvasItem { /* fields omitted */ }
core class CanvasItem : Node
(manually managed)
Base class
CanvasItem inherits Node and all of its methods.
Methods
impl CanvasItem
[src]
impl CanvasItem
pub fn as_node(&self) -> Node
[src]
pub fn as_node(&self) -> Node
Up-cast.
pub fn _draw(&mut self)
[src]
pub fn _draw(&mut self)
pub fn _toplevel_raise_self(&mut self)
[src]
pub fn _toplevel_raise_self(&mut self)
pub fn _update_callback(&mut self)
[src]
pub fn _update_callback(&mut self)
pub fn _edit_set_state(&mut self, state: Dictionary)
[src]
pub fn _edit_set_state(&mut self, state: Dictionary)
pub fn _edit_get_state(&self) -> Dictionary
[src]
pub fn _edit_get_state(&self) -> Dictionary
pub fn _edit_set_position(&mut self, position: Vector2)
[src]
pub fn _edit_set_position(&mut self, position: Vector2)
pub fn _edit_get_position(&self) -> Vector2
[src]
pub fn _edit_get_position(&self) -> Vector2
pub fn _edit_use_position(&self) -> bool
[src]
pub fn _edit_use_position(&self) -> bool
pub fn _edit_set_rect(&mut self, rect: Rect2)
[src]
pub fn _edit_set_rect(&mut self, rect: Rect2)
pub fn _edit_get_rect(&self) -> Rect2
[src]
pub fn _edit_get_rect(&self) -> Rect2
pub fn _edit_use_rect(&self) -> bool
[src]
pub fn _edit_use_rect(&self) -> bool
pub fn _edit_get_item_and_children_rect(&self) -> Rect2
[src]
pub fn _edit_get_item_and_children_rect(&self) -> Rect2
pub fn _edit_set_rotation(&mut self, degrees: f64)
[src]
pub fn _edit_set_rotation(&mut self, degrees: f64)
pub fn _edit_get_rotation(&self) -> f64
[src]
pub fn _edit_get_rotation(&self) -> f64
pub fn _edit_use_rotation(&self) -> bool
[src]
pub fn _edit_use_rotation(&self) -> bool
pub fn _edit_set_pivot(&mut self, pivot: Vector2)
[src]
pub fn _edit_set_pivot(&mut self, pivot: Vector2)
pub fn _edit_get_pivot(&self) -> Vector2
[src]
pub fn _edit_get_pivot(&self) -> Vector2
pub fn _edit_use_pivot(&self) -> bool
[src]
pub fn _edit_use_pivot(&self) -> bool
pub fn get_canvas_item(&self) -> Rid
[src]
pub fn get_canvas_item(&self) -> Rid
pub fn set_visible(&mut self, visible: bool)
[src]
pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
[src]
pub fn is_visible(&self) -> bool
pub fn is_visible_in_tree(&self) -> bool
[src]
pub fn is_visible_in_tree(&self) -> bool
pub fn show(&mut self)
[src]
pub fn show(&mut self)
pub fn hide(&mut self)
[src]
pub fn hide(&mut self)
pub fn update(&mut self)
[src]
pub fn update(&mut self)
pub fn set_as_toplevel(&mut self, enable: bool)
[src]
pub fn set_as_toplevel(&mut self, enable: bool)
pub fn is_set_as_toplevel(&self) -> bool
[src]
pub fn is_set_as_toplevel(&self) -> bool
pub fn set_light_mask(&mut self, light_mask: i64)
[src]
pub fn set_light_mask(&mut self, light_mask: i64)
pub fn get_light_mask(&self) -> i64
[src]
pub fn get_light_mask(&self) -> i64
pub fn set_modulate(&mut self, modulate: Color)
[src]
pub fn set_modulate(&mut self, modulate: Color)
pub fn get_modulate(&self) -> Color
[src]
pub fn get_modulate(&self) -> Color
pub fn set_self_modulate(&mut self, self_modulate: Color)
[src]
pub fn set_self_modulate(&mut self, self_modulate: Color)
pub fn get_self_modulate(&self) -> Color
[src]
pub fn get_self_modulate(&self) -> Color
pub fn set_draw_behind_parent(&mut self, enable: bool)
[src]
pub fn set_draw_behind_parent(&mut self, enable: bool)
pub fn is_draw_behind_parent_enabled(&self) -> bool
[src]
pub fn is_draw_behind_parent_enabled(&self) -> bool
pub fn _set_on_top(&mut self, on_top: bool)
[src]
pub fn _set_on_top(&mut self, on_top: bool)
pub fn _is_on_top(&self) -> bool
[src]
pub fn _is_on_top(&self) -> bool
pub fn draw_line(
&mut self,
from: Vector2,
to: Vector2,
color: Color,
width: f64,
antialiased: bool
)
[src]
pub fn draw_line(
&mut self,
from: Vector2,
to: Vector2,
color: Color,
width: f64,
antialiased: bool
)
pub fn draw_polyline(
&mut self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
[src]
pub fn draw_polyline(
&mut self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
pub fn draw_polyline_colors(
&mut self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
[src]
pub fn draw_polyline_colors(
&mut self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
pub fn draw_multiline(
&mut self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
[src]
pub fn draw_multiline(
&mut self,
points: Vector2Array,
color: Color,
width: f64,
antialiased: bool
)
pub fn draw_multiline_colors(
&mut self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
[src]
pub fn draw_multiline_colors(
&mut self,
points: Vector2Array,
colors: ColorArray,
width: f64,
antialiased: bool
)
pub fn draw_rect(&mut self, rect: Rect2, color: Color, filled: bool)
[src]
pub fn draw_rect(&mut self, rect: Rect2, color: Color, filled: bool)
pub fn draw_circle(&mut self, position: Vector2, radius: f64, color: Color)
[src]
pub fn draw_circle(&mut self, position: Vector2, radius: f64, color: Color)
pub fn draw_texture(
&mut self,
texture: Option<Texture>,
position: Vector2,
modulate: Color,
normal_map: Option<Texture>
)
[src]
pub fn draw_texture(
&mut self,
texture: Option<Texture>,
position: Vector2,
modulate: Color,
normal_map: Option<Texture>
)
pub fn draw_texture_rect(
&mut self,
texture: Option<Texture>,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
[src]
pub fn draw_texture_rect(
&mut self,
texture: Option<Texture>,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_texture_rect_region(
&mut self,
texture: Option<Texture>,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
[src]
pub fn draw_texture_rect_region(
&mut self,
texture: Option<Texture>,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn draw_style_box(&mut self, style_box: Option<StyleBox>, rect: Rect2)
[src]
pub fn draw_style_box(&mut self, style_box: Option<StyleBox>, rect: Rect2)
pub fn draw_primitive(
&mut self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<Texture>,
width: f64,
normal_map: Option<Texture>
)
[src]
pub fn draw_primitive(
&mut self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<Texture>,
width: f64,
normal_map: Option<Texture>
)
pub fn draw_polygon(
&mut self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<Texture>,
normal_map: Option<Texture>,
antialiased: bool
)
[src]
pub fn draw_polygon(
&mut self,
points: Vector2Array,
colors: ColorArray,
uvs: Vector2Array,
texture: Option<Texture>,
normal_map: Option<Texture>,
antialiased: bool
)
pub fn draw_colored_polygon(
&mut self,
points: Vector2Array,
color: Color,
uvs: Vector2Array,
texture: Option<Texture>,
normal_map: Option<Texture>,
antialiased: bool
)
[src]
pub fn draw_colored_polygon(
&mut self,
points: Vector2Array,
color: Color,
uvs: Vector2Array,
texture: Option<Texture>,
normal_map: Option<Texture>,
antialiased: bool
)
pub fn draw_string(
&mut self,
font: Option<Font>,
position: Vector2,
text: GodotString,
modulate: Color,
clip_w: i64
)
[src]
pub fn draw_string(
&mut self,
font: Option<Font>,
position: Vector2,
text: GodotString,
modulate: Color,
clip_w: i64
)
pub fn draw_char(
&mut self,
font: Option<Font>,
position: Vector2,
char: GodotString,
next: GodotString,
modulate: Color
) -> f64
[src]
pub fn draw_char(
&mut self,
font: Option<Font>,
position: Vector2,
char: GodotString,
next: GodotString,
modulate: Color
) -> f64
pub fn draw_set_transform(
&mut self,
position: Vector2,
rotation: f64,
scale: Vector2
)
[src]
pub fn draw_set_transform(
&mut self,
position: Vector2,
rotation: f64,
scale: Vector2
)
pub fn draw_set_transform_matrix(&mut self, xform: Transform2D)
[src]
pub fn draw_set_transform_matrix(&mut self, xform: Transform2D)
pub fn get_transform(&self) -> Transform2D
[src]
pub fn get_transform(&self) -> Transform2D
pub fn get_global_transform(&self) -> Transform2D
[src]
pub fn get_global_transform(&self) -> Transform2D
pub fn get_global_transform_with_canvas(&self) -> Transform2D
[src]
pub fn get_global_transform_with_canvas(&self) -> Transform2D
pub fn get_viewport_transform(&self) -> Transform2D
[src]
pub fn get_viewport_transform(&self) -> Transform2D
pub fn get_viewport_rect(&self) -> Rect2
[src]
pub fn get_viewport_rect(&self) -> Rect2
pub fn get_canvas_transform(&self) -> Transform2D
[src]
pub fn get_canvas_transform(&self) -> Transform2D
pub fn get_local_mouse_position(&self) -> Vector2
[src]
pub fn get_local_mouse_position(&self) -> Vector2
pub fn get_global_mouse_position(&self) -> Vector2
[src]
pub fn get_global_mouse_position(&self) -> Vector2
pub fn get_canvas(&self) -> Rid
[src]
pub fn get_canvas(&self) -> Rid
pub fn get_world_2d(&self) -> Option<World2D>
[src]
pub fn get_world_2d(&self) -> Option<World2D>
pub fn set_material(&mut self, material: Option<Material>)
[src]
pub fn set_material(&mut self, material: Option<Material>)
pub fn get_material(&self) -> Option<Material>
[src]
pub fn get_material(&self) -> Option<Material>
pub fn set_use_parent_material(&mut self, enable: bool)
[src]
pub fn set_use_parent_material(&mut self, enable: bool)
pub fn get_use_parent_material(&self) -> bool
[src]
pub fn get_use_parent_material(&self) -> bool
pub fn set_notify_local_transform(&mut self, enable: bool)
[src]
pub fn set_notify_local_transform(&mut self, enable: bool)
pub fn is_local_transform_notification_enabled(&self) -> bool
[src]
pub fn is_local_transform_notification_enabled(&self) -> bool
pub fn set_notify_transform(&mut self, enable: bool)
[src]
pub fn set_notify_transform(&mut self, enable: bool)
pub fn is_transform_notification_enabled(&self) -> bool
[src]
pub fn is_transform_notification_enabled(&self) -> bool
pub fn make_canvas_position_local(&self, screen_point: Vector2) -> Vector2
[src]
pub fn make_canvas_position_local(&self, screen_point: Vector2) -> Vector2
pub fn make_input_local(&self, event: Option<InputEvent>) -> Option<InputEvent>
[src]
pub fn make_input_local(&self, event: Option<InputEvent>) -> Option<InputEvent>
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Node>
pub fn as_object(&self) -> Object
[src]
pub fn as_object(&self) -> Object
Up-cast.
pub fn _process(&mut self, delta: f64)
[src]
pub fn _process(&mut self, delta: f64)
pub fn _physics_process(&mut self, delta: f64)
[src]
pub fn _physics_process(&mut self, delta: f64)
pub fn _enter_tree(&mut self)
[src]
pub fn _enter_tree(&mut self)
pub fn _exit_tree(&mut self)
[src]
pub fn _exit_tree(&mut self)
pub fn _ready(&mut self)
[src]
pub fn _ready(&mut self)
pub fn _input(&mut self, event: Option<InputEvent>)
[src]
pub fn _input(&mut self, event: Option<InputEvent>)
pub fn _unhandled_input(&mut self, event: Option<InputEvent>)
[src]
pub fn _unhandled_input(&mut self, event: Option<InputEvent>)
pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
[src]
pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
[src]
pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_name(&mut self, name: GodotString)
pub fn get_name(&self) -> GodotString
[src]
pub fn get_name(&self) -> GodotString
pub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)
[src]
pub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)
pub fn remove_child(&mut self, node: Option<Object>)
[src]
pub fn remove_child(&mut self, node: Option<Object>)
pub fn get_child_count(&self) -> i64
[src]
pub fn get_child_count(&self) -> i64
pub fn get_children(&self) -> VariantArray
[src]
pub fn get_children(&self) -> VariantArray
pub fn get_child(&self, idx: i64) -> Option<Node>
[src]
pub fn get_child(&self, idx: i64) -> Option<Node>
pub fn has_node(&self, path: NodePath) -> bool
[src]
pub fn has_node(&self, path: NodePath) -> bool
pub fn get_node(&self, path: NodePath) -> Option<Node>
[src]
pub fn get_node(&self, path: NodePath) -> Option<Node>
pub fn get_parent(&self) -> Option<Node>
[src]
pub fn get_parent(&self) -> Option<Node>
pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
[src]
pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
pub fn has_node_and_resource(&self, path: NodePath) -> bool
[src]
pub fn has_node_and_resource(&self, path: NodePath) -> bool
pub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
[src]
pub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
pub fn is_inside_tree(&self) -> bool
[src]
pub fn is_inside_tree(&self) -> bool
pub fn is_a_parent_of(&self, node: Option<Object>) -> bool
[src]
pub fn is_a_parent_of(&self, node: Option<Object>) -> bool
pub fn is_greater_than(&self, node: Option<Object>) -> bool
[src]
pub fn is_greater_than(&self, node: Option<Object>) -> bool
pub fn get_path(&self) -> NodePath
[src]
pub fn get_path(&self) -> NodePath
pub fn get_path_to(&self, node: Option<Object>) -> NodePath
[src]
pub fn get_path_to(&self, node: Option<Object>) -> NodePath
pub fn add_to_group(&mut self, group: GodotString, persistent: bool)
[src]
pub fn add_to_group(&mut self, group: GodotString, persistent: bool)
pub fn remove_from_group(&mut self, group: GodotString)
[src]
pub fn remove_from_group(&mut self, group: GodotString)
pub fn is_in_group(&self, group: GodotString) -> bool
[src]
pub fn is_in_group(&self, group: GodotString) -> bool
pub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)
[src]
pub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)
pub fn get_groups(&self) -> VariantArray
[src]
pub fn get_groups(&self) -> VariantArray
pub fn raise(&mut self)
[src]
pub fn raise(&mut self)
pub fn set_owner(&mut self, owner: Option<Object>)
[src]
pub fn set_owner(&mut self, owner: Option<Object>)
pub fn get_owner(&self) -> Option<Node>
[src]
pub fn get_owner(&self) -> Option<Node>
pub fn remove_and_skip(&mut self)
[src]
pub fn remove_and_skip(&mut self)
pub fn get_index(&self) -> i64
[src]
pub fn get_index(&self) -> i64
pub fn print_tree(&mut self)
[src]
pub fn print_tree(&mut self)
pub fn set_filename(&mut self, filename: GodotString)
[src]
pub fn set_filename(&mut self, filename: GodotString)
pub fn get_filename(&self) -> GodotString
[src]
pub fn get_filename(&self) -> GodotString
pub fn propagate_notification(&mut self, what: i64)
[src]
pub fn propagate_notification(&mut self, what: i64)
pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
[src]
pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
pub fn set_physics_process(&mut self, enable: bool)
[src]
pub fn set_physics_process(&mut self, enable: bool)
pub fn get_physics_process_delta_time(&self) -> f64
[src]
pub fn get_physics_process_delta_time(&self) -> f64
pub fn is_physics_processing(&self) -> bool
[src]
pub fn is_physics_processing(&self) -> bool
pub fn get_process_delta_time(&self) -> f64
[src]
pub fn get_process_delta_time(&self) -> f64
pub fn set_process(&mut self, enable: bool)
[src]
pub fn set_process(&mut self, enable: bool)
pub fn is_processing(&self) -> bool
[src]
pub fn is_processing(&self) -> bool
pub fn set_process_input(&mut self, enable: bool)
[src]
pub fn set_process_input(&mut self, enable: bool)
pub fn is_processing_input(&self) -> bool
[src]
pub fn is_processing_input(&self) -> bool
pub fn set_process_unhandled_input(&mut self, enable: bool)
[src]
pub fn set_process_unhandled_input(&mut self, enable: bool)
pub fn is_processing_unhandled_input(&self) -> bool
[src]
pub fn is_processing_unhandled_input(&self) -> bool
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
[src]
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
pub fn is_processing_unhandled_key_input(&self) -> bool
[src]
pub fn is_processing_unhandled_key_input(&self) -> bool
pub fn set_pause_mode(&mut self, mode: i64)
[src]
pub fn set_pause_mode(&mut self, mode: i64)
pub fn can_process(&self) -> bool
[src]
pub fn can_process(&self) -> bool
pub fn print_stray_nodes(&mut self)
[src]
pub fn print_stray_nodes(&mut self)
pub fn get_position_in_parent(&self) -> i64
[src]
pub fn get_position_in_parent(&self) -> i64
pub fn set_display_folded(&mut self, fold: bool)
[src]
pub fn set_display_folded(&mut self, fold: bool)
pub fn is_displayed_folded(&self) -> bool
[src]
pub fn is_displayed_folded(&self) -> bool
pub fn set_process_internal(&mut self, enable: bool)
[src]
pub fn set_process_internal(&mut self, enable: bool)
pub fn is_processing_internal(&self) -> bool
[src]
pub fn is_processing_internal(&self) -> bool
pub fn set_physics_process_internal(&mut self, enable: bool)
[src]
pub fn set_physics_process_internal(&mut self, enable: bool)
pub fn is_physics_processing_internal(&self) -> bool
[src]
pub fn is_physics_processing_internal(&self) -> bool
pub fn get_tree(&self) -> Option<SceneTree>
[src]
pub fn get_tree(&self) -> Option<SceneTree>
pub fn duplicate(&self, flags: i64) -> Option<Node>
[src]
pub fn duplicate(&self, flags: i64) -> Option<Node>
pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)
[src]
pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
[src]
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
pub fn get_scene_instance_load_placeholder(&self) -> bool
[src]
pub fn get_scene_instance_load_placeholder(&self) -> bool
pub fn get_viewport(&self) -> Option<Viewport>
[src]
pub fn get_viewport(&self) -> Option<Viewport>
pub fn queue_free(&mut self)
[src]
pub fn queue_free(&mut self)
pub fn request_ready(&mut self)
[src]
pub fn request_ready(&mut self)
pub fn set_network_master(&mut self, id: i64, recursive: bool)
[src]
pub fn set_network_master(&mut self, id: i64, recursive: bool)
pub fn get_network_master(&self) -> i64
[src]
pub fn get_network_master(&self) -> i64
pub fn is_network_master(&self) -> bool
[src]
pub fn is_network_master(&self) -> bool
pub fn rpc_config(&mut self, method: GodotString, mode: i64)
[src]
pub fn rpc_config(&mut self, method: GodotString, mode: i64)
pub fn rset_config(&mut self, property: GodotString, mode: i64)
[src]
pub fn rset_config(&mut self, property: GodotString, mode: i64)
pub fn _set_import_path(&mut self, import_path: NodePath)
[src]
pub fn _set_import_path(&mut self, import_path: NodePath)
pub fn _get_import_path(&self) -> NodePath
[src]
pub fn _get_import_path(&self) -> NodePath
pub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
[src]
pub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn rset(&mut self, property: GodotString, value: Variant)
[src]
pub fn rset(&mut self, property: GodotString, value: Variant)
pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)
[src]
pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)
pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)
[src]
pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)
pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
[src]
pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for CanvasItem
[src]
impl GodotObject for CanvasItem
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for CanvasItem
[src]
impl Deref for CanvasItem
type Target = Node
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for CanvasItem
[src]
impl DerefMut for CanvasItem
Auto Trait Implementations
impl !Send for CanvasItem
impl !Send for CanvasItem
impl !Sync for CanvasItem
impl !Sync for CanvasItem