Struct gdnative::Skeleton [−][src]
pub struct Skeleton { /* fields omitted */ }
core class Skeleton : Spatial
(manually managed)
Base class
Skeleton inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Skeleton::free
.
Methods
impl Skeleton
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impl Skeleton
pub fn as_spatial(&self) -> Spatial
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pub fn as_spatial(&self) -> Spatial
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Skeleton::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn add_bone(&mut self, name: GodotString)
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pub fn add_bone(&mut self, name: GodotString)
pub fn find_bone(&self, name: GodotString) -> i64
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pub fn find_bone(&self, name: GodotString) -> i64
pub fn get_bone_name(&self, bone_idx: i64) -> GodotString
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pub fn get_bone_name(&self, bone_idx: i64) -> GodotString
pub fn get_bone_parent(&self, bone_idx: i64) -> i64
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pub fn get_bone_parent(&self, bone_idx: i64) -> i64
pub fn set_bone_parent(&mut self, bone_idx: i64, parent_idx: i64)
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pub fn set_bone_parent(&mut self, bone_idx: i64, parent_idx: i64)
pub fn get_bone_count(&self) -> i64
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pub fn get_bone_count(&self) -> i64
pub fn unparent_bone_and_rest(&mut self, bone_idx: i64)
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pub fn unparent_bone_and_rest(&mut self, bone_idx: i64)
pub fn get_bone_rest(&self, bone_idx: i64) -> Transform
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pub fn get_bone_rest(&self, bone_idx: i64) -> Transform
pub fn set_bone_rest(&mut self, bone_idx: i64, rest: Transform)
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pub fn set_bone_rest(&mut self, bone_idx: i64, rest: Transform)
pub fn set_bone_disable_rest(&mut self, bone_idx: i64, disable: bool)
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pub fn set_bone_disable_rest(&mut self, bone_idx: i64, disable: bool)
pub fn is_bone_rest_disabled(&self, bone_idx: i64) -> bool
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pub fn is_bone_rest_disabled(&self, bone_idx: i64) -> bool
pub fn bind_child_node_to_bone(&mut self, bone_idx: i64, node: Option<Object>)
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pub fn bind_child_node_to_bone(&mut self, bone_idx: i64, node: Option<Object>)
pub fn unbind_child_node_from_bone(
&mut self,
bone_idx: i64,
node: Option<Object>
)
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pub fn unbind_child_node_from_bone(
&mut self,
bone_idx: i64,
node: Option<Object>
)
pub fn get_bound_child_nodes_to_bone(&self, bone_idx: i64) -> VariantArray
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pub fn get_bound_child_nodes_to_bone(&self, bone_idx: i64) -> VariantArray
pub fn clear_bones(&mut self)
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pub fn clear_bones(&mut self)
pub fn get_bone_pose(&self, bone_idx: i64) -> Transform
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pub fn get_bone_pose(&self, bone_idx: i64) -> Transform
pub fn set_bone_pose(&mut self, bone_idx: i64, pose: Transform)
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pub fn set_bone_pose(&mut self, bone_idx: i64, pose: Transform)
pub fn set_bone_global_pose(&mut self, bone_idx: i64, pose: Transform)
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pub fn set_bone_global_pose(&mut self, bone_idx: i64, pose: Transform)
pub fn get_bone_global_pose(&self, bone_idx: i64) -> Transform
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pub fn get_bone_global_pose(&self, bone_idx: i64) -> Transform
pub fn get_bone_custom_pose(&self, bone_idx: i64) -> Transform
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pub fn get_bone_custom_pose(&self, bone_idx: i64) -> Transform
pub fn set_bone_custom_pose(&mut self, bone_idx: i64, custom_pose: Transform)
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pub fn set_bone_custom_pose(&mut self, bone_idx: i64, custom_pose: Transform)
pub fn get_bone_transform(&self, bone_idx: i64) -> Transform
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pub fn get_bone_transform(&self, bone_idx: i64) -> Transform
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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pub fn as_node(&self) -> Node
Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn set_transform(&mut self, local: Transform)
pub fn get_transform(&self) -> Transform
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pub fn get_transform(&self) -> Transform
pub fn set_translation(&mut self, translation: Vector3)
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pub fn set_translation(&mut self, translation: Vector3)
pub fn get_translation(&self) -> Vector3
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pub fn get_translation(&self) -> Vector3
pub fn set_rotation(&mut self, euler: Vector3)
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pub fn set_rotation(&mut self, euler: Vector3)
pub fn get_rotation(&self) -> Vector3
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pub fn get_rotation(&self) -> Vector3
pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
pub fn get_rotation_degrees(&self) -> Vector3
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pub fn get_rotation_degrees(&self) -> Vector3
pub fn set_scale(&mut self, scale: Vector3)
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pub fn set_scale(&mut self, scale: Vector3)
pub fn get_scale(&self) -> Vector3
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pub fn get_scale(&self) -> Vector3
pub fn set_global_transform(&mut self, global: Transform)
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pub fn set_global_transform(&mut self, global: Transform)
pub fn get_global_transform(&self) -> Transform
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pub fn get_global_transform(&self) -> Transform
pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn get_parent_spatial(&self) -> Option<Spatial>
pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
pub fn is_set_as_toplevel(&self) -> bool
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pub fn is_set_as_toplevel(&self) -> bool
pub fn get_world(&self) -> Option<World>
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pub fn get_world(&self) -> Option<World>
pub fn _update_gizmo(&mut self)
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pub fn _update_gizmo(&mut self)
pub fn update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
pub fn set_visible(&mut self, visible: bool)
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pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
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pub fn is_visible(&self) -> bool
pub fn is_visible_in_tree(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
pub fn show(&mut self)
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pub fn show(&mut self)
pub fn hide(&mut self)
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pub fn hide(&mut self)
pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn set_notify_local_transform(&mut self, enable: bool)
pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn is_local_transform_notification_enabled(&self) -> bool
pub fn set_notify_transform(&mut self, enable: bool)
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pub fn set_notify_transform(&mut self, enable: bool)
pub fn is_transform_notification_enabled(&self) -> bool
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pub fn is_transform_notification_enabled(&self) -> bool
pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_scale(&mut self, scale: Vector3)
pub fn global_translate(&mut self, offset: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn scale_object_local(&mut self, scale: Vector3)
pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_x(&mut self, angle: f64)
pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
pub fn rotate_z(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
pub fn translate(&mut self, offset: Vector3)
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pub fn translate(&mut self, offset: Vector3)
pub fn orthonormalize(&mut self)
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pub fn orthonormalize(&mut self)
pub fn set_identity(&mut self)
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pub fn set_identity(&mut self)
pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_local(&self, global_point: Vector3) -> Vector3
pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for Skeleton
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impl GodotObject for Skeleton
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for Skeleton
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impl Deref for Skeleton
type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for Skeleton
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impl DerefMut for Skeleton