Struct gdnative::ARVRController [−][src]
pub struct ARVRController { /* fields omitted */ }
core class ARVRController : Spatial
(manually managed)
Base class
ARVRController inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using ARVRController::free
.
Methods
impl ARVRController
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impl ARVRController
pub fn as_spatial(&self) -> Spatial
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pub fn as_spatial(&self) -> Spatial
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using ARVRController::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_controller_id(&mut self, controller_id: i64)
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pub fn set_controller_id(&mut self, controller_id: i64)
pub fn get_controller_id(&self) -> i64
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pub fn get_controller_id(&self) -> i64
pub fn get_controller_name(&self) -> GodotString
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pub fn get_controller_name(&self) -> GodotString
pub fn get_joystick_id(&self) -> i64
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pub fn get_joystick_id(&self) -> i64
pub fn get_joystick_axis(&self, axis: i64) -> f64
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pub fn get_joystick_axis(&self, axis: i64) -> f64
pub fn get_is_active(&self) -> bool
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pub fn get_is_active(&self) -> bool
pub fn get_rumble(&self) -> f64
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pub fn get_rumble(&self) -> f64
pub fn set_rumble(&mut self, rumble: f64)
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pub fn set_rumble(&mut self, rumble: f64)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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pub fn as_node(&self) -> Node
Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn set_transform(&mut self, local: Transform)
pub fn get_transform(&self) -> Transform
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pub fn get_transform(&self) -> Transform
pub fn set_translation(&mut self, translation: Vector3)
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pub fn set_translation(&mut self, translation: Vector3)
pub fn get_translation(&self) -> Vector3
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pub fn get_translation(&self) -> Vector3
pub fn set_rotation(&mut self, euler: Vector3)
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pub fn set_rotation(&mut self, euler: Vector3)
pub fn get_rotation(&self) -> Vector3
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pub fn get_rotation(&self) -> Vector3
pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
pub fn get_rotation_degrees(&self) -> Vector3
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pub fn get_rotation_degrees(&self) -> Vector3
pub fn set_scale(&mut self, scale: Vector3)
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pub fn set_scale(&mut self, scale: Vector3)
pub fn get_scale(&self) -> Vector3
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pub fn get_scale(&self) -> Vector3
pub fn set_global_transform(&mut self, global: Transform)
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pub fn set_global_transform(&mut self, global: Transform)
pub fn get_global_transform(&self) -> Transform
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pub fn get_global_transform(&self) -> Transform
pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn get_parent_spatial(&self) -> Option<Spatial>
pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
pub fn is_set_as_toplevel(&self) -> bool
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pub fn is_set_as_toplevel(&self) -> bool
pub fn get_world(&self) -> Option<World>
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pub fn get_world(&self) -> Option<World>
pub fn _update_gizmo(&mut self)
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pub fn _update_gizmo(&mut self)
pub fn update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
pub fn set_visible(&mut self, visible: bool)
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pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
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pub fn is_visible(&self) -> bool
pub fn is_visible_in_tree(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
pub fn show(&mut self)
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pub fn show(&mut self)
pub fn hide(&mut self)
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pub fn hide(&mut self)
pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn set_notify_local_transform(&mut self, enable: bool)
pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn is_local_transform_notification_enabled(&self) -> bool
pub fn set_notify_transform(&mut self, enable: bool)
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pub fn set_notify_transform(&mut self, enable: bool)
pub fn is_transform_notification_enabled(&self) -> bool
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pub fn is_transform_notification_enabled(&self) -> bool
pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_scale(&mut self, scale: Vector3)
pub fn global_translate(&mut self, offset: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn scale_object_local(&mut self, scale: Vector3)
pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_x(&mut self, angle: f64)
pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
pub fn rotate_z(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
pub fn translate(&mut self, offset: Vector3)
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pub fn translate(&mut self, offset: Vector3)
pub fn orthonormalize(&mut self)
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pub fn orthonormalize(&mut self)
pub fn set_identity(&mut self)
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pub fn set_identity(&mut self)
pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_local(&self, global_point: Vector3) -> Vector3
pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for ARVRController
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impl GodotObject for ARVRController
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for ARVRController
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impl Deref for ARVRController
type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for ARVRController
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impl DerefMut for ARVRController
Auto Trait Implementations
impl !Send for ARVRController
impl !Send for ARVRController
impl !Sync for ARVRController
impl !Sync for ARVRController