Struct gdnative::VisualScriptDeconstruct [−][src]
pub struct VisualScriptDeconstruct { /* fields omitted */ }core class VisualScriptDeconstruct : VisualScriptNode (reference counted)
Base class
VisualScriptDeconstruct inherits VisualScriptNode and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptDeconstruct[src]
impl VisualScriptDeconstructpub fn as_visual_script_node(&self) -> VisualScriptNode[src]
pub fn as_visual_script_node(&self) -> VisualScriptNodeUp-cast.
pub fn new() -> Self[src]
pub fn new() -> Selfpub fn new_ref(&self) -> Self[src]
pub fn new_ref(&self) -> SelfCreates a new reference to the same object.
pub fn set_deconstruct_type(&mut self, _type: i64)[src]
pub fn set_deconstruct_type(&mut self, _type: i64)pub fn get_deconstruct_type(&self) -> VariantType[src]
pub fn get_deconstruct_type(&self) -> VariantTypepub fn _set_elem_cache(&mut self, _cache: VariantArray)[src]
pub fn _set_elem_cache(&mut self, _cache: VariantArray)pub fn _get_elem_cache(&self) -> VariantArray[src]
pub fn _get_elem_cache(&self) -> VariantArraypub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = VisualScriptNode>
pub fn as_resource(&self) -> Resource[src]
pub fn as_resource(&self) -> ResourceUp-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>[src]
pub fn get_visual_script(&self) -> Option<VisualScript>pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variantpub fn ports_changed_notify(&mut self)[src]
pub fn ports_changed_notify(&mut self)pub fn _set_default_input_values(&mut self, values: VariantArray)[src]
pub fn _set_default_input_values(&mut self, values: VariantArray)pub fn _get_default_input_values(&self) -> VariantArray[src]
pub fn _get_default_input_values(&self) -> VariantArraypub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for VisualScriptDeconstruct[src]
impl GodotObject for VisualScriptDeconstructfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for VisualScriptDeconstruct[src]
impl Deref for VisualScriptDeconstructtype Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for VisualScriptDeconstruct[src]
impl DerefMut for VisualScriptDeconstructimpl Drop for VisualScriptDeconstruct[src]
impl Drop for VisualScriptDeconstructAuto Trait Implementations
impl !Send for VisualScriptDeconstruct
impl !Send for VisualScriptDeconstructimpl !Sync for VisualScriptDeconstruct
impl !Sync for VisualScriptDeconstruct