Struct gdnative::ShaderMaterial
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pub struct ShaderMaterial { /* fields omitted */ }
core class ShaderMaterial : Material
(reference counted)
Base class
ShaderMaterial inherits Material and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl ShaderMaterial
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pub fn as_material(&self) -> Material
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_shader(&mut self, shader: Option<Shader>)
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pub fn get_shader(&self) -> Option<Shader>
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pub fn set_shader_param(&mut self, param: GodotString, value: Variant)
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pub fn get_shader_param(&self, param: GodotString) -> Variant
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Material>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn set_next_pass(&mut self, next_pass: Option<Material>)
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pub fn get_next_pass(&self) -> Option<Material>
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pub fn set_render_priority(&mut self, priority: i64)
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pub fn get_render_priority(&self) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for ShaderMaterial
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for ShaderMaterial
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type Target = Material
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.