Struct gdnative::Shader
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pub struct Shader { /* fields omitted */ }
core class Shader : Resource
(reference counted)
Base class
Shader inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl Shader
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pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_code(&mut self, code: GodotString)
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pub fn get_code(&self) -> GodotString
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pub fn set_default_texture_param(
&mut self,
param: GodotString,
texture: Option<Texture>
)
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&mut self,
param: GodotString,
texture: Option<Texture>
)
pub fn get_default_texture_param(&self, param: GodotString) -> Option<Texture>
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pub fn has_param(&self, name: GodotString) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
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pub fn set_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&mut self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Shader
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Shader
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type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.