Struct gdnative::NetworkedMultiplayerENet [] [src]

pub struct NetworkedMultiplayerENet { /* fields omitted */ }

core class NetworkedMultiplayerENet : NetworkedMultiplayerPeer (reference counted)

Base class

NetworkedMultiplayerENet inherits NetworkedMultiplayerPeer and all of its methods.

Memory management

The lifetime of this object is automatically managed through reference counting.

Methods

impl NetworkedMultiplayerENet
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Up-cast.

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Creates a new reference to the same object.

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Methods from Deref<Target = NetworkedMultiplayerPeer>

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Up-cast.

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Trait Implementations

impl GodotObject for NetworkedMultiplayerENet
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impl Deref for NetworkedMultiplayerENet
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for NetworkedMultiplayerENet
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Mutably dereferences the value.

impl Drop for NetworkedMultiplayerENet
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Executes the destructor for this type. Read more

Auto Trait Implementations