Struct gdnative::NetworkedMultiplayerPeer
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pub struct NetworkedMultiplayerPeer { /* fields omitted */ }
core class NetworkedMultiplayerPeer : PacketPeer
(reference counted)
Base class
NetworkedMultiplayerPeer inherits PacketPeer and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl NetworkedMultiplayerPeer
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pub fn as_packet_peer(&self) -> PacketPeer
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Up-cast.
pub fn set_transfer_mode(&mut self, mode: i64)
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pub fn set_target_peer(&mut self, id: i64)
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pub fn get_packet_peer(&self) -> i64
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pub fn poll(&mut self)
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pub fn get_unique_id(&self) -> i64
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pub fn set_refuse_new_connections(&mut self, enable: bool)
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pub fn is_refusing_new_connections(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = PacketPeer>
pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn get_var(&mut self) -> Variant
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pub fn put_var(&mut self, var: Variant) -> GodotResult
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pub fn get_packet(&mut self) -> ByteArray
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pub fn put_packet(&mut self, buffer: ByteArray) -> GodotResult
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pub fn get_packet_error(&self) -> GodotResult
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pub fn get_available_packet_count(&self) -> i64
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pub fn set_allow_object_decoding(&mut self, enable: bool)
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pub fn is_object_decoding_allowed(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for NetworkedMultiplayerPeer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for NetworkedMultiplayerPeer
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type Target = PacketPeer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.