Struct gdnative::EditorSceneImporter
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pub struct EditorSceneImporter { /* fields omitted */ }
tools class EditorSceneImporter : Reference
(reference counted)
Base class
EditorSceneImporter inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorSceneImporter
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _get_import_flags(&mut self) -> i64
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pub fn _get_extensions(&mut self) -> VariantArray
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pub fn _import_scene(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
pub fn _import_animation(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
pub fn import_scene_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
pub fn import_animation_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for EditorSceneImporter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for EditorSceneImporter
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.