Struct gdnative::Animation
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pub struct Animation { /* fields omitted */ }
core class Animation : Resource
(reference counted)
Base class
Animation inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl Animation
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pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn add_track(&mut self, _type: i64, at_position: i64) -> i64
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pub fn remove_track(&mut self, idx: i64)
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pub fn get_track_count(&self) -> i64
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pub fn track_get_path(&self, idx: i64) -> NodePath
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pub fn track_set_path(&mut self, idx: i64, path: NodePath)
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pub fn find_track(&self, path: NodePath) -> i64
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pub fn track_move_up(&mut self, idx: i64)
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pub fn track_move_down(&mut self, idx: i64)
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pub fn track_set_imported(&mut self, idx: i64, imported: bool)
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pub fn track_is_imported(&self, idx: i64) -> bool
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pub fn track_set_enabled(&mut self, idx: i64, enabled: bool)
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pub fn track_is_enabled(&self, idx: i64) -> bool
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pub fn transform_track_insert_key(
&mut self,
idx: i64,
time: f64,
location: Vector3,
rotation: Quat,
scale: Vector3
) -> i64
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&mut self,
idx: i64,
time: f64,
location: Vector3,
rotation: Quat,
scale: Vector3
) -> i64
pub fn track_insert_key(
&mut self,
idx: i64,
time: f64,
key: Variant,
transition: f64
)
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&mut self,
idx: i64,
time: f64,
key: Variant,
transition: f64
)
pub fn track_remove_key(&mut self, idx: i64, key_idx: i64)
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pub fn track_remove_key_at_position(&mut self, idx: i64, position: f64)
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pub fn track_set_key_value(&mut self, idx: i64, key: i64, value: Variant)
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pub fn track_set_key_transition(
&mut self,
idx: i64,
key_idx: i64,
transition: f64
)
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&mut self,
idx: i64,
key_idx: i64,
transition: f64
)
pub fn track_get_key_transition(&self, idx: i64, key_idx: i64) -> f64
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pub fn track_get_key_count(&self, idx: i64) -> i64
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pub fn track_get_key_value(&self, idx: i64, key_idx: i64) -> Variant
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pub fn track_get_key_time(&self, idx: i64, key_idx: i64) -> f64
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pub fn track_find_key(&self, idx: i64, time: f64, exact: bool) -> i64
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pub fn track_set_interpolation_type(&mut self, idx: i64, interpolation: i64)
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pub fn track_set_interpolation_loop_wrap(
&mut self,
idx: i64,
interpolation: bool
)
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&mut self,
idx: i64,
interpolation: bool
)
pub fn track_get_interpolation_loop_wrap(&self, idx: i64) -> bool
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pub fn transform_track_interpolate(
&self,
idx: i64,
time_sec: f64
) -> VariantArray
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&self,
idx: i64,
time_sec: f64
) -> VariantArray
pub fn value_track_set_update_mode(&mut self, idx: i64, mode: i64)
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pub fn value_track_get_key_indices(
&self,
idx: i64,
time_sec: f64,
delta: f64
) -> Int32Array
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&self,
idx: i64,
time_sec: f64,
delta: f64
) -> Int32Array
pub fn method_track_get_key_indices(
&self,
idx: i64,
time_sec: f64,
delta: f64
) -> Int32Array
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&self,
idx: i64,
time_sec: f64,
delta: f64
) -> Int32Array
pub fn method_track_get_name(&self, idx: i64, key_idx: i64) -> GodotString
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pub fn method_track_get_params(&self, idx: i64, key_idx: i64) -> VariantArray
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pub fn set_length(&mut self, time_sec: f64)
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pub fn get_length(&self) -> f64
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pub fn set_loop(&mut self, enabled: bool)
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pub fn has_loop(&self) -> bool
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pub fn set_step(&mut self, size_sec: f64)
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pub fn get_step(&self) -> f64
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pub fn clear(&mut self)
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pub fn copy_track(&mut self, track: i64, to_animation: Option<Animation>)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
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pub fn set_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&mut self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Animation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Animation
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type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.