Struct gdnative::Sprite
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pub struct Sprite { /* fields omitted */ }
core class Sprite : Node2D
(manually managed)
Base class
Sprite inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Sprite::free
.
Methods
impl Sprite
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pub fn as_node_2d(&self) -> Node2D
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Sprite::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_texture(&mut self, texture: Option<Texture>)
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pub fn get_texture(&self) -> Option<Texture>
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pub fn set_normal_map(&mut self, normal_map: Option<Texture>)
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pub fn get_normal_map(&self) -> Option<Texture>
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pub fn set_centered(&mut self, centered: bool)
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pub fn is_centered(&self) -> bool
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pub fn set_offset(&mut self, offset: Vector2)
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pub fn get_offset(&self) -> Vector2
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pub fn set_flip_h(&mut self, flip_h: bool)
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pub fn is_flipped_h(&self) -> bool
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pub fn set_flip_v(&mut self, flip_v: bool)
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pub fn is_flipped_v(&self) -> bool
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pub fn set_region(&mut self, enabled: bool)
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pub fn is_region(&self) -> bool
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pub fn set_region_rect(&mut self, rect: Rect2)
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pub fn get_region_rect(&self) -> Rect2
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pub fn set_region_filter_clip(&mut self, enabled: bool)
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pub fn is_region_filter_clip_enabled(&self) -> bool
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pub fn set_frame(&mut self, frame: i64)
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pub fn get_frame(&self) -> i64
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pub fn set_vframes(&mut self, vframes: i64)
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pub fn get_vframes(&self) -> i64
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pub fn set_hframes(&mut self, hframes: i64)
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pub fn get_hframes(&self) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
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Up-cast.
pub fn set_position(&mut self, position: Vector2)
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pub fn set_rotation(&mut self, radians: f64)
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pub fn set_rotation_degrees(&mut self, degrees: f64)
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pub fn set_scale(&mut self, scale: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn rotate(&mut self, radians: f64)
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pub fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub fn translate(&mut self, offset: Vector2)
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pub fn global_translate(&mut self, offset: Vector2)
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pub fn apply_scale(&mut self, ratio: Vector2)
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pub fn set_global_position(&mut self, position: Vector2)
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pub fn get_global_position(&self) -> Vector2
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pub fn set_global_rotation(&mut self, radians: f64)
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pub fn get_global_rotation(&self) -> f64
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pub fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub fn get_global_rotation_degrees(&self) -> f64
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pub fn set_global_scale(&mut self, scale: Vector2)
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pub fn get_global_scale(&self) -> Vector2
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pub fn set_transform(&mut self, xform: Transform2D)
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pub fn set_global_transform(&mut self, xform: Transform2D)
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pub fn look_at(&mut self, point: Vector2)
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pub fn get_angle_to(&self, point: Vector2) -> f64
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pub fn to_local(&self, global_point: Vector2) -> Vector2
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pub fn to_global(&self, local_point: Vector2) -> Vector2
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pub fn set_z_index(&mut self, z_index: i64)
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pub fn get_z_index(&self) -> i64
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pub fn set_z_as_relative(&mut self, enable: bool)
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pub fn is_z_relative(&self) -> bool
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pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
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&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Sprite
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Sprite
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type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.