Struct gdnative::Sprite [] [src]

pub struct Sprite { /* fields omitted */ }

core class Sprite : Node2D (manually managed)

Base class

Sprite inherits Node2D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Sprite::free.

Methods

impl Sprite
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Sprite::free.

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Manually deallocate the object.

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Methods from Deref<Target = Node2D>

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Up-cast.

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Trait Implementations

impl GodotObject for Sprite
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impl Deref for Sprite
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for Sprite
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Sprite

impl !Sync for Sprite