Struct gdnative::RayCast2D [] [src]

pub struct RayCast2D { /* fields omitted */ }

core class RayCast2D : Node2D (manually managed)

Base class

RayCast2D inherits Node2D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using RayCast2D::free.

Methods

impl RayCast2D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using RayCast2D::free.

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Manually deallocate the object.

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Methods from Deref<Target = Node2D>

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Up-cast.

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Trait Implementations

impl GodotObject for RayCast2D
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impl Deref for RayCast2D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for RayCast2D
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for RayCast2D

impl !Sync for RayCast2D