Struct gdnative::RayCast2D
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pub struct RayCast2D { /* fields omitted */ }
core class RayCast2D : Node2D
(manually managed)
Base class
RayCast2D inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using RayCast2D::free
.
Methods
impl RayCast2D
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pub fn as_node_2d(&self) -> Node2D
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using RayCast2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_enabled(&mut self, enabled: bool)
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pub fn is_enabled(&self) -> bool
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pub fn set_cast_to(&mut self, local_point: Vector2)
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pub fn get_cast_to(&self) -> Vector2
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pub fn is_colliding(&self) -> bool
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pub fn force_raycast_update(&mut self)
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pub fn get_collider(&self) -> Option<Object>
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pub fn get_collider_shape(&self) -> i64
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pub fn get_collision_point(&self) -> Vector2
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pub fn get_collision_normal(&self) -> Vector2
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pub fn add_exception_rid(&mut self, rid: Rid)
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pub fn add_exception(&mut self, node: Option<Object>)
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pub fn remove_exception_rid(&mut self, rid: Rid)
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pub fn remove_exception(&mut self, node: Option<Object>)
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pub fn clear_exceptions(&mut self)
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pub fn set_collision_mask(&mut self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_exclude_parent_body(&mut self, mask: bool)
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pub fn get_exclude_parent_body(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
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Up-cast.
pub fn set_position(&mut self, position: Vector2)
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pub fn set_rotation(&mut self, radians: f64)
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pub fn set_rotation_degrees(&mut self, degrees: f64)
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pub fn set_scale(&mut self, scale: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn rotate(&mut self, radians: f64)
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pub fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub fn translate(&mut self, offset: Vector2)
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pub fn global_translate(&mut self, offset: Vector2)
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pub fn apply_scale(&mut self, ratio: Vector2)
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pub fn set_global_position(&mut self, position: Vector2)
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pub fn get_global_position(&self) -> Vector2
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pub fn set_global_rotation(&mut self, radians: f64)
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pub fn get_global_rotation(&self) -> f64
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pub fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub fn get_global_rotation_degrees(&self) -> f64
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pub fn set_global_scale(&mut self, scale: Vector2)
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pub fn get_global_scale(&self) -> Vector2
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pub fn set_transform(&mut self, xform: Transform2D)
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pub fn set_global_transform(&mut self, xform: Transform2D)
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pub fn look_at(&mut self, point: Vector2)
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pub fn get_angle_to(&self, point: Vector2) -> f64
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pub fn to_local(&self, global_point: Vector2) -> Vector2
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pub fn to_global(&self, local_point: Vector2) -> Vector2
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pub fn set_z_index(&mut self, z_index: i64)
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pub fn get_z_index(&self) -> i64
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pub fn set_z_as_relative(&mut self, enable: bool)
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pub fn is_z_relative(&self) -> bool
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pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
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&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for RayCast2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for RayCast2D
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type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.