Struct gdnative::Polygon2D [] [src]

pub struct Polygon2D { /* fields omitted */ }

core class Polygon2D : Node2D (manually managed)

Base class

Polygon2D inherits Node2D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Polygon2D::free.

Methods

impl Polygon2D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Polygon2D::free.

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Manually deallocate the object.

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Methods from Deref<Target = Node2D>

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Up-cast.

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Trait Implementations

impl GodotObject for Polygon2D
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impl Deref for Polygon2D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for Polygon2D
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Polygon2D

impl !Sync for Polygon2D