Struct gdnative::EditorFileDialog [] [src]

pub struct EditorFileDialog { /* fields omitted */ }

tools class EditorFileDialog : ConfirmationDialog (manually managed)

Base class

EditorFileDialog inherits ConfirmationDialog and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using EditorFileDialog::free.

Tool

This class is used to interact with godot's editor.

Methods

impl EditorFileDialog
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using EditorFileDialog::free.

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Manually deallocate the object.

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Methods from Deref<Target = ConfirmationDialog>

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Up-cast.

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Trait Implementations

impl GodotObject for EditorFileDialog
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impl Deref for EditorFileDialog
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for EditorFileDialog
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Mutably dereferences the value.

Auto Trait Implementations