Struct gdnative::Camera2D
[−]
[src]
pub struct Camera2D { /* fields omitted */ }
core class Camera2D : Node2D
(manually managed)
Base class
Camera2D inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Camera2D::free
.
Methods
impl Camera2D
[src]
pub fn as_node_2d(&self) -> Node2D
[src]
Up-cast.
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Camera2D::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub fn set_offset(&mut self, offset: Vector2)
[src]
pub fn get_offset(&self) -> Vector2
[src]
pub fn set_anchor_mode(&mut self, anchor_mode: i64)
[src]
pub fn set_rotating(&mut self, rotating: bool)
[src]
pub fn is_rotating(&self) -> bool
[src]
pub fn make_current(&mut self)
[src]
pub fn clear_current(&mut self)
[src]
pub fn _make_current(&mut self, arg0: Option<Object>)
[src]
pub fn _update_scroll(&mut self)
[src]
pub fn _set_current(&mut self, current: bool)
[src]
pub fn is_current(&self) -> bool
[src]
pub fn set_limit(&mut self, margin: i64, limit: i64)
[src]
pub fn get_limit(&self, margin: i64) -> i64
[src]
pub fn set_limit_smoothing_enabled(&mut self, limit_smoothing_enabled: bool)
[src]
pub fn is_limit_smoothing_enabled(&self) -> bool
[src]
pub fn set_v_drag_enabled(&mut self, enabled: bool)
[src]
pub fn is_v_drag_enabled(&self) -> bool
[src]
pub fn set_h_drag_enabled(&mut self, enabled: bool)
[src]
pub fn is_h_drag_enabled(&self) -> bool
[src]
pub fn set_v_offset(&mut self, ofs: f64)
[src]
pub fn get_v_offset(&self) -> f64
[src]
pub fn set_h_offset(&mut self, ofs: f64)
[src]
pub fn get_h_offset(&self) -> f64
[src]
pub fn set_drag_margin(&mut self, margin: i64, drag_margin: f64)
[src]
pub fn get_drag_margin(&self, margin: i64) -> f64
[src]
pub fn get_camera_position(&self) -> Vector2
[src]
pub fn get_camera_screen_center(&self) -> Vector2
[src]
pub fn set_zoom(&mut self, zoom: Vector2)
[src]
pub fn get_zoom(&self) -> Vector2
[src]
pub fn set_custom_viewport(&mut self, viewport: Option<Object>)
[src]
pub fn get_custom_viewport(&self) -> Option<Node>
[src]
pub fn set_follow_smoothing(&mut self, follow_smoothing: f64)
[src]
pub fn get_follow_smoothing(&self) -> f64
[src]
pub fn set_enable_follow_smoothing(&mut self, follow_smoothing: bool)
[src]
pub fn is_follow_smoothing_enabled(&self) -> bool
[src]
pub fn force_update_scroll(&mut self)
[src]
pub fn reset_smoothing(&mut self)
[src]
pub fn align(&mut self)
[src]
pub fn _set_old_smoothing(&mut self, follow_smoothing: f64)
[src]
pub fn set_screen_drawing_enabled(&mut self, screen_drawing_enabled: bool)
[src]
pub fn is_screen_drawing_enabled(&self) -> bool
[src]
pub fn set_limit_drawing_enabled(&mut self, limit_drawing_enabled: bool)
[src]
pub fn is_limit_drawing_enabled(&self) -> bool
[src]
pub fn set_margin_drawing_enabled(&mut self, margin_drawing_enabled: bool)
[src]
pub fn is_margin_drawing_enabled(&self) -> bool
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub fn set_position(&mut self, position: Vector2)
[src]
pub fn set_rotation(&mut self, radians: f64)
[src]
pub fn set_rotation_degrees(&mut self, degrees: f64)
[src]
pub fn set_scale(&mut self, scale: Vector2)
[src]
pub fn get_position(&self) -> Vector2
[src]
pub fn get_rotation(&self) -> f64
[src]
pub fn get_rotation_degrees(&self) -> f64
[src]
pub fn get_scale(&self) -> Vector2
[src]
pub fn rotate(&mut self, radians: f64)
[src]
pub fn move_local_x(&mut self, delta: f64, scaled: bool)
[src]
pub fn move_local_y(&mut self, delta: f64, scaled: bool)
[src]
pub fn translate(&mut self, offset: Vector2)
[src]
pub fn global_translate(&mut self, offset: Vector2)
[src]
pub fn apply_scale(&mut self, ratio: Vector2)
[src]
pub fn set_global_position(&mut self, position: Vector2)
[src]
pub fn get_global_position(&self) -> Vector2
[src]
pub fn set_global_rotation(&mut self, radians: f64)
[src]
pub fn get_global_rotation(&self) -> f64
[src]
pub fn set_global_rotation_degrees(&mut self, degrees: f64)
[src]
pub fn get_global_rotation_degrees(&self) -> f64
[src]
pub fn set_global_scale(&mut self, scale: Vector2)
[src]
pub fn get_global_scale(&self) -> Vector2
[src]
pub fn set_transform(&mut self, xform: Transform2D)
[src]
pub fn set_global_transform(&mut self, xform: Transform2D)
[src]
pub fn look_at(&mut self, point: Vector2)
[src]
pub fn get_angle_to(&self, point: Vector2) -> f64
[src]
pub fn to_local(&self, global_point: Vector2) -> Vector2
[src]
pub fn to_global(&self, local_point: Vector2) -> Vector2
[src]
pub fn set_z_index(&mut self, z_index: i64)
[src]
pub fn get_z_index(&self) -> i64
[src]
pub fn set_z_as_relative(&mut self, enable: bool)
[src]
pub fn is_z_relative(&self) -> bool
[src]
pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
[src]
&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Trait Implementations
impl GodotObject for Camera2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl Deref for Camera2D
[src]
type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
Dereferences the value.