Struct gdnative::AudioStreamPlayer3D [] [src]

pub struct AudioStreamPlayer3D { /* fields omitted */ }

core class AudioStreamPlayer3D : Spatial (manually managed)

Base class

AudioStreamPlayer3D inherits Spatial and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using AudioStreamPlayer3D::free.

Methods

impl AudioStreamPlayer3D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AudioStreamPlayer3D::free.

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Manually deallocate the object.

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Methods from Deref<Target = Spatial>

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Up-cast.

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Trait Implementations

impl GodotObject for AudioStreamPlayer3D
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impl Deref for AudioStreamPlayer3D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for AudioStreamPlayer3D
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Mutably dereferences the value.

Auto Trait Implementations