Struct gdnative::AudioEffectCompressor
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pub struct AudioEffectCompressor { /* fields omitted */ }
core class AudioEffectCompressor : AudioEffect
(reference counted)
Base class
AudioEffectCompressor inherits AudioEffect and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl AudioEffectCompressor
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pub fn as_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_threshold(&mut self, threshold: f64)
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pub fn get_threshold(&self) -> f64
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pub fn set_ratio(&mut self, ratio: f64)
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pub fn get_ratio(&self) -> f64
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pub fn set_gain(&mut self, gain: f64)
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pub fn get_gain(&self) -> f64
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pub fn set_attack_us(&mut self, attack_us: f64)
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pub fn get_attack_us(&self) -> f64
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pub fn set_release_ms(&mut self, release_ms: f64)
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pub fn get_release_ms(&self) -> f64
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pub fn set_mix(&mut self, mix: f64)
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pub fn get_mix(&self) -> f64
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pub fn set_sidechain(&mut self, sidechain: GodotString)
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pub fn get_sidechain(&self) -> GodotString
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = AudioEffect>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for AudioEffectCompressor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for AudioEffectCompressor
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.