Struct gdnative::AnimatedSprite3D [] [src]

pub struct AnimatedSprite3D { /* fields omitted */ }

core class AnimatedSprite3D : SpriteBase3D (manually managed)

Base class

AnimatedSprite3D inherits SpriteBase3D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using AnimatedSprite3D::free.

Methods

impl AnimatedSprite3D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AnimatedSprite3D::free.

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Manually deallocate the object.

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Methods from Deref<Target = SpriteBase3D>

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Up-cast.

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Trait Implementations

impl GodotObject for AnimatedSprite3D
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impl Deref for AnimatedSprite3D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for AnimatedSprite3D
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Mutably dereferences the value.

Auto Trait Implementations