Struct gdnative::VisualScriptYieldSignal
[−]
[src]
pub struct VisualScriptYieldSignal { /* fields omitted */ }
Methods
impl VisualScriptYieldSignal[src]
pub fn set_base_type(&self, base_type: GodotString)[src]
pub fn get_base_type(&self) -> GodotString[src]
pub fn set_signal(&self, signal: GodotString)[src]
pub fn get_signal(&self) -> GodotString[src]
pub fn set_call_mode(&self, mode: i64)[src]
pub fn set_base_path(&self, base_path: NodePath)[src]
pub fn get_base_path(&self) -> NodePath[src]
Methods from Deref<Target = VisualScriptNode>
pub fn get_visual_script(&self) -> Option<GodotRef<VisualScript>>[src]
pub fn set_default_input_value(&self, port_idx: i64, value: Variant)[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]
pub fn ports_changed_notify(&self)[src]
pub fn _set_default_input_values(&self, values: VariantArray)[src]
pub fn _get_default_input_values(&self) -> VariantArray[src]
Trait Implementations
impl GodotClass for VisualScriptYieldSignal[src]
type ClassData = VisualScriptYieldSignal
type Reference = VisualScriptYieldSignal
fn godot_name() -> &'static str[src]
unsafe fn register_class(_desc: *mut c_void)[src]
fn godot_info(&self) -> &GodotClassInfo[src]
unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference[src]
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self[src]
impl Deref for VisualScriptYieldSignal[src]
type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
Dereferences the value.