Struct gdnative::Vector3Array
[−]
[src]
pub struct Vector3Array(_);
A reference-counted vector of Vector3 that uses Godot's pool allocator.
Methods
impl Vector3Array[src]
pub fn new() -> Self[src]
Creates an empty array.
pub fn from_variant_array(array: &VariantArray) -> Self[src]
Creates an array by trying to convert each variant.
See Variant::to_vector3.
pub fn push(&mut self, vector: &Vector3)[src]
Appends a vector to the end of the array.
pub fn push_array(&mut self, vectors: &Vector3Array)[src]
Appends each vector to the end of the array.
pub fn insert(&mut self, offset: i32, vector: &Vector3) -> bool[src]
Inserts a vector at the given offset.
pub fn invert(&mut self)[src]
Inverts the order of the elements in the array.
pub fn remove(&mut self, idx: i32)[src]
Removes an element at the given offset.
pub fn resize(&mut self, size: i32)[src]
Changes the size of the array, possibly removing elements or pushing default values.
pub fn get(&self, idx: i32) -> Vector3[src]
Returns a copy of the element at the given offset.
pub fn set(&mut self, idx: i32, vector: &Vector3)[src]
Sets the value of the element at the given offset.
pub fn len(&self) -> i32[src]
Returns the number of elements in the array.
pub fn new_ref(&self) -> Vector3Array[src]
Trait Implementations
impl<'l> From<&'l Vector3Array> for Variant[src]
fn from(val: &'l Vector3Array) -> Variant[src]
Performs the conversion.