[dependencies.gdnative-async]
optional = true
version = "=0.11.3"
[dependencies.gdnative-bindings]
version = "=0.11.3"
[dependencies.gdnative-core]
version = "=0.11.3"
[dependencies.gdnative-derive]
version = "=0.11.3"
[dev-dependencies.rustversion]
version = "1"
[dev-dependencies.trybuild]
version = "1.0.18"
[features]
async = ["gdnative-async"]
custom-godot = ["gdnative-bindings/custom-godot"]
default = []
formatted = ["gdnative-bindings/formatted", "gdnative-bindings/one-class-one-file"]
gd-test = ["gdnative-core/gd-test"]
inventory = ["gdnative-core/inventory"]
ptrcall = ["gdnative-bindings/ptrcall"]
serde = ["gdnative-core/serde"]
type-tag-fallback = ["gdnative-core/type-tag-fallback"]
[package]
authors = ["The godot-rust developers"]
description = "The Godot game engine's gdnative bindings."
documentation = "https://docs.rs/crate/gdnative"
edition = "2021"
homepage = "https://godot-rust.github.io/"
keywords = ["gamedev", "godot", "engine", "bindings"]
license = "MIT"
name = "gdnative"
readme = "README.md"
repository = "https://github.com/godot-rust/godot-rust"
resolver = "1"
rust-version = "1.63"
version = "0.11.3"
[package.metadata.docs.rs]
features = ["async", "serde"]