Struct gdnative_visual_script::VisualScriptFunctionCall[][src]

pub struct VisualScriptFunctionCall { /* fields omitted */ }

core class VisualScriptFunctionCall inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScriptFunctionCall inherits methods from:

Methods

impl VisualScriptFunctionCall
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from VisualScriptNode.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualScriptFunctionCall
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualScriptFunctionCall
[src]

impl ToVariant for VisualScriptFunctionCall
[src]

impl Drop for VisualScriptFunctionCall
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations