#ifndef GODOT_NATIVESCRIPT_H
#define GODOT_NATIVESCRIPT_H
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
GODOT_METHOD_RPC_MODE_DISABLED,
GODOT_METHOD_RPC_MODE_REMOTE,
GODOT_METHOD_RPC_MODE_SYNC,
GODOT_METHOD_RPC_MODE_MASTER,
GODOT_METHOD_RPC_MODE_SLAVE,
} godot_method_rpc_mode;
typedef enum {
GODOT_PROPERTY_HINT_NONE, GODOT_PROPERTY_HINT_RANGE, GODOT_PROPERTY_HINT_EXP_RANGE, GODOT_PROPERTY_HINT_ENUM, GODOT_PROPERTY_HINT_EXP_EASING, GODOT_PROPERTY_HINT_LENGTH, GODOT_PROPERTY_HINT_SPRITE_FRAME,
GODOT_PROPERTY_HINT_KEY_ACCEL, GODOT_PROPERTY_HINT_FLAGS, GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
GODOT_PROPERTY_HINT_FILE, GODOT_PROPERTY_HINT_DIR, GODOT_PROPERTY_HINT_GLOBAL_FILE, GODOT_PROPERTY_HINT_GLOBAL_DIR, GODOT_PROPERTY_HINT_RESOURCE_TYPE, GODOT_PROPERTY_HINT_MULTILINE_TEXT, GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
GODOT_PROPERTY_HINT_OBJECT_ID,
GODOT_PROPERTY_HINT_TYPE_STRING, GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, GODOT_PROPERTY_HINT_MAX,
} godot_property_hint;
typedef enum {
GODOT_PROPERTY_USAGE_STORAGE = 1,
GODOT_PROPERTY_USAGE_EDITOR = 2,
GODOT_PROPERTY_USAGE_NETWORK = 4,
GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
GODOT_PROPERTY_USAGE_CHECKABLE = 16, GODOT_PROPERTY_USAGE_CHECKED = 32, GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, GODOT_PROPERTY_USAGE_GROUP = 128, GODOT_PROPERTY_USAGE_CATEGORY = 256,
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags;
typedef struct {
godot_method_rpc_mode rset_type;
godot_int type;
godot_property_hint hint;
godot_string hint_string;
godot_property_usage_flags usage;
godot_variant default_value;
} godot_property_attributes;
typedef struct {
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;
typedef struct {
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
typedef struct {
godot_method_rpc_mode rpc_type;
} godot_method_attributes;
typedef struct {
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
typedef struct {
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;
typedef struct {
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
typedef struct {
godot_string name;
godot_int type;
godot_property_hint hint;
godot_string hint_string;
godot_property_usage_flags usage;
godot_variant default_value;
} godot_signal_argument;
typedef struct {
godot_string name;
int num_args;
godot_signal_argument *args;
int num_default_args;
godot_variant *default_args;
} godot_signal;
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
#ifdef __cplusplus
}
#endif
#endif