#ifndef GODOT_RECT3_H
#define GODOT_RECT3_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define GODOT_RECT3_SIZE 24
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
} godot_rect3;
#endif
#include <gdnative/gdnative.h>
#include <gdnative/plane.h>
#include <gdnative/vector3.h>
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
#ifdef __cplusplus
}
#endif
#endif