Struct gdnative_physics::Physics2DServer [−][src]
pub struct Physics2DServer { /* fields omitted */ }core singleton class Physics2DServer inherits Object (unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's physics feature flag.
Class hierarchy
Physics2DServer inherits methods from:
Methods
impl Physics2DServer[src]
impl Physics2DServerpub fn godot_singleton() -> Self[src]
pub fn godot_singleton() -> Selfpub fn line_shape_create(&mut self) -> Rid[src]
pub fn line_shape_create(&mut self) -> Ridpub fn ray_shape_create(&mut self) -> Rid[src]
pub fn ray_shape_create(&mut self) -> Ridpub fn segment_shape_create(&mut self) -> Rid[src]
pub fn segment_shape_create(&mut self) -> Ridpub fn circle_shape_create(&mut self) -> Rid[src]
pub fn circle_shape_create(&mut self) -> Ridpub fn rectangle_shape_create(&mut self) -> Rid[src]
pub fn rectangle_shape_create(&mut self) -> Ridpub fn capsule_shape_create(&mut self) -> Rid[src]
pub fn capsule_shape_create(&mut self) -> Ridpub fn convex_polygon_shape_create(&mut self) -> Rid[src]
pub fn convex_polygon_shape_create(&mut self) -> Ridpub fn concave_polygon_shape_create(&mut self) -> Rid[src]
pub fn concave_polygon_shape_create(&mut self) -> Ridpub fn shape_set_data(&mut self, shape: Rid, data: Variant)[src]
pub fn shape_set_data(&mut self, shape: Rid, data: Variant)pub fn shape_get_type(&self, shape: Rid) -> Physics2DServerShapeType[src]
pub fn shape_get_type(&self, shape: Rid) -> Physics2DServerShapeTypepub fn shape_get_data(&self, shape: Rid) -> Variant[src]
pub fn shape_get_data(&self, shape: Rid) -> Variantpub fn space_create(&mut self) -> Rid[src]
pub fn space_create(&mut self) -> Ridpub fn space_set_active(&mut self, space: Rid, active: bool)[src]
pub fn space_set_active(&mut self, space: Rid, active: bool)pub fn space_is_active(&self, space: Rid) -> bool[src]
pub fn space_is_active(&self, space: Rid) -> boolpub fn space_set_param(&mut self, space: Rid, param: i64, value: f64)[src]
pub fn space_set_param(&mut self, space: Rid, param: i64, value: f64)pub fn space_get_param(&self, space: Rid, param: i64) -> f64[src]
pub fn space_get_param(&self, space: Rid, param: i64) -> f64pub fn space_get_direct_state(
&mut self,
space: Rid
) -> Option<Physics2DDirectSpaceState>[src]
pub fn space_get_direct_state(
&mut self,
space: Rid
) -> Option<Physics2DDirectSpaceState>pub fn area_create(&mut self) -> Rid[src]
pub fn area_create(&mut self) -> Ridpub fn area_set_space(&mut self, area: Rid, space: Rid)[src]
pub fn area_set_space(&mut self, area: Rid, space: Rid)pub fn area_get_space(&self, area: Rid) -> Rid[src]
pub fn area_get_space(&self, area: Rid) -> Ridpub fn area_set_space_override_mode(&mut self, area: Rid, mode: i64)[src]
pub fn area_set_space_override_mode(&mut self, area: Rid, mode: i64)pub fn area_get_space_override_mode(
&self,
area: Rid
) -> Physics2DServerAreaSpaceOverrideMode[src]
pub fn area_get_space_override_mode(
&self,
area: Rid
) -> Physics2DServerAreaSpaceOverrideModepub fn area_add_shape(&mut self, area: Rid, shape: Rid, transform: Transform2D)[src]
pub fn area_add_shape(&mut self, area: Rid, shape: Rid, transform: Transform2D)pub fn area_set_shape(&mut self, area: Rid, shape_idx: i64, shape: Rid)[src]
pub fn area_set_shape(&mut self, area: Rid, shape_idx: i64, shape: Rid)pub fn area_set_shape_transform(
&mut self,
area: Rid,
shape_idx: i64,
transform: Transform2D
)[src]
pub fn area_set_shape_transform(
&mut self,
area: Rid,
shape_idx: i64,
transform: Transform2D
)pub fn area_set_shape_disabled(
&mut self,
area: Rid,
shape_idx: i64,
disable: bool
)[src]
pub fn area_set_shape_disabled(
&mut self,
area: Rid,
shape_idx: i64,
disable: bool
)pub fn area_get_shape_count(&self, area: Rid) -> i64[src]
pub fn area_get_shape_count(&self, area: Rid) -> i64pub fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid[src]
pub fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Ridpub fn area_get_shape_transform(&self, area: Rid, shape_idx: i64) -> Transform2D[src]
pub fn area_get_shape_transform(&self, area: Rid, shape_idx: i64) -> Transform2Dpub fn area_remove_shape(&mut self, area: Rid, shape_idx: i64)[src]
pub fn area_remove_shape(&mut self, area: Rid, shape_idx: i64)pub fn area_clear_shapes(&mut self, area: Rid)[src]
pub fn area_clear_shapes(&mut self, area: Rid)pub fn area_set_collision_layer(&mut self, area: Rid, layer: i64)[src]
pub fn area_set_collision_layer(&mut self, area: Rid, layer: i64)pub fn area_set_collision_mask(&mut self, area: Rid, mask: i64)[src]
pub fn area_set_collision_mask(&mut self, area: Rid, mask: i64)pub fn area_set_param(&mut self, area: Rid, param: i64, value: Variant)[src]
pub fn area_set_param(&mut self, area: Rid, param: i64, value: Variant)pub fn area_set_transform(&mut self, area: Rid, transform: Transform2D)[src]
pub fn area_set_transform(&mut self, area: Rid, transform: Transform2D)pub fn area_get_param(&self, area: Rid, param: i64) -> Variant[src]
pub fn area_get_param(&self, area: Rid, param: i64) -> Variantpub fn area_get_transform(&self, area: Rid) -> Transform2D[src]
pub fn area_get_transform(&self, area: Rid) -> Transform2Dpub fn area_attach_object_instance_id(&mut self, area: Rid, id: i64)[src]
pub fn area_attach_object_instance_id(&mut self, area: Rid, id: i64)pub fn area_get_object_instance_id(&self, area: Rid) -> i64[src]
pub fn area_get_object_instance_id(&self, area: Rid) -> i64pub fn area_set_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)[src]
pub fn area_set_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)pub fn area_set_area_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)[src]
pub fn area_set_area_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)pub fn area_set_monitorable(&mut self, area: Rid, monitorable: bool)[src]
pub fn area_set_monitorable(&mut self, area: Rid, monitorable: bool)pub fn body_create(&mut self) -> Rid[src]
pub fn body_create(&mut self) -> Ridpub fn body_set_space(&mut self, body: Rid, space: Rid)[src]
pub fn body_set_space(&mut self, body: Rid, space: Rid)pub fn body_get_space(&self, body: Rid) -> Rid[src]
pub fn body_get_space(&self, body: Rid) -> Ridpub fn body_set_mode(&mut self, body: Rid, mode: i64)[src]
pub fn body_set_mode(&mut self, body: Rid, mode: i64)pub fn body_get_mode(&self, body: Rid) -> Physics2DServerBodyMode[src]
pub fn body_get_mode(&self, body: Rid) -> Physics2DServerBodyModepub fn body_add_shape(&mut self, body: Rid, shape: Rid, transform: Transform2D)[src]
pub fn body_add_shape(&mut self, body: Rid, shape: Rid, transform: Transform2D)pub fn body_set_shape(&mut self, body: Rid, shape_idx: i64, shape: Rid)[src]
pub fn body_set_shape(&mut self, body: Rid, shape_idx: i64, shape: Rid)pub fn body_set_shape_transform(
&mut self,
body: Rid,
shape_idx: i64,
transform: Transform2D
)[src]
pub fn body_set_shape_transform(
&mut self,
body: Rid,
shape_idx: i64,
transform: Transform2D
)pub fn body_set_shape_metadata(
&mut self,
body: Rid,
shape_idx: i64,
metadata: Variant
)[src]
pub fn body_set_shape_metadata(
&mut self,
body: Rid,
shape_idx: i64,
metadata: Variant
)pub fn body_get_shape_count(&self, body: Rid) -> i64[src]
pub fn body_get_shape_count(&self, body: Rid) -> i64pub fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid[src]
pub fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Ridpub fn body_get_shape_transform(&self, body: Rid, shape_idx: i64) -> Transform2D[src]
pub fn body_get_shape_transform(&self, body: Rid, shape_idx: i64) -> Transform2Dpub fn body_get_shape_metadata(&self, body: Rid, shape_idx: i64) -> Variant[src]
pub fn body_get_shape_metadata(&self, body: Rid, shape_idx: i64) -> Variantpub fn body_remove_shape(&mut self, body: Rid, shape_idx: i64)[src]
pub fn body_remove_shape(&mut self, body: Rid, shape_idx: i64)pub fn body_clear_shapes(&mut self, body: Rid)[src]
pub fn body_clear_shapes(&mut self, body: Rid)pub fn body_set_shape_disabled(
&mut self,
body: Rid,
shape_idx: i64,
disable: bool
)[src]
pub fn body_set_shape_disabled(
&mut self,
body: Rid,
shape_idx: i64,
disable: bool
)pub fn body_set_shape_as_one_way_collision(
&mut self,
body: Rid,
shape_idx: i64,
enable: bool
)[src]
pub fn body_set_shape_as_one_way_collision(
&mut self,
body: Rid,
shape_idx: i64,
enable: bool
)pub fn body_attach_object_instance_id(&mut self, body: Rid, id: i64)[src]
pub fn body_attach_object_instance_id(&mut self, body: Rid, id: i64)pub fn body_get_object_instance_id(&self, body: Rid) -> i64[src]
pub fn body_get_object_instance_id(&self, body: Rid) -> i64pub fn body_set_continuous_collision_detection_mode(
&mut self,
body: Rid,
mode: i64
)[src]
pub fn body_set_continuous_collision_detection_mode(
&mut self,
body: Rid,
mode: i64
)pub fn body_get_continuous_collision_detection_mode(
&self,
body: Rid
) -> Physics2DServerCCDMode[src]
pub fn body_get_continuous_collision_detection_mode(
&self,
body: Rid
) -> Physics2DServerCCDModepub fn body_set_collision_layer(&mut self, body: Rid, layer: i64)[src]
pub fn body_set_collision_layer(&mut self, body: Rid, layer: i64)pub fn body_get_collision_layer(&self, body: Rid) -> i64[src]
pub fn body_get_collision_layer(&self, body: Rid) -> i64pub fn body_set_collision_mask(&mut self, body: Rid, mask: i64)[src]
pub fn body_set_collision_mask(&mut self, body: Rid, mask: i64)pub fn body_get_collision_mask(&self, body: Rid) -> i64[src]
pub fn body_get_collision_mask(&self, body: Rid) -> i64pub fn body_set_param(&mut self, body: Rid, param: i64, value: f64)[src]
pub fn body_set_param(&mut self, body: Rid, param: i64, value: f64)pub fn body_get_param(&self, body: Rid, param: i64) -> f64[src]
pub fn body_get_param(&self, body: Rid, param: i64) -> f64pub fn body_set_state(&mut self, body: Rid, state: i64, value: Variant)[src]
pub fn body_set_state(&mut self, body: Rid, state: i64, value: Variant)pub fn body_get_state(&self, body: Rid, state: i64) -> Variant[src]
pub fn body_get_state(&self, body: Rid, state: i64) -> Variantpub fn body_apply_central_impulse(&mut self, body: Rid, impulse: Vector2)[src]
pub fn body_apply_central_impulse(&mut self, body: Rid, impulse: Vector2)pub fn body_apply_torque_impulse(&mut self, body: Rid, impulse: f64)[src]
pub fn body_apply_torque_impulse(&mut self, body: Rid, impulse: f64)pub fn body_apply_impulse(
&mut self,
body: Rid,
position: Vector2,
impulse: Vector2
)[src]
pub fn body_apply_impulse(
&mut self,
body: Rid,
position: Vector2,
impulse: Vector2
)pub fn body_add_central_force(&mut self, force: Rid, arg1: Vector2)[src]
pub fn body_add_central_force(&mut self, force: Rid, arg1: Vector2)pub fn body_add_force(&mut self, body: Rid, offset: Vector2, force: Vector2)[src]
pub fn body_add_force(&mut self, body: Rid, offset: Vector2, force: Vector2)pub fn body_add_torque(&mut self, body: Rid, torque: f64)[src]
pub fn body_add_torque(&mut self, body: Rid, torque: f64)pub fn body_set_axis_velocity(&mut self, body: Rid, axis_velocity: Vector2)[src]
pub fn body_set_axis_velocity(&mut self, body: Rid, axis_velocity: Vector2)pub fn body_add_collision_exception(&mut self, body: Rid, excepted_body: Rid)[src]
pub fn body_add_collision_exception(&mut self, body: Rid, excepted_body: Rid)pub fn body_remove_collision_exception(&mut self, body: Rid, excepted_body: Rid)[src]
pub fn body_remove_collision_exception(&mut self, body: Rid, excepted_body: Rid)pub fn body_set_max_contacts_reported(&mut self, body: Rid, amount: i64)[src]
pub fn body_set_max_contacts_reported(&mut self, body: Rid, amount: i64)pub fn body_get_max_contacts_reported(&self, body: Rid) -> i64[src]
pub fn body_get_max_contacts_reported(&self, body: Rid) -> i64pub fn body_set_omit_force_integration(&mut self, body: Rid, enable: bool)[src]
pub fn body_set_omit_force_integration(&mut self, body: Rid, enable: bool)pub fn body_is_omitting_force_integration(&self, body: Rid) -> bool[src]
pub fn body_is_omitting_force_integration(&self, body: Rid) -> boolpub fn body_set_force_integration_callback(
&mut self,
body: Rid,
receiver: Option<Object>,
method: GodotString,
userdata: Variant
)[src]
pub fn body_set_force_integration_callback(
&mut self,
body: Rid,
receiver: Option<Object>,
method: GodotString,
userdata: Variant
)pub fn body_test_motion(
&mut self,
body: Rid,
from: Transform2D,
motion: Vector2,
infinite_inertia: bool,
margin: f64,
result: Option<Physics2DTestMotionResult>
) -> bool[src]
pub fn body_test_motion(
&mut self,
body: Rid,
from: Transform2D,
motion: Vector2,
infinite_inertia: bool,
margin: f64,
result: Option<Physics2DTestMotionResult>
) -> boolpub fn body_get_direct_state(
&mut self,
body: Rid
) -> Option<Physics2DDirectBodyState>[src]
pub fn body_get_direct_state(
&mut self,
body: Rid
) -> Option<Physics2DDirectBodyState>pub fn joint_set_param(&mut self, joint: Rid, param: i64, value: f64)[src]
pub fn joint_set_param(&mut self, joint: Rid, param: i64, value: f64)pub fn joint_get_param(&self, joint: Rid, param: i64) -> f64[src]
pub fn joint_get_param(&self, joint: Rid, param: i64) -> f64pub fn pin_joint_create(
&mut self,
anchor: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid[src]
pub fn pin_joint_create(
&mut self,
anchor: Vector2,
body_a: Rid,
body_b: Rid
) -> Ridpub fn groove_joint_create(
&mut self,
groove1_a: Vector2,
groove2_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid[src]
pub fn groove_joint_create(
&mut self,
groove1_a: Vector2,
groove2_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Ridpub fn damped_spring_joint_create(
&mut self,
anchor_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid[src]
pub fn damped_spring_joint_create(
&mut self,
anchor_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Ridpub fn damped_string_joint_set_param(
&mut self,
joint: Rid,
param: i64,
value: f64
)[src]
pub fn damped_string_joint_set_param(
&mut self,
joint: Rid,
param: i64,
value: f64
)pub fn damped_string_joint_get_param(&self, joint: Rid, param: i64) -> f64[src]
pub fn damped_string_joint_get_param(&self, joint: Rid, param: i64) -> f64pub fn joint_get_type(&self, joint: Rid) -> Physics2DServerJointType[src]
pub fn joint_get_type(&self, joint: Rid) -> Physics2DServerJointTypepub fn free_rid(&mut self, rid: Rid)[src]
pub fn free_rid(&mut self, rid: Rid)pub fn set_active(&mut self, active: bool)[src]
pub fn set_active(&mut self, active: bool)pub fn get_process_info(&mut self, process_info: i64) -> i64[src]
pub fn get_process_info(&mut self, process_info: i64) -> i64pub fn _notification(&mut self, what: i64)[src]
pub fn _notification(&mut self, what: i64)Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> boolInherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant[src]
pub fn _get(&mut self, property: GodotString) -> VariantInherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray[src]
pub fn _get_property_list(&mut self) -> VariantArrayInherited from Object.
pub fn _init(&mut self)[src]
pub fn _init(&mut self)Inherited from Object.
pub fn get_class(&self) -> GodotString[src]
pub fn get_class(&self) -> GodotStringInherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool[src]
pub fn is_class(&self, _type: GodotString) -> boolInherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)[src]
pub fn set(&mut self, property: GodotString, value: Variant)Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant[src]
pub fn get(&self, property: GodotString) -> VariantInherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant[src]
pub fn get_indexed(&self, property: NodePath) -> VariantInherited from Object.
pub fn get_property_list(&self) -> VariantArray[src]
pub fn get_property_list(&self) -> VariantArrayInherited from Object.
pub fn get_method_list(&self) -> VariantArray[src]
pub fn get_method_list(&self) -> VariantArrayInherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)[src]
pub fn notification(&mut self, what: i64, reversed: bool)Inherited from Object.
pub fn get_instance_id(&self) -> i64[src]
pub fn get_instance_id(&self) -> i64Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)[src]
pub fn set_script(&mut self, script: Option<Reference>)Inherited from Object.
pub fn get_script(&self) -> Option<Reference>[src]
pub fn get_script(&self) -> Option<Reference>Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant[src]
pub fn get_meta(&self, name: GodotString) -> VariantInherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool[src]
pub fn has_meta(&self, name: GodotString) -> boolInherited from Object.
pub fn get_meta_list(&self) -> StringArray[src]
pub fn get_meta_list(&self) -> StringArrayInherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub fn has_user_signal(&self, signal: GodotString) -> boolInherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> VariantInherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> VariantInherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> VariantInherited from Object.
pub fn has_method(&self, method: GodotString) -> bool[src]
pub fn has_method(&self, method: GodotString) -> boolInherited from Object.
pub fn get_signal_list(&self) -> VariantArray[src]
pub fn get_signal_list(&self) -> VariantArrayInherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArrayInherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray[src]
pub fn get_incoming_connections(&self) -> VariantArrayInherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResultInherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolInherited from Object.
pub fn set_block_signals(&mut self, enable: bool)[src]
pub fn set_block_signals(&mut self, enable: bool)Inherited from Object.
pub fn is_blocking_signals(&self) -> bool[src]
pub fn is_blocking_signals(&self) -> boolInherited from Object.
pub fn property_list_changed_notify(&mut self)[src]
pub fn property_list_changed_notify(&mut self)Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)[src]
pub fn set_message_translation(&mut self, enable: bool)Inherited from Object.
pub fn can_translate_messages(&self) -> bool[src]
pub fn can_translate_messages(&self) -> boolInherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString[src]
pub fn tr(&self, message: GodotString) -> GodotStringInherited from Object.
pub fn is_queued_for_deletion(&self) -> bool[src]
pub fn is_queued_for_deletion(&self) -> boolInherited from Object.
pub fn to_object(&self) -> Object[src]
pub fn to_object(&self) -> ObjectUp-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Generic dynamic cast.
Trait Implementations
impl Copy for Physics2DServer[src]
impl Copy for Physics2DServerimpl Clone for Physics2DServer[src]
impl Clone for Physics2DServerfn clone(&self) -> Physics2DServer[src]
fn clone(&self) -> Physics2DServerReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl Debug for Physics2DServer[src]
impl Debug for Physics2DServerfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl GodotObject for Physics2DServer[src]
impl GodotObject for Physics2DServerfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl ToVariant for Physics2DServer[src]
impl ToVariant for Physics2DServerfn to_variant(&self) -> Variant[src]
fn to_variant(&self) -> Variantfn from_variant(variant: &Variant) -> Option<Self>[src]
fn from_variant(variant: &Variant) -> Option<Self>Auto Trait Implementations
impl !Send for Physics2DServer
impl !Send for Physics2DServerimpl !Sync for Physics2DServer
impl !Sync for Physics2DServer