Struct gdnative_network::MultiplayerPeerGDNative[][src]

pub struct MultiplayerPeerGDNative { /* fields omitted */ }

core class MultiplayerPeerGDNative inherits NetworkedMultiplayerPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's network feature flag.

Class hierarchy

MultiplayerPeerGDNative inherits methods from:

Methods

impl MultiplayerPeerGDNative
[src]

Creates a new reference to the same reference-counted object.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from NetworkedMultiplayerPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from PacketPeer.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Inherited from Object.

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Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for MultiplayerPeerGDNative
[src]

Formats the value using the given formatter. Read more

impl GodotObject for MultiplayerPeerGDNative
[src]

impl ToVariant for MultiplayerPeerGDNative
[src]

impl Drop for MultiplayerPeerGDNative
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations