Struct gdnative_input::InputEventJoypadButton[][src]

pub struct InputEventJoypadButton { /* fields omitted */ }

core class InputEventJoypadButton inherits InputEvent (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's input feature flag.

Class hierarchy

InputEventJoypadButton inherits methods from:

Methods

impl InputEventJoypadButton
[src]

Creates a new reference to the same reference-counted object.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

Inherited from InputEvent.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for InputEventJoypadButton
[src]

Formats the value using the given formatter. Read more

impl GodotObject for InputEventJoypadButton
[src]

impl ToVariant for InputEventJoypadButton
[src]

impl Drop for InputEventJoypadButton
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations