use gdnative_core::core_types::NodePath;
use gdnative_core::export::NativeClass;
use gdnative_core::object::{SubClass, TInstance, TRef};
use super::generated::{Engine, Node, SceneTree};
pub unsafe fn autoload<'a, T>(name: &str) -> Option<TRef<'a, T>>
where
T: SubClass<Node>,
{
Engine::godot_singleton()
.get_main_loop()?
.assume_safe()
.cast::<SceneTree>()?
.root()?
.assume_safe()
.get_node(name)?
.assume_safe()
.cast::<T>()
}
pub trait NodeResolveExt<P: Into<NodePath>> {
unsafe fn get_node_as<'a, T>(&self, path: P) -> Option<TRef<'a, T>>
where
T: SubClass<Node>;
unsafe fn get_node_as_instance<'a, T>(&self, path: P) -> Option<TInstance<'a, T>>
where
T: NativeClass,
T::Base: SubClass<Node>,
{
self.get_node_as::<T::Base>(path)?.cast_instance()
}
}
impl<N: SubClass<Node>, P: Into<NodePath>> NodeResolveExt<P> for N {
unsafe fn get_node_as<'a, T>(&self, path: P) -> Option<TRef<'a, T>>
where
T: SubClass<Node>,
{
self.upcast().get_node(path)?.assume_safe().cast()
}
}