gdnative-bindings 0.9.2

The Godot game engine's automatcally generated bindings to Godot classes.
Documentation
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" version="3.2">
	<brief_description>
		Composes a [Transform] from four [Vector3]s within the visual shader graph.
	</brief_description>
	<description>
		Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>