[][src]Struct gdnative_bindings::RayShape2D

pub struct RayShape2D { /* fields omitted */ }

core class RayShape2D inherits Shape2D (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

RayShape2D inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl RayShape2D[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn length(&self) -> f64[src]

pub fn slips_on_slope(&self) -> bool[src]

pub fn set_length(&self, length: f64)[src]

pub fn set_slips_on_slope(&self, active: bool)[src]

Methods from Deref<Target = Shape2D>

pub fn collide(
    &self,
    local_xform: Transform2D,
    with_shape: impl AsArg<Shape2D>,
    shape_xform: Transform2D
) -> bool
[src]

pub fn collide_and_get_contacts(
    &self,
    local_xform: Transform2D,
    with_shape: impl AsArg<Shape2D>,
    shape_xform: Transform2D
) -> VariantArray
[src]

pub fn collide_with_motion(
    &self,
    local_xform: Transform2D,
    local_motion: Vector2,
    with_shape: impl AsArg<Shape2D>,
    shape_xform: Transform2D,
    shape_motion: Vector2
) -> bool
[src]

pub fn collide_with_motion_and_get_contacts(
    &self,
    local_xform: Transform2D,
    local_motion: Vector2,
    with_shape: impl AsArg<Shape2D>,
    shape_xform: Transform2D,
    shape_motion: Vector2
) -> VariantArray
[src]

pub fn draw(&self, canvas_item: Rid, color: Color)[src]

pub fn custom_solver_bias(&self) -> f64[src]

pub fn set_custom_solver_bias(&self, bias: f64)[src]

Trait Implementations

impl Debug for RayShape2D[src]

impl Deref for RayShape2D[src]

type Target = Shape2D

The resulting type after dereferencing.

impl DerefMut for RayShape2D[src]

impl GodotObject for RayShape2D[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for RayShape2D[src]

impl Sealed for RayShape2D[src]

impl SubClass<Object> for RayShape2D[src]

impl SubClass<Reference> for RayShape2D[src]

impl SubClass<Resource> for RayShape2D[src]

impl SubClass<Shape2D> for RayShape2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.