Struct gdnative_bindings_lily::SpriteBase3D [−][src]
pub struct SpriteBase3D { /* fields omitted */ }
Expand description
core class SpriteBase3D
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Class hierarchy
SpriteBase3D inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Constants
If true
, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.
Returns the rectangle representing this sprite.
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
The objects visibility on a scale from 0
fully invisible to 1
fully visible.
The size of one pixel’s width on the sprite to scale it in 3D.
If true
, texture will be centered.
If true
, texture is flipped horizontally.
If true
, texture is flipped vertically.
If true
, texture will be centered.
If true
, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.
If true
, texture is flipped horizontally.
If true
, texture is flipped vertically.
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
The texture’s drawing offset.
The objects visibility on a scale from 0
fully invisible to 1
fully visible.
The size of one pixel’s width on the sprite to scale it in 3D.
Methods from Deref<Target = GeometryInstance>
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
The extra distance added to the GeometryInstance’s bounding box ([AABB]) to increase its cull box.
If true
, this GeometryInstance will be used when baking lights using a GIProbe or BakedLightmap.
The GeometryInstance’s max LOD distance. Note: This property currently has no effect.
The GeometryInstance’s max LOD margin. Note: This property currently has no effect.
The GeometryInstance’s min LOD distance. Note: This property currently has no effect.
The GeometryInstance’s min LOD margin. Note: This property currently has no effect.
The material override for the whole geometry. If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
The extra distance added to the GeometryInstance’s bounding box ([AABB]) to increase its cull box.
If true
, this GeometryInstance will be used when baking lights using a GIProbe or BakedLightmap.
The GeometryInstance’s max LOD distance. Note: This property currently has no effect.
The GeometryInstance’s max LOD margin. Note: This property currently has no effect.
The GeometryInstance’s min LOD distance. Note: This property currently has no effect.
The GeometryInstance’s min LOD margin. Note: This property currently has no effect.
The material override for the whole geometry. If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
Trait Implementations
type Target = GeometryInstance
type Target = GeometryInstance
The resulting type after dereferencing.
Dereferences the value.
Mutably dereferences the value.
type RefKind = ManuallyManaged
type RefKind = ManuallyManaged
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for SpriteBase3D
impl !Send for SpriteBase3D
impl !Sync for SpriteBase3D
impl Unpin for SpriteBase3D
impl UnwindSafe for SpriteBase3D