//! Runtime async support for godot-rust.
//!
//! This crate contains types and functions that enable using async code with godot-rust.
//!
//! # Safety assumptions
//!
//! This crate assumes that all user non-Rust code follow the official threading guidelines.
// Workaround for macros that expect the `gdnative` crate.
extern crate gdnative_core as gdnative;
pub use ;
pub use Yield;
pub use ;
pub use ;