Enum gdnative_animation::AnimationTreePlayerAnimationProcessMode [−][src]
#[repr(u32)]pub enum AnimationTreePlayerAnimationProcessMode { Physics, Idle, }
Variants
PhysicsIdle
Trait Implementations
impl Copy for AnimationTreePlayerAnimationProcessMode[src]
impl Copy for AnimationTreePlayerAnimationProcessModeimpl Clone for AnimationTreePlayerAnimationProcessMode[src]
impl Clone for AnimationTreePlayerAnimationProcessModefn clone(&self) -> AnimationTreePlayerAnimationProcessMode[src]
fn clone(&self) -> AnimationTreePlayerAnimationProcessModeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for AnimationTreePlayerAnimationProcessMode[src]
impl Debug for AnimationTreePlayerAnimationProcessModefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for AnimationTreePlayerAnimationProcessMode[src]
impl PartialEq for AnimationTreePlayerAnimationProcessModefn eq(&self, other: &AnimationTreePlayerAnimationProcessMode) -> bool[src]
fn eq(&self, other: &AnimationTreePlayerAnimationProcessMode) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for AnimationTreePlayerAnimationProcessMode[src]
impl Eq for AnimationTreePlayerAnimationProcessModeimpl Hash for AnimationTreePlayerAnimationProcessMode[src]
impl Hash for AnimationTreePlayerAnimationProcessMode