Struct gdnative_animation::AnimationNodeBlendSpace2D[][src]

pub struct AnimationNodeBlendSpace2D { /* fields omitted */ }

core class AnimationNodeBlendSpace2D inherits AnimationRootNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

AnimationNodeBlendSpace2D inherits methods from:

Methods

impl AnimationNodeBlendSpace2D
[src]

Creates a new reference to the same reference-counted object.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for AnimationNodeBlendSpace2D
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AnimationNodeBlendSpace2D
[src]

impl ToVariant for AnimationNodeBlendSpace2D
[src]

impl Drop for AnimationNodeBlendSpace2D
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations