Struct gdnative_animation::AnimationNodeAdd3[][src]

pub struct AnimationNodeAdd3 { /* fields omitted */ }

core class AnimationNodeAdd3 inherits AnimationNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

AnimationNodeAdd3 inherits methods from:

Methods

impl AnimationNodeAdd3
[src]

Creates a new reference to the same reference-counted object.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from AnimationNode.

Inherited from Resource.

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Inherited from Resource.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for AnimationNodeAdd3
[src]

Formats the value using the given formatter. Read more

impl GodotObject for AnimationNodeAdd3
[src]

impl ToVariant for AnimationNodeAdd3
[src]

impl Drop for AnimationNodeAdd3
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations