# Changelog
## Update 0.2.3
* Added contrsuctors of triggers:
* player control
* gravity
* end
* full move trigger contrsuctor
* timewarp
* camera zoom
* camera guide
* persistent item
* item edit
* spawn particle
## Update 0.2.2
* Added constructors for miscellaneous triggers:
* group reset trigger
* random trigger
* shake trigger
* collision blocks
* time triggers
* show/hide player + player trail
* bg/mg speed config
* bg effect on/off
* on death trigger
* Patch
* Fixed `.scale()` in `GDObject` changing position instead of scale
* Implemented `Display` trait of `GDLevel`
* Added functions for indexing unused or used groups + groups used as arguments
## Update 0.2.1
* Added constructors for objects:
* Transition objects
* Reverse gameplay trigger
* Link visible trigger
* Counter object
* Spawn trigger
* Item edit trigger
* Bugfixes:
* Trailing char of object string no longer gets chopped off if it isn't a semicolon
## Update 0.2.0
* Added constructors for some of the basic triggers:
* Start pos
* Colour trigger
* Alpha trigger
* Stop trigger
* Toggle trigger
## Update 0.1.x
* Ported over most of the GD IO from tasm-lang
* Set up the module system