# Changelog
## Update 0.3.1
* Fixes to repository structure
- added LICENSE
- improved README
- added workflows and lints
- added examples directory
- ignored Cargo.lock
* Merged #3, which adds default constructors for all object IDs
* Fixed crate according to the cargo clippy linter
* Optimized `GDObjAttributes` to be a single u32 via bitflags
* Added PRNG support in the `rand` module
## Update 0.3.0
* Added various QOL improvements
* Derived standard traits for structs and enums
* Added better enums and structs
* Added proper handling of parent groups
* Removed bad tests
## Update 0.2.7
* Added triggers: rotate, scale, follow y-pos, middleground config
* Minor doc fixes
* formatter patches + utility functions in GDObjConfig
## Update 0.2.6
* Added error type
* Removed all\* magic numbers from trigger constructor functions in triggers.rs
* Added follow, animate, count, advanced random, ui config, pulse triggers
* Optimised GD plist serialiser
## Update 0.2.5
* Improved performance of the GDObject deserialiser
* Added support for all universal object properties
* Added object IDS
## Update 0.2.4
* Minor patches/removals of unnecessary utils
* miscellaneous other minor things
## Update 0.2.3
* Added contrsuctors of triggers:
* player control
* gravity
* end
* full move trigger constructor
* timewarp
* camera zoom
* camera guide
* persistent item
* item edit
* spawn particle
## Update 0.2.2
* Added constructors for miscellaneous triggers:
* group reset trigger
* random trigger
* shake trigger
* collision blocks
* time triggers
* show/hide player + player trail
* bg/mg speed config
* bg effect on/off
* on death trigger
* Patches:
* Fixed `.scale()` in `GDObject` changing position instead of scale
* Implemented `Display` trait of `GDLevel`
* Added functions for indexing unused or used groups + groups used as arguments
## Update 0.2.1
* Added constructors for objects:
* Transition objects
* Reverse gameplay trigger
* Link visible trigger
* Counter object
* Spawn trigger
* Item edit trigger
* Bugfixes:
* Trailing char of object string no longer gets chopped off if it isn't a semicolon
## Update 0.2.0
* Added constructors for some of the basic triggers:
* Start pos
* Colour trigger
* Alpha trigger
* Stop trigger
* Toggle trigger
## Update 0.1.x
* Ported over most of the GD IO from tasm-lang
* Set up the module system